
Explore modular level design in Unity using walls and doors to build dungeon layouts. Master snapping techniques and baked light maps for scenes in overhead and 3D games.
Download Unity Hub, install Unity 2021.1.2, create a new 3D modular dungeon project, and import asset packs via package manager: Stylize, unpainted dungeon, wooden barrel pack, and dinner table.
Explore modular design in Unity by using prefabs, colliders, and vertex snapping to assemble dungeon layouts quickly and precisely without z-fighting.
Build a modular dungeon wall layout in Unity by duplicating floor pieces, snapping walls to corners, and applying mesh colliders to walls for quick, prefab-driven design.
Finish dungeon room by adding a roof and door, organizing the hierarchy, duplicating the floor as a ceiling, snapping vertices, and placing tables, boxes, barrels, wall decor with colliders.
Bake realistic dungeon lighting by configuring point lights, disabling directional light, and generating light map UVs for static objects, then iteratively adjust texel density for sharper shadows.
Continue building the next dungeon room in Unity by extending floors and walls, placing doors, smoothing meshes, and adjusting lighting and emission color for a cohesive corridor.
Construct and light a modular dungeon room in Unity by adding ceilings, walls, doors, and pillars, placing point lights, then copy color and intensity and bake static light maps.
Build a Unity modular dungeon corridor by duplicating walls and ceilings, snapping vertices, extending the layout to form a dead end and sealed sections, and an open room for content.
Place a dinner table in the extra room, assign materials, add a collider, and align objects with lighting and uvs, then seal the outer walls to complete the dungeon room.
Assemble a modular dungeon in Unity by snapping wall edges, placing static lights, and baking the final lightmap to generate global illumination and reflection maps.
In this course I will be showing you how to create a dungeon level using modular game objects such as walls, floors and doorways. Modular game objects are designed so that you can arrange them in any order you like, almost like Lego bricks. They simply snap together, making it very easy to create hundreds of unique layouts.
We will be covering snapping techniques to build unique dungeon designs very quickly and easily.
We will also be covering lightmaps and prop placements.
By the end of this course you will have developed the skills to create your own levels using modular game objects from any asset packs available on the Unity asset store.
Modular level design is a key skill when creating video games and it will improve your ability to quickly create impressive levels for your own games.
All of the assets used in this course are available to download for free from the Unity asset store.
You don't need any previous experience as I will be showing you how to create everything from a blank canvas through to completed design. This course does not contain any scripting or coding and is designed with beginner learners in mind, although the techniques can be useful for people who already use Unity for their projects.