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30-Day Money-Back Guarantee

This course includes:

  • 12.5 hours on-demand video
  • 12 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Create a Game Character: Blender, Substance Painter, Unity

Learn to use Blender, Substance Painter, Krita, and Unity to create your own game characters.
Rating: 4.6 out of 54.6 (381 ratings)
2,755 students
Created by Darrin Lile
Last updated 10/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Model and UV Map a 3D character in Blender suitable for game engines
  • Texture a 3D character in Substance Painter
  • Rig a character in Blender that will work with the Humanoid Rig system in Unity
  • Use the free character animations provided with Unity on your own custom character

Requirements

  • Be able to navigate in Blender and have a basic understanding of the modeling tools.

Description

In this course you will learn how to create a game character using Blender, Substance Painter, Krita, and Unity. 

  • Model and UV Map a 3D character in Blender suitable for game engines   

  • Import Blender objects into Substance Painter                                                           

  • Use Substance Painter to Texture a 3D objects created in Blender

  • Rig a character in Blender that will work with the Humanoid Rig system in Unity

  • Use the free animations provided with Unity for your own custom character                                                             

We will begin by creating a low-poly version of our character in Blender suitable for game engines. From this Blender model we will create a high-resolution version to be used for baking our texture maps. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the character’s skin and costume. We will also cover how to best organize and prepare the character in Blender so that we can texture efficiently in Substance Painter. Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.

We’ll then go back to Blender to rig our character, based on what Unity needs to set-up its Humanoid Rig system. If we can fulfill the requirements of the Humanoid Rig then it opens up the possibility for using hundreds of animations available for free and for purchase on the Unity Asset store. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unity’s Standard Assets.

Creating a game character in Blender can be a daunting task, but this course will provide an organized and well-structured discussion of each topic, explaining not only the how, but the why, of every step of the process.   

Who this course is for:

  • Intermediate 3D artists who are interested in learning the entire game character pipeline.

Featured review

Christopher Vazquez
Christopher Vazquez
51 courses
9 reviews
Rating: 5.0 out of 5a year ago
I kind of finish this tutorial sometime ago, but since I been working on implementing those skills for personal work, I haven't been able to review this tutorial. I want to thanks the instructor, for the learned skills. Since, it spark my love and use of Blender and how I can use it for personal stuff. They are a basic foundation and more for when you are modeling and animating. Thanks you.

Course content

7 sections • 89 lectures • 12h 37m total length

  • Preview01:42
  • Importing Reference Images
    08:24
  • Beginning the Face Modeling
    09:44
  • Creating the Loop Mask
    09:37
  • Pulling the Face into Three Dimensions
    09:01
  • Adjusting the Shape of the Face
    07:46
  • Creating the Back of the Head
    09:59
  • Extruding the Neck
    09:50
  • Creating the Shoulders
    10:21
  • Modeling the Breast
    12:01
  • Extruding the Rib Cage
    08:12
  • Finishing the Torso
    06:04
  • Modeling the Hips
    07:34
  • Extruding the Legs
    09:36
  • Creating the Shoulders
    09:16
  • Modeling the Arms
    05:33
  • Creating a Finger
    10:50
  • Placing the Other Fingers
    05:19
  • Working on the Hand
    10:24
  • Connecting the Thumb and Hand
    08:12
  • Creating the Sole of the Boot
    09:26
  • Continuing the Boots
    08:26
  • Working on the Boots and Gloves
    08:07
  • Finishing Up the Gloves
    08:10
  • Working on the Neck and Inner Mouth
    09:45
  • Inner Mouth and Gums
    10:46
  • Modeling the Tongue and Teeth
    09:47
  • Creating the Ears
    07:11
  • Modeling the Eyes
    10:02
  • Working on the Belt
    07:08
  • Beginning to Model the Hair
    07:52
  • Finishing Up the Low-Poly Mesh
    05:51

  • Starting the High Poly Body
    09:58
  • Detailing the Mouth
    06:49
  • Modeling the Nose
    07:56
  • Shaping the Eye Lids
    06:38
  • Beginning the Ear
    11:34
  • Continuing the Ear
    08:54
  • Attaching the Ear
    11:38
  • Preview09:51
  • Modeling the Boots
    07:16
  • Finishing the Belt
    11:18
  • Beginning the Fingers
    11:35
  • Finishing the Hands
    09:53
  • Beginning the Costume Elements
    13:06
  • Creating the Neck Design Element
    10:56
  • Finishing the Costume Elements
    09:18
  • Finishing the Eyeballs
    08:48
  • Creating the Teeth
    09:49
  • Placing the Teeth
    08:52
  • Adjusting the Low Poly Mesh
    09:08

  • Beginning the UV Mapping
    09:23
  • The UV Align Tool
    07:34
  • Pinning UVs and Live Unwrap
    Preview09:01
  • The Minimize Stretch Tool
    08:39
  • UV Mapping the Hands
    06:07
  • UV Mapping the Head
    08:39
  • UV Mapping the Mouth and Eyes
    09:55
  • Organizing the UV Islands
    06:56

  • Putting the Model Back Together
    07:02
  • Organizing the Model for Export
    07:19
  • Match By Mesh Name
    07:26
  • Organizing Object Names in Blender
    09:39
  • Set-Up To Paint on Normal Map
    08:12
  • Painting on the Normal Map
    07:09
  • Assigning Vertex Colors
    10:13
  • Real World Scale
    10:08
  • Add Mask with Color Selection
    07:05
  • Adding the Base Materials
    14:34
  • Adding the Materials of the Head
    09:56
  • Using Paint Layers
    11:27
  • Paint Brush Channels and Settings
    07:22
  • Exporting the Textures
    03:39

  • UV Mapping the Hair Planes
    06:53
  • Painting Hair Strands in Krita
    09:05
  • Testing the Hair Texture in Blender
    06:25
  • Continuing to Paint Hair in Krita
    04:13
  • Building Up the Hair in Blender
    06:40

  • Preview07:23
  • Creating the Bones of the Upper Body
    09:05
  • Placing the Bones of the Hand
    08:22
  • Creating the Bones for the Lower Body
    07:43
  • Parenting the Bones of the Rig
    05:21
  • Binding the Character to the Rig
    11:06
  • Adjusting and Testing the Weights
    08:53

  • Exporting the Character and Textures
    05:11
  • Importing the Character and Textures
    05:49
  • Setting up the Character Animations
    05:59
  • Two-Sided Shaders and Conclusion
    06:26

Instructor

Darrin Lile
Blender Foundation Certified Trainer
Darrin Lile
  • 4.7 Instructor Rating
  • 7,526 Reviews
  • 28,881 Students
  • 15 Courses

Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received Bachelor’s and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

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