
Learn to create a high-quality, realistic 3D prop from start to finish in Blender and Substance Painter, with textures and all files provided, in a free course under two hours.
Delete existing objects, set up reference images, and block out a basic Blender shape using orthographic views, then ensure watertight geometry for reliable boolean modifiers.
Learn to build a sci-fi object in Blender using boolean operations, apply scale, fix normals, and arrange modifiers for clean intersections, bevels, and detailed edges.
Apply boolean operations to create cutouts, ensure unique object data, adjust modifiers and scale, set origins, position pieces, and prepare the model for export to substance suspension.
Apply all modifiers, unwrap the model into two materials, then export the selected objects to Substance Painter and prepare texture maps by baking.
Explore painting and filtering techniques in Blender and Substance Painter, apply base materials, import logos, use alpha masks, stamp textures, and adjust color and roughness.
Learn to build a realistic 3D asset in Blender and Substance Painter by adjusting color, roughness, and metallic values, adding grunge textures and smart masks, then export.
Chapter 7 guides final export of Blender renders and Substance Painter textures, teaching how to create a Blender-specific output template, configure 4K, 16-bit, PBR materials, lighting, and rendering workflow.
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Sony WALKMAN from Start to Finish.
We will start with modelling the Walkman in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.