
Explore creating a traditional Japanese scene in Modo by modeling, UV mapping, and hand-painted textures, then illuminate, render, and refine in Photoshop and magazine-style composition.
Align the camera to a background reference image and model the upper cap with vertices, circles, and edge loops. Duplicate into a six-part array and clean the geometry.
Create and refine a body mesh in modo by duplicating and transforming polygon loops, using symmetry mode, edge slicing, and extruding to form a circular central form, then clean up geometry.
Modeled the main column in modo by extruding and shaping geometry, isolating parts, and forming a perfect circle for the base, preparing to finish the basement in the next lesson.
Model the lantern's base by creating a new mesh, forming circular layouts, applying radial arrays and slice symmetry, and refining geometry with cleanup steps.
Match the perspective by building a hexagonal foot, merging lantern parts into one object, then scale to two meters and arrange a nine lantern array for camera render preview.
Learn uv mapping in Modo by selecting the lantern mesh, applying a classic uv pattern, projecting textures, and isolating geometry to preserve placement while checking scale across parts.
Practice UV mapping in modo by isolating geometry, selecting outer edges, and unwrapping to map textures across six sections, preparing the upper part for final texturing.
Apply uv mapping techniques in modo to select, isolate, and wrap polygons, adjust texture size, and scale details for a cohesive traditional japanese scene.
Create the floor with a noise-driven displacement to randomize vertex elevations, then array rocks and apply stone wall texture with displacement.
Create a stone wall in Modo by setting up a new material, generating a displacement texture, and adjusting texture levels to achieve realistic surface details for a traditional Japanese scene.
Build the wood structure for a traditional Japanese scene in Modo. Model and duplicate blocks, separate pieces, and apply shading to emphasize the wood.
Scatter rocks across a surface using a replicator and a surface particle generator, randomizing rock prototypes, density, and twist to create a natural Japanese scene in Modo.
Learn to scatter fallen leaves across a floor mesh in Modo using grouping, mesh creation, materials, and a replicator particle system for varied, two-sided leaf textures.
Overlay a grunge map on the floor texture and on rock textures to add dirt, adjust scale and opacity, blend with UVM maps, and increase bumpiness with amplitude for realism.
Learn to create a weathered wood material in Modo by isolating a wooden stripe texture, packing UVs for horizontal alignment, and fine-tuning color, bump, roughness, and Fresnel for realistic wood.
Hand paint the dirt layer on the lantern in Modo by preparing UV maps, applying textures, and painting dirt drips with an airbrush to blend with the base texture.
Paint moss on the lantern in Modo using uv masks and organic brush settings, building textures with reference images and layered masks for a natural mossy look.
Refine the traditional Japanese stone scene in Modo by tuning material properties, applying a refractive index of 1.5, and using edge weight maps to harden edges for realism.
Recover missing textures from the temporary folder, then apply a normal map for better shading, and place lanterns as rotated instances to show multiple faces.
Create a forest background in the scene, set up an outdoor environment with directional light and physical sun, then adjust exposure and depth of field for realistic shadows.
Set up render outputs in Modo for a traditional Japanese scene, tweak ambient occlusion and the depth output, and adjust anti-aliasing and global illumination.
Finalize a traditional Japanese scene in Modo by saving the live render, adjusting layers and blend modes, and applying subtle post-processing for a magazine-cover style.
Learn to model, texture and render a traditional japanese walkway decorated with some ancient weathered stone lanterns and a floor covered in fallen leaves. This course will guide from zero to the final render, trying to recreate a reference photograph and setting up a nice organic look along with a warm autumn mood.
The topics covered in this course will be:
Included in the course are the complete scene full with textures and lightning setup and the PSD file ready to load into Photoshop with the final art.