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Create a Third-Person Player Character Controller
Rating: 4.3 out of 5(391 ratings)
3,334 students

Create a Third-Person Player Character Controller

Learn Mixamo and Unity's Mecanim system for constructing and programming your own third-person game character.
Last updated 5/2022
English

What you'll learn

  • How to rig and animate a 3D character from a pre-existing library of high quality, motion captured animations.
  • How to create a state machine of character animations that are controlled via user input.
  • How to implement the Unity Input System.
  • How to use Cinemachine to create a character following camera.
  • How to program from scratch a third-person player character controller for a game environment.

Course content

8 sections45 lectures6h 32m total length
  • Introduction2:13

    This lecture welcomes students to the course and provides and overview of the content.

  • Contacting H3D0:01

    How to contact us

  • FAQs0:14

    Here's how to get the best experience from studying this course and answers to some popular student questions.

  • Getting a Mixamo Account0:11

    This article provides details for signing up with a free Mixamo account.

  • Join the Holistic3D Socials1:26

    Join the thousands of other Holistic3D students on our social media channels.

Requirements

  • A working knowledge of Unity
  • A working knowledge of C#

Description

Any self-respecting game developer knows that getting their third-person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this course, you will learn how to put together your own third-person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity.  The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline.

This course uses Unity 2020.1 or 2020.2, Input System 1.0, and Cinemachine 2.6.3

Learn how to program and work with:

  • 3D Characters and Rigs

  • Humanoid Avatars

  • The Mecanim System

  • Avatar Masks

  • Animation Blend Trees

  • Unity's new Input System Package

  • Unity's Cinemachine Package for 'Character Following' Cameras

  • Adobe's Mixamo Service for Rigging and Animating 3D Characters

  • Third-Person Character Controllers

  • Mixing Root Motion with Physics Controls

What people are saying about Penny's courses:

  • Dr. Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there.

  • Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations.

  • I honestly love Holistic's teaching approach and I've never learned so much within a few hours about coding effectively with such detailed explanations!

This course focuses on the building of typical third-person character functionality including jumping, falling, weapon handling, shooting, and taking damage. By the end of this course, you will have a great third-person character controller that you can use in your own games or adapt for customized situations.

Who this course is for:

  • Beginner game developers who don't necessarily have the skills to create their own character but are interested in alternative ways to use pre-existing models in their games.
  • 3D Modellers who want to learn how to animate their characters in Unity.
  • Anyone with Unity experience who wants to learn more about what is possible with the built in humanoid animation system.