
Learn to customize Blender shortcuts to speed modeling, including f5 for wireframes, f6 for normals, w for walk navigation, period for origin only mode, and shift e for extrude manifold.
Sketch the floorplan inside blender using precise measurements from the start, applying vertex extrusion with auto merge to define main 6 by 10 meter building and living and dining spaces.
Create the floors by adding faces, extruding to thickness, and keeping rectangular shapes. Merge like faces, separate by material and height, set z coordinates (-50 cm), and fix normals.
Learn to build a roof base in Blender by fixing the floor, extruding and joining faces, and creating a 40-degree tilted roof with gutters.
Create a skylight on a concrete slab roof using Blender, adding back lighting, cutting holes with intersect knife, and assembling a hollow metal frame with a glass panel.
Learn to create flat drop ceilings in the living and dining areas. Align and join bathroom and main ceilings, then add recessed features in the master bedroom.
Learn to model the front master bedroom window in Blender by extruding faces along normals to form a four-centimeter frame, and use instances with rubber border and glass materials.
Learn to model metal roofing sheets in Blender, using array, solidify, and boolean modifiers to fit a roof base with accurate rotation, origin placement, and mirroring.
Apply front and top materials to the house, adjust the front wall height, and use a UV mapping workflow to assign textures like wall white, marble, floor paving, and grass.
add surrounding vegetation to the house in blender using geo scatter biome presets. apply forest weeds and coniferous trees with botanic assets, then render with f12 from multiple camera views.
Blender is currently the most popular and widely used 3D software. However, few people know that Blender is also fully capable of doing architectural design and visualization. I know this for a fact because I have been using Blender for almost a decade to tackle all kinds of architecture and interior design projects with great success. After years of perfecting the workflow, in this course, I want to share with you how I handle architectural projects using Blender.
About the instructor
My name is Widhi Muttaqien, founder of Expose Studio. For more than 20 years, I have been involved with hundreds of projects, including architecture, interior design, master plans, and so on. I have worked with many clients all over the world. Besides doing projects, I have also been teaching 3D and computer graphics academically since 2000. In short, I have both professional expertise and teaching experience.
Like many others in the architecture industry, I started with the common tools such as AutoCAD, SketchUp, 3ds Max, V-Ray, Corona, and the like. But, after trying out Blender and seeing how rapidly it is being developed, I was a firm believer that one day Blender would take over the 3D industry. I decided to jump ship and fully commit to Blender ahead of other people. It was not smooth sailing at first. Because back then, almost no one used Blender for architectural projects. There were hardly any videos or blogs discussing the topic, not to mention online courses. I had to develop my own workflow by putting all the puzzle pieces together myself.
All these struggles finally paid off. Now, Blender can replace almost all of my previous software. I can design directly in 3D and provide my clients with visualizations so much faster compared to my old conventional workflow.
What you will learn
In this course, we will design, model, and render a small single-story house from start to finish using Blender. We will create the floor plan from scratch. Then, we will use the floor plan to model the walls, the roof, the facade, the windows, the doors, and the rest of the house details. After that, we will add the UV mapping and then assign the materials and textures.
Once the architecture is complete, we then move on to adding more details to the project so that the house does not appear empty and lifeless in the rendering. We will add furniture to the front porch. We will also add furniture to the interior, which includes the front bedroom and the living room. Next, we will create the lighting on the interior ceilings. And then create the lighting outside the house.
After that, we will add vegetation around the house area and its surroundings. We will add grasses, small plants, and then large trees. Please note that I’ll be using two paid add-ons for this process, "Geo-Scatter" and "Botaniq". As the final step, we will create two different camera views with two different lighting scenarios. One view will have afternoon lighting. While the other view will have morning lighting.
So join now and make Blender your unfair advantage in the architecture field!