Create and Render a Wooden Toy Car in Autodesk Maya 2018
4.3 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
53 students enrolled

Create and Render a Wooden Toy Car in Autodesk Maya 2018

Learn Maya while modeling a wooden toy car
4.3 (11 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
53 students enrolled
Created by Eric Kunzendorf
Last updated 8/2018
English
English [Auto]
Current price: $11.99 Original price: $19.99 Discount: 40% off
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This course includes
  • 3.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create complex shapes using relatively few tools.
  • Create UV maps using Planar and Automatic mapping
  • Create texture maps in Photoshop and apply them to Arnold shaders
  • Create lights to show off the model
  • Animate a model spin
  • Render your animation to frames and assemble them into a movie
Requirements
  • No, although a basic knowledge of Maya's interface will be helpful, but not necessary.
Description

In this course, you are going to model a snazzy-looking wooden toy car in Maya–an Aston Martin based design. You'll learn the basics of modeling in Maya by using the Quad draw tool, the Extrude command and the Multi-Cut tool. You'll learn the basics of UV mapping in the UV Editor. You'll follow up with a basic introduction to creating Arnold shaders using the aiSurface Shader and setting up lights for rendering. Lastly you'll animate and render that animation followed by assembling frames in Adobe's Media Encoder and the free ffmpeg utility on the Macintosh.

Who this course is for:
  • Anyone who wants to learn maya
Course content
Expand 24 lectures 03:20:08
+ Introduction
24 lectures 03:20:08
Setting Up The Template
09:38
Start Modeling the Body
09:38
Setting up the Template
09:38
Finishing the Body
08:22
Extruding the Body Profile
09:31
Creating the Side Panel Profile
06:50
Rounding the Side Panel
07:59
Sharpening the Side Panel Edges
08:33
Extruding the Tail Lights
07:10
Creating the Axles and Wheels
08:23
Sharpening the Edges of the Wheels
07:38
Creating Two Seamless Textures in Photoshop
09:14
Creating the Side Panel UVs
09:07
Laying Out UV Shells
05:55
UV Mapping the Body
08:58
Mirror and Layout the Body UVs
06:41
Grouping the Wheels and Axles
08:41
Setup the Lighting and Background
07:25
Tuning the Textures
09:41
Changing the Texture Colors
07:57
Setting up the Animation
13:04
Assembling the Frames Into an Animation
09:21