
Learn to model, UV map, texture, rig, animate, and render a vehicle using Blender and Substance Painter, following the full production pipeline from first polygon to final render.
Create and organize reference images in Krita by cutting blueprints into side, top, front, and back views, align them, export as jpeg, then import into Blender.
Apply front, side, and top reference images in Blender, center and align them to the grid, and establish real-world scale using a reference size cube for accurate vehicle modeling.
Block out the vehicle’s basic shapes in Blender using reference images and establish the tires and wheels. Then mirror the front geometry, and extrude to define the hood and body.
Master versioning and resource packing in Blender to keep images with your scene, then block in complex vehicle angles using extrude, edge loops, and knife tool.
Extrude the back of the truck in Blender while defining the wheel well with edge loops, knife tool, and clean merges, ready for the front fender.
Block in the front and back fenders in Blender by creating and shaping polygon planes, using edit modes, extrudes, merges, and a mirror modifier to align with reference images.
Use scale-model reference images in Blender to shape the front wheel wells, adjust edges, merge vertices, and extrude to form the interior panel.
Close up the front of the vehicle model in Blender by connecting edges, extruding faces, and using loop tools to flatten panels, guided by reference images.
Block in the top of the vehicle in blender, refining edges, marking sharp corners, and mirroring for symmetry. Add a tarp roof and subdivision smoothing to establish the basic silhouette.
model a vehicle side door in blender by blocking with a polygon plane, add thickness with solidify, inset and extrude for the frame, and add hinges from cylinders and cubes.
Block in the side window in Blender, then shape with vertex/face edits, inset and extrude, and apply bevel and solidify to define the window profile.
Refine the door hinges in Blender by creating bolts, aligning and joining parts, applying uniform scale, beveling edges, and smoothing shading for a connected, centered hinge.
Model the door handle in Blender using subdivision surface and edge loops. Add thickness with a solidify modifier, refine shading, and place the handle on the truck.
Model the front grill frame in Blender, using the knife tool and loop tools to create sharp edges, flatten surfaces, duplicate and separate geometry, and set origin for accurate symmetry.
Design a vehicle front grill in blender by creating slats, insetting faces, extruding, using array and modifiers, beveling and solidifying, then joining mirrored parts for a polished grille.
Create and refine the rear doors in Blender using a scale model and reference images, building an outer and inner frame, insetting, extruding, and mirroring for precise symmetry.
Begin by shaping the headlight assembly: duplicate and mirror hinge components, align a lens built from a UV sphere, then bevel and extrude to create a curved, smooth lens.
Refine a vehicle headlight in Blender by adjusting thickness, adding solidify thickness, separating components, and correcting normals and origin to geometry for accurate alignment with the fender.
Enable add-ons like loop tools, refine the headlight shape with edge loops and transforms, apply solidify and bevel, create and duplicate lens components, and assemble the completed headlights.
Apply the bisect tool to cut a cylinder at the fender angle, then use the shear tool to align edges with the fender, finalizing with window inset and extrusion steps.
Model the front shield panels on the truck by aligning edges to a guiding line in local space, extruding, scaling, and separating them into their own object.
finish the front shields by placing and aligning hinges, duplicating and mirroring parts, and setting origins for accurate rotation in blender; add subtle detail with cylinders and smooth shading.
Cut a hole with a boolean modifier for the small window shield. In Blender, align a cube to the edge, apply insets, then mirror the frame to the other side.
Perform a focused cleanup and fixes in Blender, removing the solidify modifier, refining the back and edges, beveling, and mirroring, while organizing objects into the truck collection.
Start by creating the basic tire and its treads, then model the wheel with bolts using a mirror modifier and clipping. Separate the wheel as an object and bevel edges.
Blender lecture shows adding bolts to a wheel: apply mirror, separate parts, shape lug nuts and bolts, duplicate around the hub at 45 degrees, and set up a boolean cut.
Rotate around the 3D cursor, apply a boolean cut to the wheel, then build a solid inner geometry, merge parts, and clean up vertices.
Create tire tread patterns in Blender by outlining a pattern and wrapping it around the tire using an array modifier with an offset empty; shrink wrap to follow curvature.
Finish tire treads by applying shrink wrap to the tire, refining edges with tangent normal bevels, then extruding and merging vertices for a cohesive wheel.
Model a rear ladder for a vehicle in Blender by building reference-based geometry with cylinders, cubes, and planes, applying solidify, bevel, and precise transforms to create a realistic backstep.
create and shape the rear bumper in Blender using cubes, planes, and cylinders, with solidify modifiers and bevels, then mirror and bolt details for realism.
Model rear view mirrors in Blender by shaping the mirror plate with bevels and a solidify modifier, then position and align the assembly on the vehicle using collections.
Polish the rearview mirrors in Blender by insetting, extruding, beveling, and smoothing, add rivet details and a ball-joint concept, then mirror and organize them into the truck collection.
Blender finishes the rearview mirrors by shaping the front hooks with curves and bolts, then joins parts into a smooth mesh and centers the origin at the 3d cursor.
