
In case you are having issues with Blender's updated way of installing add-on's.
Add-on I recommend you install 3D Viewport Pie Menu (not mandatory)
In this video we will insert our blueprint reference. We will set-up a side and top perspective for us to model from.
In this video we will check that our references are set-up and adjusted properly by adding a reference cube.
This folder contains all resources EXCEPT Lecture 9 "Rendering Resources" & Lecture 10 "Official Blender Course Files".
• I’ve added a lower‑resolution asset pack called “Download 2K Resources if Slower Computer”. These textures are 2K instead of 8K, which makes them much lighter and faster for Blender to handle on older GPUs or laptops.
• You’ll still need to download the “Light Effects.zip” folder separately.
• Choosing 2K over 8K can reduce viewport lag, shorten load times, lower VRAM usage, and help prevent crashes especially when working with large scenes or multiple texture sets.
We enable the following add-ons:
Loop Tools - useful for modeling
Node Wrangler - useful for materials
Mesh:F2 - Optional, quick & useful for renaming without going into Outliner
Not an add-on, but useful for tracking statistics within a scene or object:
4. Bottom right corner of screen > Right-click > Overlays > Statistics (Optional)
Model the Tyrannosaurus rex body in Blender 3.0 by creating a 16-vertex circle, rotating it, and extruding with careful side and top perspective checks.
In this video I will explain why we will be using the UV Editor and how to load an image into it.
Model the middle toe of a tyrannosaurus rex in blender 3.0, creating a lower-poly toe with joints, extruding, scaling, and adding edge loops to shape the anatomy.
In this video we will join the 3 toe objects together. We will appropriately line the toe geometry and prepare ourselves to create the foot.
In this video we will create the last smaller toe inside of the foot.
Continue adjusting the shape of the leg/thigh. We will create the arm from the fingers, and lastly join the arm to the body.
In this video we will focus on making adjustments to the arm by using the Grab brush tool in Sculpt Mode.
Refine the tyrannosaurus rex mouth by shaping the gum line and pushing the jaw down, using knife cuts and vertex groups to hide and reveal edges as needed.
In this video we will focus on creating supporting edge loops that will help define the shape of our T-rex's gumline.
Refine the Tyrannosaurus rex arm by adding geometry to fingers and toes, inflating muscles with the inflate tool, and smoothing the shoulder and chest using sculpt mode and knife tool.
Develop the leg geometry of a Tyrannosaurus rex in Blender 3.0 by adding edge loops, refining the kneecap, and sculpting with proportional editing, knife tool, and inflate techniques.
Perform final checks by reviewing silhouette and normals, smoothing sharp edges from the mirror, and refining the tongue, gums, and rib cage to finish the tyrannosaurus in Blender.
In this course, you will be able to create a dinosaur from scratch to finish. You will learn the in's and out's when it comes to creating a finalized portfolio piece. What's even better is this course is geared and created with an open-sourced program called Blender!
Inside this course, I do my absolute best to explain every process using real-time footage and explanations. You can see every click and change that I do within the video. The course is in-depth as it is nearly 40 hours long!
The Workflow:
* Create a low to high poly T-Rex
* Sculpt using a multiresolution modifier
* UV unwrap
* Bake information onto texture maps
* Pose
* Create a scene
* Post-editing
What you can expect inside:
This course is designed with the intention of creating a finalized render for your portfolio.
Throughout the modeling stages of the T-Rex, we will start with designing a low poly T-Rex.
The process will entail using a multi-resolution modifier that we will enable once we get into the sculpting stages of the course. From that point, we will be baking our high poly information onto our low poly dinosaur via texture maps.
We will use several different techniques to bake our texture maps; one technique that is extremely useful is called a cage.
The next stages will include creating an armature, dealing with bones, and inverse kinematics so that we can pose our dinosaur.
We then create our scene with much more environmental detail.
Lastly, we render and finish up with some compositing!
Learn how to:
* Insert blueprint references
* Create a model from blueprint references
* Join several pieces of geometry into one object
* Utilize different tools and add-ons featured within Blender
* Use alpha brushes to create scales on your T-Rex
* Create your own alpha textures
* UV unwrap your model
* Create two different base colors for your Rex.
* Create several different texture maps that will bring your T-Rex to life!
* Finalize the scene with plants, trees, and lights for a final render.
* Lastly, composite your T-Rex to apply final effects!
… There is so much more inside the course!
Additional Offers
Part 2 available on my website - view my profile to get access!
FREE modeling course on the Onchopristis saw shark (exclusive to my website)!
This course was designed and created using Blender 3.0 + but is compatible with 4.0 and up... More dinosaur courses now available on my website!