
Follow the lectures in sequence, ask questions, and avoid skipping or copying code to learn effectively; practice, review fast-paced sections, and seek instructor help with proper setups.
Design the home screen for a Flappy Bird clone by creating a new Android Studio Java project named Fly-by-wire, building the layout with text, images, fonts, and a play button.
Design the game over screen that appears after a collision, showing the score and best score. Create a game over activity with text views and restart and more apps buttons.
Learn to ask questions effectively using the Q and A, provide honest feedback, and prepare to dive into creating a Flappy Bird clone in Android Studio using Java.
Build a Java game engine for a Flappy Bird clone in Android Studio, introducing a Gameplay class that runs a background thread and manages the game loop and canvas rendering.
Create a background image class in Java for a Flappy Bird clone, implementing a side-scrolling background at (0,0) with a background speed and getters for getX, getY, and getVelocity methods.
Create a bitmap control class to load and scale images from resources using BitmapFactory.decodeResource, exposing a background bitmap for the Flappy Bird clone in Android Studio.
Create the game manager class to draw all on-screen objects, implement background scrolling with tubes and a moving background, manage background velocity, and render frames on the canvas.
the lecture builds the app holder class for a flappy bird clone, creates the game activity, and wires intent-driven navigation with a bitmap control and game manager.
Map the screen size with the window manager and display metrics, scale the background bitmap to fit the screen, and render it on the canvas in AppHolder_2 class for scrolling.
Learn frame-by-frame animation to make a bird fly in android studio using java by looping an array of frames from index 0 to max, then resetting to zero.
Draw the bird on canvas with a three-frame animation, centered on screen, and prepare gravity that activates on screen taps for a Flappy Bird clone in Android Studio.
Apply gravity to the bird in a Flappy Bird clone using Java in Android Studio, updating velocity and y-position and responding to taps to lift.
Implement a touch-driven jump by opposing gravity in the Flappy Bird clone, using a game state flag and a negative jump velocity to propel the bird on screen taps.
Generate random tubes that scroll from right to left in an android studio java project, and implement a TubeCollection class with bitmap resources, drawables, and tube velocity.
Extend the game manager to generate random tubes, add them to a list, and update and draw scrolling tubes on screen, preparing for the scoring system in the next lecture.
Identify the winning obstacles directly in front of the bird and explain how scoring is determined when the bird's left edge aligns with obstacle edges.
Implement the scoring system by initializing the score and winning tube, incrementing them when a tube passes, and rendering the updated score on the canvas with paint.
Implement collision detection in a flappy bird clone for android studio using java, update the game stage to game over, and launch the game over screen via intents.
Implement a restart button in the flappy bird clone by wiring an onClick listener in the XML layout, creating an intent to start the main activity.
Pass score data between activities with intents and putExtra, then save the high score with shared preferences and display it in a TextView on the game over screen.
Implement a sound system in Android Studio using MediaPlayer to load and manage audio assets and play swoosh, jump, crash, and score sounds during gameplay.
Learn to draw the colored tube obstacles by importing tube assets, decoding bitmap resources for the top and bottom tubes, and rendering them on the canvas in the game loop.
Hide the action bar and status bar, keep the screen on, enforce portrait orientation, and test full-screen behavior to beautify the app; then explore monetization with interstitial ads.
Monetize your flappy bird clone by integrating interstitial ads in Android Studio using Java, placing full-screen ads at pauses or exits, and configuring ad unit IDs with AdMob and Firebase.
Learn to integrate banner ads into your Android Studio project by adding an ad view, initializing and requesting ads, and placing a bottom banner in the main activity using Java.
Rename and refactor the package in Android Studio, update the application ID, and generate a keystore to sign the Flappy Bird clone for deployment to the Play Store.
Deploy your Flappy Bird clone by signing into the Google Play Console, creating the app entry with a title, descriptions, assets, screenshots, and a privacy policy.
This course will teach you how to develop flappy bird game from scratch to finish using java .
You will learn how to deploy the application on play store .
Monetize the application with Interstitial Ads and Banner Ads so that you can start earning money from it.
This course will teach you how to handle effective game loop.
We will only be using the Android system which is free, no external paid libraries like gdx or unity.
After taking this course, you will have a complete flappy bird game that will earn you money on plays tore.
This course will help improve your skill and get you equipped for any IT job.