Create a Point & Click Adventure using Unity
What you'll learn
- Create a complete Point & Click Adventure game similar to Monkey Island, Days of the Tentacle and other point click games
- Editor Scripting to ease game play development
- Object Oriented Programming
- Scriptable-Object for Item Database and Inventory
- Save and Load features
- Light baking and light probe with Unity
- Unity Installed on your PC (version 2018 preferable)
- A strong will to learn game development
- Basic understanding of Unity C# API
In this course we will create a short Point & Click Adventure game (Monkey Island, Full Throttle) from scratch in Unity. You will learn about object oriented programming and have an overall better understanding of Unity C# API.
We will provide you with all the assets needed to create the game (including 3d models, audio), feel free to use these assets in your own games.
We will also discuss the concepts and advantages using Object-Oriented approach, such as Inheritance, and also discuss Editor Scripting heavily to create a custom inspector for ease of development. We will also delve into Entity State concept, where every entity instance state can be saved, so it will persist on each sessions, multiple save system with thumbnail on each entry base on the last screenshot, Unity Timeline feature for creating cut scenes and also we will learn about baking light for the scene.
Basic knowledge in Unity API C# is required as this course is aimed for Intermediate Level.
What they say about this course:
Roland Simons - "I am halfway through the course and very impressed with what I am learning. The teacher is very competent and helpful, even three years after publishing the course. Excellent!"
Lucas R Pinto - "Excellent course! Excellent! First 10 lessons and I am already satisfied with the course. Excellent programming decisions and techniques. The video resolution is a bit low but taking this apart, I can't complain. The content itself is really not just thoughtless programming but actually well planned and somehow scalable. Keep in mind that you will face some "not so beginner" topics like delegates, events, coroutines."
Michael - "The instructor is great I feel like I am now able to begin to understand very complex work. Instructor is always incredibly supportive too."
Who is the target audience?
Anyone who wants to learn how to make games
Indie game developers
Who this course is for:
- Intermediate Unity Developer.
Romi Fauzi is a 3D Animator and also a Game Developer with over 10 years of experiences in the industry and has developed a couple games and apps on Playstore. Also has helped several hundreds game developer with his tutorial channel on youtube. Now is an independent game developer, Romi aims to help new game developers learn game development using Unity3D, Blender, 3dsmax & Substance Painter.