Model the circular hooks in Blender using a 24-sided torus and a 12-sided cylinder. Bridge edge loops, adjust proportions, smooth, bevel, and mirror to the other side.
Block in the vehicle’s undercarriage in Blender by using reference images and silhouette guidance, building struts, bending parts with proportional editing, and aligning components to the wheel.
Model the front axle by creating a center cylinder and mirrored side components with the mirror modifier and clipping. Add edge loops, bevels, and sharp edges to refine the undercarriage.
Add back axle details to the truck by shaping a ridged sphere, adding bolts around rim, duplicating around center, and refining with a bevel and a solidify modifier in Blender.
Continue refining the axle assembly by duplicating parts, integrating bolts, and creating connecting pieces with cylinders and a solidify modifier for added detail.
Continue refining the undercarriage by mirroring parts, adding brake cylinders, and shaping a connecting ball-joint piece, while adjusting ridges and alignment for a cohesive truck underside.
Block and refine the undercarriage in Blender, organize the components into a dedicated collection, add bolts and cylinders, and apply bevels and scale for a clean fit.
Block the vehicle interior using scale-model reference images to draft a clean interior. Use face orientation to fix normals, flip fronts to outside, and extrude to enclose the interior.
Block in the vehicle interior by creating the floor with a plane, using a mirror modifier with clipping, then extruding and shaping edges; duplicate and flip faces for inner walls.
Model the vehicle interior seats in blender by building a seat block, refining curves with bevels and extrusions, and organizing components into an interior collection for a complete vehicle interior.
Construct the gear shift and parking brake in Blender by modeling, extruding, beveling, and refining a central console piece, applying scale, subdivision surface, and precise positioning.
Model a steering wheel in Blender by forming a torus and cylinder, extruding and beveling spokes, then join parts and fit a dashboard into the interior.
Model the dashboard in Blender, assemble steering wheel and gauges, and refine the interior with extrude, inset, bevel, and smoothing to finalize the console.
Finish the vehicle interior by modeling hidden panels with polygons, mirroring and clipping geometry, flipping normals, and adding tarp details and mudflaps before uv mapping.
Learn to model tarp hooks and rope attachments in Blender, using cubes, extrude, edge loops, and a mirror modifier to craft a realistic tarp rig.
Create and place ropes around a tarp using curve paths, grommets, and bevels in blender, including duplicating rope segments around cleats and adjusting geometry.
Learn to add detailed edges and components to a Blender vehicle model, using bevel, extrude, delete faces, solidify, and mirror to refine hinges, tires, mudflaps, footrest, and the hood.
Create mudflaps and a hood cover by cleaning up the Outliner, organizing parts, modeling rivets with a solidify modifier, then duplicating and mirroring components while checking face orientation.
Model and refine hood hinges and latches for a truck in Blender, using cylinders and cubes with bevels and mirrors. Prepare symmetric assemblies and ready the parts for further animation.
Model hood clamps and hinges in blender by creating cylinders, extruding insets, and beveling the geometry. Prepare for uv mapping and materials in the next stage.
Map the vehicle for Blender or a game engine using UV mapping with smart UV project and unwrap to create non-overlapping maps, set island margins, and apply scale for textures.
Apply the unwrap tool and smart UV project to create clean UV islands, add seams, average island scale, and pack islands for proportional texturing on a vehicle.
Map the truck piece in Blender with the mirror modifier and smart UV project, then test for stretching with a 1024 UV grid texture and adjust seams as needed.
Apply smart UV project to the grill, fenders, and doors to fix stretching and improve UV proportions, then unify maps and link materials for the test texture.
Continue uv mapping a vehicle by applying smart uv project to multiple parts, joining pieces, packing islands, and linking materials while applying modifiers and unwrap where needed.
learn exterior UV mapping in Blender for a vehicle, including combining parts, applying modifiers, smart UV project, linking materials, and creating multiple UV maps for tires, mudflaps, chassis, and axles.
Apply smart UV project to exterior truck parts, manage face orientation, handle mirror modifiers, and link materials as you separate and join objects for Blender and Substance Painter workflows.
Convert paths to a mesh and adjust the polygon resolution for clean curves. Join objects, map uv coordinates with smart uv project, and prepare for export to Substance Painter.
Prepare the vehicle model for export by organizing Blender materials into texture sets for Substance Painter, avoiding overlapping UVs and optimizing UV packing for texture clarity.
Continue prepping the vehicle for export by grouping fenders with mudflaps into one material and linking materials, then optimize UVs with pack islands for Substance Painter.
Export the Blender vehicle as an FBX for use in Substance Painter, pack islands, assign materials, and bake 4096-res textures with ID maps, then inspect and fix UV issues.
Fix overlapping uv islands in vehicle map by averaging island scale, packing islands, deleting stray materials, and linking materials, then refine uv map and geometry for export to Substance Painter.
