
Create a polished stylized fantasy environment in Blender, inspired by Genshin Impact, from blocking and modeling to lighting, texturing, and volumetric fog, with two time-of-day variations and portfolio-ready renders.
Block out a stylized fantasy gate in Blender using reference images inspired by Genshin Impact, modeling the door with planes, extrusion, mirror symmetry, and beveling.
Detail the gate in Blender by duplicating and extruding door parts, applying a mirror modifier for symmetry, and refining with bevel, solidify, and normals corrections.
Build a stylized gate in blender by tracing shapes with the knife tool, extruding details, adjusting vertices with x-ray and local view, and refining edges with bevels and mirror modifiers.
Finish the gate by modeling a central decorative detail, extruding edges, and using knife project for a cutout, then refine with bevel and mirror modifiers.
Create a stylized bridge in Blender by modeling a single section with mirror and array modifiers, adding detailing with edge loops and bevels, and setting up the camera.
Build the bridge with the wall factory add-on and a bevel modifier for a brick look. Set up sun lighting and an HDRI environment in cycles, then frame the scene.
Model stylized pillars in Blender using reference images, cylinder construction, mirror and bevel modifiers, extrude and bevel faces, then spin around the center to duplicate and parent to an empty.
Create pillar geometry by shaping with planes, mirror modifiers, and careful extrusion, beveling, and face filling. Organize pillars into dedicated collections and establish a parent object for easy management.
Model and refine a stylized pillar by adding a cylinder, extruding, beveling, and applying a boolean cutout with the bool tool add-on to match the reference image.
Create stylized pillars in blender by extruding, beveling, and adding window cutouts with knife project; shape a leaf motif with quad topology and proportional editing.
Texture the bridge in a stylized fantasy environment using the shader editor and node wrangler. Master ambient occlusion, color ramp, and mix color with UV unwrap and cube projection.
Learn to texture a stylized door in Blender using bevel and geometry nodes, dot product, and map range to mask edges, then create unique door materials.
Learn to texture pillars in Blender using two materials: a base pillar and gold, adjust edge brightness, add ambient occlusion, copy materials across pillars, and assign gold to selected areas.
Learn to place pillars efficiently with collection instances aligned to the world origin and the 3D cursor, then create depth with layering and fog effects.
Add fog using a volume shader to enclose the scene, adjust density for a soft, cloud-like atmosphere, then enhance the look with compositing, color balance, hue-saturation, bloom, and noise variation.
Finalize the layout by adding and positioning pillars, fading them into the fog for depth. Learn to simplify selection, convert modifiers to mesh, and compare renders to refine the scene.
Add clouds and fog with flat background textures and a background plane to finalize the stylized environment; adjust emission, color, and saturation, and create day, night, and evening variations.
Create multiple variations of a stylized fantasy environment in Blender by adjusting fog emission colors, cloud backgrounds, and hdr lighting to produce evening and night moods, then render and save.
Welcome to this new course Creating a Stylized Fantasy Environment in Blender, where you’ll learn to create beautiful fantasy scene — heavily inspired by Genshin Impact’s Loading Screen from start to finish using just Blender.
You will get:
18 Full HD video lectures with over 4.5+ hours of content and AUDIO commentary
All the files related to the course including .blend files, HDRIs, textures, and more
We’ll cover every step of the process—from blocking and modeling, to texturing, lighting, atmosphere, and final rendering—learning how to achieve that stylized fantasy look with elegant architecture, stylized materials, and immersive atmospheric effects, while also creating a multiple variations along the way.
We’ll start by modeling the core structure of the environment, beginning with the central fantasy gate, followed by the bridge, and a series of massive pillars that surround and support the scene—designed to add scale, structure, and visual rhythm.
Once the main elements are built, we’ll set up the initial layout and lighting, creating the foundation for our environment. Then we’ll dive into texturing, designing stylized materials for the gate, pillars, and bridge with a clean, hand-painted feel—avoiding over-detailing and instead emphasizing readable forms and shapes.
After that, we’ll work on the final stylization phase—adding volumetric fog, cloud layers, and cinematic lighting to create a bright, ethereal mood. These elements give the scene its dreamy, anime-inspired feel and truly bring the fantasy world to life.
Then, to bring more storytelling and variety into the scene, we’ll be creating two additional time-of-day variations:
· A warm, golden evening version
· A cool, mystical night version
These variations not only improve your artistic versatility, but also give you multiple portfolio-worthy renders from one environment.
Finally, we’ll do a bit of compositing and post-processing using Blender’s Compositor and Photoshop to push the visuals further—adding Glare, color grading, and subtle tweaks to enhance the final output. We’ll wrap up the course by rendering out portfolio-ready shots of our environment.
Whether you’re a beginner or an experienced Blender user, this course will guide you through the process of creating polished, stylized fantasy environments that stand out.
So, if you’re ready to explore the world of anime-style 3D art and create a majestic sky realm, join me in this course—and let’s bring this fantasy scene to life in Blender!