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Create a Fun Life Simulator Game using playMaker and Unity
Rating: 4.2 out of 5(52 ratings)
555 students

Create a Fun Life Simulator Game using playMaker and Unity

Learn the power of PlayMaker and Visual Programming to create a popular Life Simulator game.
Last updated 9/2018
English
English [Auto],

What you'll learn

  • Make a life simulator type game in Playmaker and Unity
  • Implement increasingly complex game designs
  • How to break down problems into finite state machines and develop visual solutions

Course content

1 section21 lectures4h 39m total length
  • Introduction2:09

    Learn to build a life simulator game in Unity using Playmaker and visual programming, with finite state machines guiding the game logic, no coding required.

  • Creating the Unity Project and Installing Playmaker3:11

    Set up a new 2D Unity project, install PlayMaker from the Asset Store, and import the installer to enable PlayMaker in the project.

  • Create a Basic User Interface for our Game in the Unity Editor12:30

    Create a basic user interface in the Unity editor using Playmaker by adding health, food, money, and day labels, then create action buttons for eat, sleep, and beg for money.

  • Setting up your First playMaker State Machine - Define playMaker Variables19:30

    Create a playmaker finite state machine on a game manager, define integer health, food, and money variables, and update on screen UI text from these variables.

  • Sending Events to State Machines and Modifying Variables10:16

    Learn to wire Playmaker state machine events to user interface buttons in Unity, updating money, health, food, and day variables when clicked, and reflect changes in the user interface.

  • Improving our Design by Creating State Machines for Game Items15:52

    Refactor by adding a Playmaker FSM to a button to process items and avoid duplicating logic. Move health, food, and money updates to global variables and plan UI broadcasting.

  • Create Prefabs to Make our Game Items More Reusable13:14

    Create prefabs to reuse game items by turning a configured button into a prefab, then drag it into the scene and update the UI with PlayMaker global events.

  • Use the Int Compare Action to Enforce Maximums for Health and Food15:27

    Learn how to use the int compare action in playmaker to clamp health and food to 100, using max health and max food variables, with prefab-based state machines.

  • Check for Zero Health and Send a Death Event to the Game Manager FSM11:03

    learn to check health against zero in playmaker in unity, send a global death event to the game manager FSM, and trigger a death ui panel with a restart option.

  • Display the Death Panel and Add the Ability to Restart the Game15:56

    Create a death panel in Unity using a UI panel, show a restart button wired with PlayMaker, and reset health, food, and money via the game manager and global variables.

  • Adding Graphical Sliders for Health & Food12:41

    Add graphical health and food sliders in Unity using PlayMaker, wiring UI sliders to global health and food values, setting min/max ranges, and updating the UI in real time.

  • Create an Array in playMaker to store Item Requirements19:35

    Learn how to create a requirements array in PlayMaker to gate actions in a life simulator, storing prerequisites like shoes and money, and looping through them to enforce checks.

  • Checking the Requirements Array for Purchased Items17:46

    Learn how to flag purchased items in a Unity playMaker project by adding a boolean purchased variable, updating it after purchase, and checking it to manage requirements.

  • Display the Requirements for the Item to the Player18:51

    Display missing item requirements to players by constructing a dynamic requirements string, broadcasting a global display message via events, and updating a UI message panel in the scene.

  • Improve how the Item Requirements are Displayed15:02

    Learn to fix item requirements display in a playmaker Unity life-sim by debugging the requirements stream, ensuring item descriptions show, and implementing a reset flag and comma-separated output.

  • Using playMaker FSM Templates to Simplify the Item State Machine8:04

    Encapsulate item checks inside a dedicated finite state machine template, then use the template to run and finish the state machine in play maker, reducing complexity and centralizing requirements.

  • Improve the Design and Layout of our Items15:34

    Improve item design by creating an item panel with description and cost, turning it into a prefab, and arranging items in a grid wired to Playmaker in Unity.

  • Checking to Make Sure we Have Enough Money to Purchase the Item11:02

    Implement a money check before purchases to prevent negative balances. Use a temporary check money variable to compare costs with funds and show not enough money messages when needed.

  • Manage Items that can Only be Purchased One Time15:41

    Learn to implement buy-once item logic in a Unity playMaker project, preventing repeated purchases for shoes or education while allowing consumables, using state machines and purchased checks.

  • Handling Rental Items18:26

    Add rental days and a days remaining counter to items, auto‑manage buy-once behavior, and decrement days daily via a global update using PlayMaker state machines in Unity.

  • Finishing Up Rental Items and Minor Bug Fixes7:17

    Fix the rental system bug in the life simulator by ensuring buy-once purchases are respected, refining state checks, and preventing finished rentals from triggering prematurely.

Requirements

  • You should be comfortable using a PC for basic to intermediate tasks
  • Unity 3D should installed and PlayMaker downloaded from the Unity Asset Store
  • Be open to a fun new way to learn how to program! Visually!
  • You must have own playMaker to follow along with this course

Description

Important! To following along with this course you must own playMaker. It can be purchased on the Unity Asset Store!  It is also one of the best Unity Assets you will find.

This game design was inspired by some of the most popular Life Simulator Games. Specifically, in this course we implement many of the features in Homeless?. It is available on the Google Play Store.

This course is for anyone who wishes to build a Life Simulator Game in Unity3D using a visual development tool called playMaker.  With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams. 

Learn the power of visual programming:

  • Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker

  • Start from the very beginning and follow step-by-step. The course is designed for complete beginners

  • This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game

  • Learn to build a complete game in Unity 3D with no C# programming required for any of the game.

  • Focus on incremental development skills will help you create you own games

  • Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker

  • Created by OdooClass Videos... creator of Idle Business Simulation for C# enjoyed by over 1,000 students

  • Great starting off point for those who wish to get into game development or expand their range of skills

Why would an experienced C#, Python, or Javascript programmer be interested in PlayMaker?

There are several reasons why even experienced programmers may wish to experiment with PlayMaker. 

  • Building games in PlayMaker vs C# allows you to look at game development from a different perspective.

  • As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker.  A break from coding and still making games can be fun. 

  • How you approach the design and how you build up your game has unique solutions and challenges you will not face  when writing typical C# games.  

  • It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.

Who this course is for:

  • Anyone who wishes to learn how to create games
  • Game Developers who learn better visually or who have struggled learning how to code
  • Experienced developers who wish to look at game development from a different perspective
  • Anyone interested in learning Unity3d & PlayMaker by making a fun game
  • Beginning programmers who wish to experiment with visual programming