
Introducing the course.
An overview of NODE.js
A simple introduction to using NODE.js
An overview of SOCKET.io
A simple introduction to a SOCKET.io app.
How to connect a client socket to a server side socket.
Extending the basic SOCKET.io app to send chat messages.
Extend the chat app to use rooms.
Rooms version continued.
Introducing the THREE.js website
An overview of real-time 3d
A first THREE.js app
How to use the FBXLoader class.
Link to a useful CodePen resource.
Learn how to get great resources online.
Introducing Mixamo a great 3D character and animation resource.
Blender is a fully functional 3D application program that is free to use. This is a brief introduction.
How to load your 3d assets in the Blockland game.
Setting up your follow cameras.
Use an on screen joystick to move your character.
Stop your characters walking through the environment.
Introducing the SOCKET.io app server side.
All the events that are emitted in the game.
Using the class PlayerLocal to inform the server about the local Player.
Create, remove and update remote players.
In our game we have a Speech bubble this video describes how this is created and updated.
Using a Raycaster and colliders to make a character selectable.
Pull everything together to add chat to the game.
How to make your great game available online.
How to make sure your remote app keeps running.
With Socket IO it is very easy to create a game where multiple remote players can share data. In this course we start by installing NODE.js, a prerequisite of Socket IO. NODE.js is an open source server environment. We make sure NODE.js is working correctly and that you understand how to run it by running through a few very simple examples.
In section 3 we move on to building a simple chat app using Socket IO and I show you how to use the rooms capability of Socket IO to limit inter-Socket communication to groups of sockets that share a room.
Section 4 introduces the WebGL library, THREE.js, and shows how to display assets using this library.
.Section 5 looks at accessing online 3D resources both models and animations and shows how you can use Blender to edit these assets.
Section 6 covers in more detail using THREE.js for games.
Section 7 brings 3D and Socket IO together to create a framework for a game where we see remote players moving.
Section 8 shows how we can chat to remote players by sending a private chat message, socket to socket.
Section 9 shows how to take your game to a live server.
The final section gives some important tips when using NODE.js and Socket IO with the THREE.js library in an online game.
Having completed the course you will have all the skills necessary to create 3D multi-player games of your own. With the 30 day money back guarantee you can start the course today with complete confidence.
Here is are some reviews of the course:
”Nik's tutorials are brilliant”
”The instructor really explained the whole concept of the process of setting up a complete 3D multi-user chat app using the latest and hottest technologies in a nutshell; I'd like to say he demystified it.”
"This course helped me a lot to finish my running project. I loved this course very much. It is probably the only course which shows the use of THREE.js to create a 3d game. It's socket io implementation is amazing. I would surely recommend to enroll in this course."
... and what students on my other THREE.js courses have to say:
”Easy to Understand and detailed”
”This course is really awesome! I enjoyed every second of this learning experience.”
"Really good course, highly recommend. ... The last time I tried to learn the source code was 20,000 lines of C#. Without the helper classes, this author achieves an awesome 3D Car game in less than 400 lines. In the past I have had a lot of issues with getting FBX from Blender into a THREE.js scene but here it is easily explained and worked effortlessly. Huge thanks to Nik for this fantastic course."