Create a Complete 2D Platformer in the Godot Engine
What you'll learn
- 2D platformer mechanics - double jumping, dashing, collectables, and enemies
- Polish & Game Feel - particles, camera shake, scene transitions, and sound effects
- UI - main menu, pause menu, options menu, and other elements
- Publishing - exporting the project executable, updating the executable icon, and changing the boot splash
- Godot Engine Concepts - leveraging a variety of nodes, structuring scenes, signals, and more
- Some programming knowledge
Please note that this course is for Godot 3 and has not been updated for Godot 4. The skills you will learn in this course are largely transferrable to Godot 4, but please be aware of this before you purchase!
This course will cover everything you need to know about creating a small 2D platformer from start to finish in the Godot Engine. This course covers all aspects of creating a complete platformer game in Godot including:
Game mechanics like player movement, collectibles, and basic combat
Hazards like spikes and enemies
A seamless game loop and transitions between levels
Scene structure and project organization
A main menu, pause menu, options menu, and other UI elements
Finishing touches like camera shake, basic shaders, particle effects, and UI animations
This list is not exhaustive - please see the course outline for a glimpse into the topics that are covered.
The goal of this course is to show you how to take an empty project and turn it into a small, complete game. In doing so, this course will expose you to many aspects of the Godot engine from input handling, to tilemaps, to particles, to audio, and more. By the time you complete this course, you will feel comfortable working on your own projects in Godot. You will walk away from this course with a solid foundational understanding of making games that are not only functional but also fun.
This course will help you greatly if:
You have some game development knowledge and want to learn Godot
You have some programming knowledge and want to make games
Your games feel sterile and lack polish
You struggle to complete games and want to start and finish a project
You regularly participate in game jams and want to improve your ability to craft a fun but short experience
Please note that this course is focused purely on the start-to-finish process of making a game. As such, there isn't any time spent explaining fundamental programming concepts. Familiarity with programming is strongly recommended before taking this course. Any programming experience is fine - GDScript is easy to use.
Who this course is for:
- Intermediate programmers
- Intermediate game developers
- Beginner game developers with programming experience
- Individuals who are looking to push their project over the edge by adding polish and game feel
I am a professional software engineer with over 10 years of software engineering experience. For fun I like to make and publish video games. The Godot Engine is my engine of choice and I enjoy creating tutorials to help people along in their Godot learning process.
I've published several games on Steam using Godot. You can find them by searching the developer "Firebelley" on Steam. I've also participated in several game jams. Three of my games have placed top 100 overall in the Ludum Dare jam.