
Learn to model, texture, light, and render a stylized anime room in Blender, applying outline effects and post-processing for a hand-drawn look.
Create a stylized anime inspired room in blender, modeling the room and balcony doors from reference images, and applying scale, mirror, solidify, and bevel techniques.
Set up the Blender camera and view through it to frame the scene, then model doors and a balcony with railings, using mirror and array modifiers.
Model two sofas and a table in blender using reference images, align front and side views, and apply modifiers like mirror and bevel to detail the scene.
Build a stylized anime room in Blender by adding a simple wooden table and a TV cabinet, using reference images and applying basic modeling techniques like bevels, mirrors, and insets.
Learn to model and refine a TV cabinet and lamp in Blender, adjusting size, position, and details with x-ray view, extruding, beveling, and shading fixes using weighted normals.
Model a fridge beside the TV in Blender using a reference image. Build with a cube, extrude, edge loops, and bevels, then use symmetrize for permanent symmetry and shading fixes.
Learn to set up anime-inspired lighting in cycles, add outlines via line art modifiers per collection, and apply environment texture for background and color management for a vibrant standard look.
Create materials in the shading tab, add ambient occlusion with a color ramp for walls and dust, then link iron and tv materials with subsurface and alpha.
Learn to build a stylized anime room wood material in Blender using mix color nodes, edge masking with geometry and bevel, and noise textures for floor, cabinet, and sofa.
Refine wood and sofa materials in blender with color tweaks, noise textures, and render comparisons. Add a carpet with bevel and subdivision for realism, and subtle dust via noise.
Apply glass and fridge materials in blender using transmission, glass shader, and noise textures; optimize lighting and shadows, and add iron accents for realism.
Create a detailed balcony chair in Blender by modeling from reference images, using extrude and mirror modifiers, bevels, and subdivision smoothing, then apply materials and render.
Apply wood material to the chair, texture books from a reference with UV unwrap and project from view, then duplicate and vary book colors and add cardboard boxes before rendering.
Add cup noodles props in Blender using reference images. Build with a cylinder, bevels, and UV unwrap to apply image textures, then place on a fridge and table and render.
Create a stylized anime room by modeling a tray and utensils in Blender, fixing shading with weighted normal modifiers, bevels, and solidify for realistic edges, then place props and render.
Add and detail miscellaneous props for a stylized anime room in Blender, modeling slippers, a book, and a remote from reference images with low-poly topology.
Add wall props in Blender—a shelf, clock, photo frame, and Rubik's cube—then build materials, textures, and lighting through UV editing, shading, and renders.
Add a plant prop from the blender files to the balcony, adjust the fridge shading, and apply yellow and green stickers with curled edges using subdivision surface.
Create a stylized anime room in Blender by enhancing color and glow with hue saturation, bloom, and sharpening, then finalize with Photoshop overlays for portfolio-ready renders.
Welcome to this new course Stylized Anime Room in Blender, where you’ll learn to create a beautiful, detailed anime-inspired room environment from start to finish—just using Blender.
You will get:
1. 20 Full HD video lectures with over 5.5+ hours of content and AUDIO commentary
2. All the files related to the course including .blend files, HDRIs, textures etc
We’ll cover every step of the process—from modelling and layout, to texturing, lighting, and final rendering — learning how to achieve that signature anime look with materials, lighting techniques, and outline effects for the hand-drawn look.
We’ll start by modeling the core elements of the room, including walls, furniture, windows, cabinets etc. On top of that, we’ll also create a wide variety of small props—like balcony chairs, wall shelves, books, cup noodles, magazines, and many more details that really bring the scene to life and make it feel lived-in.
After modelling our assets, we’ll focus on the final stylization phase—adding lighting, adjusting color settings like the color space and exposure to match the anime look, and setting up outline effects for that signature hand-drawn style. These elements work together to give the scene its final polished, 2D-inspired aesthetic.
Then we’ll dive into texturing, creating a variety of materials like glass, wood, and walls, all designed to match the style. We’ll also texture a wide range of small props like clocks, books, cup noodles, lamp, chairs and more—adding those subtle details that bring the room to life and give it character.
Finally, we’ll do a bit of compositing and post-processing, using Blender’s compositor and some Photoshop tweaks to polish the final render using effects like Glare, the Kuwahara Node, and adding Overlays to give finishing touches to our scenes. We will finish the course by setting up various camera angles and taking portfolio ready renders of our scene.
Whether you’re a beginner or an experienced Blender user, this course will give you the skills to create eye-catching, stylized anime scenes from scratch.
So, if you’re ready to dive into the world of anime-style 3D art, join me in this course, and let’s create something amazing in Blender!