Learn to export a blender vehicle as fbx, configure the project in substance painter with 4096 texture resolution, and bake textures while managing uv maps to fix overlaps and n-gons.
Apply base materials in Substance Painter, adjust tiling and color, add edgware and rust with a black mask, then organize and copy materials across parts for per-part isolation.
Split a texture set into separate groups with a black mask and polygon fill to edit clamps independently, then apply triplanar projection to reduce UV seams.
Explore texturing tires and roof tarp in Substance Painter using rubber textures, tiling, normals, and triplanar projection to fix UV seams, with masked mirrors and headlights.
Texture the vehicle interior by applying leather seats and a wood steering wheel, masking walls, and using triplanar projection with height and color tweaks for realistic aging and dirt.
Texture the undercarriage in Blender and Substance Painter, adjusting color and rust, raising roughness, painting dirt with a pen tablet, and managing UV maps, seams, and ladder and rope materials.
Finish the base materials by painting imperfections with the clone tool, adjusting uv projection to triplanar, and masking ropes and hooks with black masks while refining rust and color.
Fix overlapping UV issues in Blender by selecting tires, creating seams, and unwrap to separate islands. Preview textures in Substance Painter with a UV grid and test material.
Update rivets and UV maps on the grill, unwrap and pack islands, export as FBX, reimport into Substance Painter, then bake and assign materials to grill, hood, ladder, and rivets.
Begin texturing a vehicle by painting dirt patches on the truck body with multiple dirt layers and brushes, using symmetry and dark, medium, and light swatches.
Paint dirt layers on the vehicle using symmetry, dirt brushes, and blending modes like multiply; adjust opacity to add mud, rust, and height details across tires, fenders, and grill.
Create a rust paint layer atop dirt so you add height and bump details to the vehicle, using height mode, adjust opacity, and explore random per-stroke variation in Substance Painter.
Learn to add decals to a truck in Substance Painter by importing textures, applying base colors, and positioning decals across the truck main texture set with proper opacity.
Texture the headlights by applying decals, adjusting thickness and opacity, and aligning them with UV mapping. Add dirt and grime, then export textures to Blender.
Export textures from Substance Painter and tailor roughness to reduce shine on the tarp, then use Blender's principled BSDF workflow with color, normal, metallic, and roughness maps at 2k.
Apply textures from Substance Painter to Blender materials using Node Wrangler and add principled setup, mapping each texture set to its Principled BSDF; hide the HDRI by lowering world opacity.
Learn how to prepare a Blender vehicle for rigging with the rig a car add-on, including installing the add-on, naming wheels, and parenting parts to a single body object.
Rig a car in blender with an addon and align bones to the vehicle. Test wheel motion and set up a cycles render with gpu compute and hdr environment.
Set up the car rig in pose mode, animate a 250-frame sequence at 24 fps with location keyframes, and use the graph editor for linear interpolation and baked wheel rotation.
Render the vehicle animation using Cycles with GPU compute, outputting a 1920x1080 png sequence at 24 fps with motion blur for frames 1–250, then preview the result.
Adjust the suspension by lowering pitch and roll factors, bake and test wheel motion, and animate a subtle camera move with keyframes and a vector-handled graph for smooth ease-out.
Render the animation frames, assemble them into an mp4 at 24 fps via Blender's video editing workflow, and apply fades from black with trimmed timing for a polished final video.
Conclude your vehicle creation and animation in Blender and Substance Painter by integrating diverse tools and techniques, producing a shareable animation for the world.
Hi, welcome to this course where we will Create and Animate a Vehicle in Blender and Substance Painter. We’re going to create a World War II-era Canadian Ambulance. And we’ll begin with preparing our reference images in Krita, and then taking them into Blender and setting them up in the 3D Viewport.
We’ll then start blocking in the basic shapes to get a sense of the size and proportion of the various pieces, and how they should fit together. As we refine the model, you’ll learn about Blender’s modeling tools and modifiers, how to stay organized during a large project, and how to plan ahead for rigging and animating the vehicle.
You’ll also learn how to prepare a model in Blender for texturing in Adobe Substance Painter. We’ll go over how to use materials to organize your texture sets, how to bake maps in Substance Painter, and how to use masks and generators to add dirt and wear to your models. We’ll then go over how to configure and export texture maps from Substance Painter and how to apply them to your model in Blender.
Now we’re ready to start animating our vehicle. But first we need to rig the truck. We will use the free Blender add-on, Rigacar, to create a vehicle rig, configure the suspension, and animate it across a rugged terrain. Once the animation is complete, you’ll learn how to render out an image sequence of the scene, as well as a final .mp4 video file.
This course will take you from start to finish, creating an animated scene of a vehicle in an environment. The tools and skills you’ll learn in this course will allow you to take that next step of creating your own amazing animated scenes.
So join me! Learn Blender while creating this realistic vehicle and animating it through a rugged terrain. This kind of project is always a lot of fun. It’s got lots of room for customization along the way. But by the end, you'll understand everything you need to know to make your own incredible animations!