
Master modelling, sculpting, animating, texturing, and rendering in Blender 3.0 to create a cinematic look. This three-part series covers lighting and level design to tell a full story.
Plan a simple cinematic space in Blender using reference photos and a moody window scene. Gather candles, bottles, potions, and books to shape the mood, guided by timeline and resources.
Learn Blender modeling basics by building a scene—window opening, table, bottles, candles, a book, and wind chimes—using edit mode, mesh shaping, and light sculpting.
Model a wind chimes scene in Blender by creating cylinders, duplicating them with radii and segments, and applying bevel, subdivision, and solidify modifiers to shape a book with extruded pages.
Create a Blender level design by arranging a book, table, candles, and window for a cinematic scene.
Create curtain geometry in Blender by modeling planes, duplicating sections, and adding horizontal lines in edit mode, then adjust scale and position before moving to lighting, wind, and animation.
Create and balance two light sources in a Blender night scene, adjusting outside blue moonlight and inside yellow light to craft mood, shadows, and realism.
Learn to create a wind system and animate a scene in Blender, using the timeline to keyframe wind motion, adjust collisions, and timing along axes.
Master texturing in Blender by creating materials, configuring transparency with mix shaders, and mapping base colors, roughness, and specular values for books and curtains using node-based workflows.
Learn texturing in blender by unifying bottle materials, mixing shaders for glass and glow, and adjusting color, roughness, and metallic properties to create realistic candlelit and moonlit scenes.
Learn to stage a cinematic Blender scene by modeling an open window, duplicating and arranging trees, and creating atmospheric fog with a volume shader to add depth and mood.
Place and move the camera in the scene, adjust depth of field and focal length for a cinematic horror look, animate the camera to enhance the shot, then save.
Render the final animation in Blender by configuring the cycles engine, set the frame range from 41 to 250, and export 16-bit jpg frames to an empty folder for post-production.
Learn to build a simple Blender short film from modeling, sculpting, texturing, and animating to craft a cinematic with a story. Gain full control of the narrative and visuals.
This is an introduction to the world of cinematic short films in 3D Blender.
This tutorial teaches the whole process of cinematic scene production, a simple short film very fit for beginners to give you an introduction to the world of cinematic building.
In this course I'll teach you everything you need to know to create cinematic animations in Blender. We gonna start looking at some reference photos and get an idea about what we want to build together. Then it is time to actual start working on this and we gonna get going with the modeling part. Here we gonna have the modeling lessons divided in two separate lessons. In the first one we gonna model and sculpt the wall, window, table, bottles, candle, plates. In part two we will be focusing on modeling the wind chimes and the book. After that we will bring our focus to the level design and creating the curtains. In the next section all our focus will be on lighting the scene and creating the force of the wind also animating the scene.
Next, texturing will be our main priority. This is divided in two parts where texturing the curtains and the book is gonna be in the center of our attention and in the second part we will texture everything else we have in the scene. After that we will be creating the outside world adding trees and fog to create an mysterious and atmospheric environment. We will set up the camera and animate the camera. And at the end I will show you how you can render this animation and make it look even better.
This course if for you if you want to dive in creating a simple cinematic. This is an introduction to the world of filmaking in 3D Blender.