
Build a classic speedster in Blender by organizing references, preventing accidental movement with a nonselectable collection, and blocking the fenders with extruded planes and edge loops.
Model the trunk area by shaping a curved back with edge loops and bridging edges, guided by Pureref and a mirror modifier.
Learn to shape the trunk of a classic speedster in Blender by refining edges, adding edge loops, and ensuring four-sided polygons for a smooth subdivision.
Learn how normals define front and back, use backface culling, flip normals, and model the exhaust pipe and gas cap with a path, curve, and bevels.
In Blender, add front bumper details by creating cylinders and plates, adjusting the pivot with the 3D cursor, scaling, beveling edges, and mirroring parts for a complete low-poly look.
Block out the speedster cockpit and exterior by splitting geometry, applying a mirror with clipping, and adding subdivision surface and edge loops to shape the cabin.
Begin by establishing the steering column and wheel in Blender, then build the wheel with cylinders and bevels, extrude arms, apply scale, and separate interior parts for focused editing.
Master the steering wheel with blender by smoothing edges, applying subdivision surfaces, adding edge loops, insetting and extruding parts, and aligning components for a clean classic speedster model.
Model a steering column brace in Blender from a cube, extruding and shaping with edges. Apply mirror and subdivision modifiers, then a boolean cut for screws and a chrome finish.
Model a rearview mirror in Blender by building basic shapes, applying a mirror and solidify modifiers, beveling edges, extruding shapes, and aligning components for a cohesive dash-mounted piece.
Learn to model an exterior car door handle in Blender, using edit mode, lasso select, proportional editing, merge vertices, and extrusion, with subdivision surface to refine the shape.
Apply boolean modifiers to create the trunk by cutting a hole with difference and shaping the trunk with intersect, while keeping backups and applying modifiers for clean geometry.
Learn blender basics by splitting the wheel into two objects, building the interior with a small cylinder, then applying subdivision surface and bevels as you prepare to array the spokes.
Refine the classic speedster's body panels by adjusting modifiers, using solidify and subdivision, and applying vertex and edge creases to shape smooth top curves and tighter corners.
Finish tire treads in blender by creating center strips, beveling and extruding edges, then duplicate, scale, and align them with the tire using pivot points and the 3D cursor.
Adjust the seat to fit the curve and reduce pinching, then split, mirror, and clip for center line. Add door hinges by modeling a cylinder and refining with proportional editing.
Create a speedster hood ornament in blender by building from cylinders, refining with edge loops and insets, applying subdivision surfaces, bevels, and using a boolean modifier for the grille inset.
Learn to model the rear light for a classic speedster in Blender, starting from a cube, using mirror, bevels, and UV spheres, and connect it to the car assembly.
Learn to fix the trunk geometry with a smoothing mesh in blender, using shrink wrap, subdivision, cage, and mirror modifiers to reduce boolean artifacts. Preserve surface shape with shrink wrap.
Learn to add multiple materials in Blender by creating and assigning chrome, green fender, black metal, and rubber tire materials, then refine edges with bevels and linked materials.
Continue detailing the exterior of the classic speedster by linking chrome and black metal materials, adjusting fenders, bumpers, and wheels, and adding seams and bevels.
Create and map leather and wood textures in blender using node wrangler, uv mapping, and color adjustments, applying interior green and ragtop materials to the steering wheel, seats, and trim.
In this course we will use only free, open-source software to create a 1925 Kissel “Gold Bug” Speedster. It was the luxury car of the stars in its day, owned by Amelia Earhart, Greta Garbo, and Al Jolson. Of the 35,000 cars that were produced, only 150 of them are still around. But we are going to make one more using Blender and Krita.
We will begin with the fundamental modeling tools of Blender, building up the basic shapes of the car. And as we progress, you’ll be introduced to more advanced tools and hard surface modeling techniques. Once the modeling is complete, we will begin assigning materials and adding textures to the leather seats and the woodgrain steering wheel. You’ll learn how to use Krita to add text to an object, and even try out Blender’s 3D Text tool. Finally, we will set up the lights for our scene and render out our final images.
If you’re interested in creating vehicles and would like a comprehensive project through which to learn Blender, then this course is for you. This kind of scene is great for building your skills and gaining valuable insights into organizing and managing a complex project.
So let’s get started! Join me as we “Create a Classic Speedster with Blender.”