
Please note that Magicavoxel 0.99 has removed frame-based animation. Please use version 0.98.2. Hopefully in a future version they will add it back in!
Rename default meshes to meaningful groups like ghosts and player by editing the rbj files, then adjust each model's scale from 1 to 0.1 to fit unity's size.
Please make sure you downloaded the scripts.zip folder (lecture 2), the Animesh.cs script is in this zip file.
Attach a click to move script and a nav mesh agent to the player, bake navigation on a plane, adjust rotation, speed, and copy component values to preserve settings.
Learn to texture paint in Blender to sculpt low-poly terrain, painting brown base and snow caps, using brush radius, strength, proportional editing, and randomization for hills, then save your work.
Create a navigable low-poly terrain by refining terrain materials, adding a mesh collider, marking navigation static, and baking the navmesh so the character walks smoothly across the terrain.
Create a bottom-anchored 'you've died' button, resize its text, and rename it to button_restart, then wire it to restart the game when clicked.
Add the camera follow script to the main camera so it follows the player, then hide the buttons and set angle to 22 degrees down, height 6, and z -6.
Learn to drive low-poly character animations in Unity using animesh data, swapping walk and idle meshes with frame time and elapsed time using Awake and Update.
Click to move casts a ray from the mouse to the floor, sets a destination, and moves the character with walk or idle animations; on death, stop moving.
The enemy uses a finite state machine to switch between idle, following the player, and hitting, by checking range, moving toward the player, and dealing damage every second.
Always wanted to create a cool looking game from scratch but haven't had the time to wade through tons of tutorials just to get started?
Well this course is definitely for you!
No messing around, no preamble (apart from this text!?), we just get going and get as much done as we can in one hour. You will be surprised how much you can do with the right guidance.
We will use Blender to create terrain, trees and rocks, MagicaVoxel to create our characters and pull them all together using Unity into an awesome looking low poly game that you can call your own, and did I mention that we do all this in one hour?
This course will give you the confidence to kickstart your game development career.