
Click the download 'Resources' to access the project files of this course.
Learn to build a looping landscape that matches the character’s travel distance, using ten cycles and frame calculations in Maya, with graph editor, Z translate, and post infinity with offset.
Learn to repeat the environment in Maya using instance duplicates that retain the original control. Offset each copy by world distance and adjust camera clipping for a seamless looping scene.
Place and align a render camera in Maya, adjust panels and clipping planes, and keyframe a linear, looping path that matches the landscape.
Attach a wrist-mounted spotlight to the right forearm, animate its intensity and penumbra for a natural beam. Then render with Arnold and apply atmosphere density for subtle light beams.
Explore how render times depend on hardware and settings, tune camera and light samples and resolution for efficient rendering, and compare Arnold and Redshift for potential speed gains.
Export a movie from an image sequence by importing frames into After Effects, setting 24 fps, and rendering to QuickTime with chosen codecs for Maya looping animation.
Enhance subsurface scattering by adding spotlights, adjusting intensity and radius, in Maya with Arnold render; refine color, roughness, and reflectivity for a more liquid, dimensional look.
Learn to create text in Maya, separate letters into individual meshes, apply a texture deformer driven by a motion path, and adjust geometry and shading for rendering and after effects.
Tune lights to avoid specular highlights, enable depth of field, and raise render samples to reduce noise for cleaner Maya final renders and easier compositing.
Want to create an Instagram-worthy 3D animation loop? Or just want to increase your 3D skillset with a unique project?
This course is for you.
This course was geared more towards someone who has opened Maya before, like one of my previous students. But if you're an ambitious person and never tried 3D, I believe it's still possible to follow along step-by-step and achieve the same result I demonstrate in class.
Our project will be to use motion capture animation and some simple procedural modeling techniques to make a loopable planet surface and astronaut walking animation. We are going to add our own custom animation on top of the mocap as well with two options for beginner and advanced users. There are many unique techniques in the course that is sure to help your future(istic) projects!
In this course you will learn how to:
Procedurally model a loopable environment
Import and work with mocap animation
Precisely calculate how to loop your animation and environment
Create an "HIK" rig on top of your mocap
Use simple expressions to solve common problems
Fix and add animation on top of your mocap with animation layers
Reduce render time as much as possible
Use Arnold to light, shade, and render your scene
I'm excited to share this unique course where you are sure to learn something new and have a cool animation to share by the end of the course. I look forward to seeing how you make this animation your own.