
Access the admin area, navigate to lecture two titled download game, and download RPG game assets from the resources folder.
Configure the player in Unity by adding a collider and a rigidbody, attaching a movement script with a public speed, and exposing it in the inspector.
Develop player animations in Unity 2D RPG by adding an animate component, creating an animation folder, assembling walk and down clips, and linking them in the animator.
Build a player portrait and health bar UI in Unity, position the mage portrait top-left, refine image quality, and add a blinking health indicator.
Create an IDamageable interface with a public damage value and a TakeDamage function, then access the health manager with GetComponent and apply damage through TakeDamage.
Create a ScriptableObject-based item data system in Unity, define item type, name, description, icon, prefab, and max stack, and wire items into in-game objects and pickup prefabs.
Create an empty inventory object and build a Unity 2D RPG UI with panels, slots, images, and text to display items and quantities using a C# item script.
Update the inventory UI by changing the font and configuring header, item name, description, stats, and quantity texts. Add equip, unequip, and use buttons and manage their enable/disable states.
Build a Unity 2d inventory system in c# by creating an inventory script, item data classes, and a slot-based UI for selecting, describing, and equipping items.
Develop and implement inventory system functions in Unity 2D RPG using C#, including adding, removing, updating items, managing slots and stacks, and validating item quantities.
Build and test consumable items in inventory, defining health and magic values, applying effects via a use button, updating stats with health and magic managers, and removing the used item.
Implement a weapon equip check in Unity 2D RPG, toggling a check icon based on equipped status and updating the item UI slot accordingly.
Build an enemy health UI in Unity 2D, wire health and portrait elements on a canvas, and use a C# script to update the health bar percentage on hit.
Polish NPC crafters in a Unity 2d RPG by scripting activation, showing a talk icon, and toggling NPC components with update and input handling for player interaction.
Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, Or expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Full 2D Character Movement
Full 2D Enemy Movement
Unity Installation and setup
physics
camera
Complete Health System
Player Attack system
Player diffrent Weapon
Enemy Attack system
Inventory
Craft System
Scripting,Scripting and Scripting
Creating basic 2D RPG game
and a tone more
Start learning today and let me help you become a game developer!
Who this course is for:
Anyone who wants to make their own 2D games.
People who want to create and publish their own games.
Complete beginners with an interest in learning game development.
Developers who want to re-skill across to game development.
People interested in working in the game design industy.
Competent and confident with using a computer....