
In this course, you will learn how to build a complete advanced Pirate Ship Battle Game using Unity and C#. This is a project-based course where we focus on real gameplay systems rather than theory, so you can immediately apply what you learn in a practical and fun way.
We will start from the basics and gradually build up a full game that includes ship movement, broadside cannon shooting, enemy AI, dynamic combat systems, loot and gold collection, crew recruitment, and a full upgrade system. You will also learn how to design scalable systems such as stat management, shop mechanics, and UI integration for health, gold, and crew management.
One of the key goals of this course is to teach you how to structure code properly so your project stays clean and expandable, just like a real game studio project. You will also improve your understanding of Unity physics, prefabs, ScriptableObjects, coroutines, and gameplay architecture.
By the end of this course, you will have a fully functional pirate battle game and the confidence to create and expand your own Unity projects.
This course is perfect for intermediate learners who already know the basics of Unity and want to level up their game development skills by building a complete, polished project.