
Learn to build a 2d idle clicker game in Unity and C#, with enemies, damage-dealing buttons, villager with magic damage, and court system with the goal system for upgrading abilities.
Open Unity and create a new project, then select the team for the game. Bring our asset insight in the next part.
Learn to download and place a top-down asset and project scripts, use them as reference, and open the asset in your Unity project to build your 2D idle clicker game.
Configure a responsive Unity UI by adding a scalable background image, importing assets, and placing gold indicators in the top-left and a damage button with bold fonts.
Configure the enemy user interface by adding an enemy button, a health bar, and an enemy head image; adjust position and orientation, and prepare the enemy script for health logic.
Implement enemy health in Unity using public health variables, max and current health, a health-bar UI, damage and die functions, gold drops on death, and prefab-based enemies.
Create an enemy controller script that uses a public singleton-style instance to access and manage multiple enemies, spawn new ones, and handle death by destroying and replacing enemies.
Implement a game manager singleton to award gold when enemies die, update the gold text, and initialize gold to zero, wiring the enemy controller to grant rewards.
Configure a dynamic background system by exposing a public background index, cycling backgrounds as enemies are defeated, and resetting at a defined max count in unity C#.
Instantiate a boss enemy in a 2D idle clicker game by using a current index with the enemy controller, then advance to the next enemy after defeat.
Learn to implement an auto clicker button in a Unity 2D idle clicker, including gold management, upgrades, scalable damage, level progression, and UI interactions.
Develop and assign enemy animations in Unity by organizing animation clips in folders, applying to prefabs, duplicating sequences for multiple enemies, and enabling attack animations to drive combat visuals.
Convert gold to notated numbers with a converter function that scales by thousand or million. Apply the converter during updates and use float gold to keep the display readable.
Create a gold image in a Unity idle clicker, build coin animation clips, and wire them with an animator to swap images as gold increases.
Design and refine the button clicker UI by adding and customizing button icons, coin visuals, and on button text, adjusting layout and colors, testing gameplay, and streamlining gold update logic.
Implement a player health system in Unity with health, max health, and take-damage mechanics. Build a reactive UI and enemy damage flow, and restart the game when health hits zero.
Learn how to implement health and magic regeneration in a 2D Unity idle clicker using C#, including managing current and max magic, casting magic on enemies, and updating the UI.
Activate a lighting effect by instantiating a UI image, animating it, and fading its alpha during combat. Coordinate lighting with damage values to reflect enemy health changes in controller.
Save and load gold in a 2d idle clicker game built with Unity and C#, using a gold converter and start and update logic to save the gold amount.
Save and load button values and game time in a Unity C# idle clicker, update the UI, ensure per-button data persists, and manage time with delta time handling.
Create and customize an ability UI in Unity by adding an ability panel, background, icon buttons, cost text, and level indicators, then adjust layout for clear interaction.
Develop and wire an ability script in the player controller to manage magic generation and magic damage. Expose public void methods and hook abilities to UI buttons for in-game effects.
Wire the ability panel in Unity by linking buttons to the game manager and updating HP, MP, magic, and generation texts.
Save and load ability stats in a Unity C# 2D idle clicker, wiring save keys for HP, MP, and magic, and updating the UI to reflect changes.
Implement player death by handling take damage and the died function, save the game state, and reload the current scene using the build index while resetting health and enemies.
Design and wire a Unity main menu with big UI and buttons, attach a MainMenu script, and implement scene loading to level one using Unity's scene management.
Fix the click button by increasing its size, wiring the on-click event to deal damage to the enemy, and ensuring the ability button only activates when appropriate.
Fixing load buttons teaches how to prevent scene reload from resetting progress and ensure save buttons work in a Unity and C# 2D idle clicker game.
Learn how to create your very own 2D Idle Clicker game for mobile or PC using Unity2D, an industry-standard program used by many large gaming studios and indie developers across the world.
You won’t just be learning programming concepts in this course, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone,we start from scrach,easy codes to hard codes and every code will be explained so whether you’re a complete beginner, an artist looking to expand your game development range or a programmer interested in understanding mobile game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such PC game elements as:
Creating the world
Make enemy
Make player units
Making diffrent Enemies
Learning C# codes
Start learning today and let me help you become a mobile and PC game developer!
Understand how to earn revenue using advertising in their games
Learn C#, a modern versatile programming language
Understand the capabilities of mobile development in Unity
Develop strong and transferable problem solving skills
Gain an understanding of the game development process
Mac or PC capable of running Unity 2D
The latest version of Unity 2019 or 2020
Anyone who wants to make their own mobile and pc games
Anyone interested in learning to publish apps and games to the Play Store or stream
Complete beginners with an interest in learning mobile and PC game development
Developers who want to re-skill across to mobile development
People who want to create and publish their own mobile or PC games