
Learn to build an Android game with Unity and C#, from basic art and animations to logic like scoring from pipes, jump mechanics on screen taps, and collision-driven game over.
Learn to download Unity via Unity Hub, install the personal editor for Windows, set up Visual Studio IDE, create a new project, and choose an aspect ratio.
Learn to navigate the Unity editor by exploring the main windows—scene view, game view, hierarchy, project, console, and inspector—customize layouts, and set up 2D assets and prefabs.
Download Udemy resources and locate them in Unity using the assets explorer, then extract and paste them into the assets folder for the game.
Explore how physics works in Unity by applying gravity, mass, and rigidbody components to game objects, experiment with 2D colliders, and spawn circles and squares using a simple script.
Explore variables for beginners, learn to print to the console with string variables like hello world, and review data types: float, int, and bool.
Add a bird sprite with a 2d rigidbody and circle collider, and code a jump on left mouse click using a simple player controller, with collision restarting the scene.
Build and place pipe obstacles in a Unity Flappy Bird clone by adding pipe prefabs, colliders, triggers, and a spawn mechanic to move or reuse pipes while scoring.
Implement a timer-based spawn system that randomizes pipe positions while keeping rotation, using a public start time between spawns and a delta time countdown.
Take on the challenge by adding a left-moving tree to your scene, mirroring the pipes' motion to make the player feel moving while the character stays static.
Learn to add a wing-flap animation to the bird in Unity by creating idle and flying states, a clicked parameter, and transitions triggered by mouse or touch.
Build a practical main menu in Unity for Android, adding play, credits, and quit buttons, a credits panel, and simple scene navigation using build indices and the Scene Manager.
Add a real-time score system that increments when the player passes between pipes and display the score on screen with a UI text element.
Port your Unity game to Android by enabling developer mode and USB debugging, configuring build and player settings, and switching the platform to Android.
This course is designed to ensure that you learn the fundamentals of Unity mobile Game development specifically we'll be making a flappy bird android game.
Things you'll learn in this course:
Basic Unity Animation and when to tell our game to start animating
Understanding how physics and Rigidbodies work in Unity
Understanding how variables and functions work in C#
Adding a basic score system
learning how to add buttons and making a full main menu
putting a timer and then Spawning in items when the timer finishes
and finally building and exporting your game to android
as well as you'll also gain a deeper understanding of how things work in unity and understanding how to make a simple game like what we'll be making in this course a flappy bird game which is yes really simple... but you learn a lot from it as a beginner in game making.
Who this course is for:
this course is for someone who just started using unity and doesn't know much but would like to have a deeper knowledge of what unity is how to use it to the full extent and learn the C# programming language and basic coding concepts
This course is NOT for how is advanced in unity it will only waste your time