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Creando Juegos en Godot 3: Pokemon Red (Capitulo 3)

Making Games in Godot 3: Pokemon Red (Chapter 3)
Rating: 4.6 out of 54.6 (3 ratings)
39 students
Created by Iki Capitan
Last updated 5/2019
Spanish
Spanish [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Crear Videojuegos con Godot 3
  • Recrear un Clásico de los Videojuegos
  • Implementar Algoritmos de Juegos RPG
  • Programación Práctica de GDScript
  • Manipular Diferentes y Tipicos Algoritmos para el Desarrollo de Videojuegos

Course content

4 sections • 29 lectures • 3h 51m total length

  • Preview05:06

  • Preview02:58
  • Preview06:11
  • Menu Inicial
    07:53
  • Instancias y Navegacion de Menu
    07:44
  • Transicion a Dialogo a Menu
    06:21
  • Sistema de Dialogos del Menu
    13:45
  • Player Name y Fixes
    11:56
  • Resto de las Instancias del Menu
    12:02
  • Transicion Entre Escenas
    08:52
  • Bordes Tematicos
    05:29

  • Elementos Base
    12:31
  • Posiciones y Alfabeto
    07:33
  • Navegacion del Editor
    14:47
  • Escritura en Editor
    16:21
  • Mejorando Escritura y Borrado de Letras
    04:01
  • Instancia de Mote en Menu
    04:26
  • Nombres Player y Enemigo en Interacciones
    06:29
  • Deteccion y Sustitucion de Nombre Player y Enemigo en Dialogos
    06:49

  • Actor Prof. OAK
    04:48
  • Spawn y Primer Dialogo
    12:07
  • Estableciendo Areas de Navegacion
    04:54
  • Variables y Funciones Basicas del PathFinding
    05:32
  • Codigo de Navegacion de Path
    05:53
  • Creando el Path Hacia el Personaje
    08:31
  • Ajustando Movimiento Preciso en Grillas
    03:26
  • Instancias Prof.OAK
    05:35
  • PathFinding Jugador
    12:04
  • Finalizando la Instancia
    07:13

Requirements

  • Una Computadora
  • Conocimientos Base de Godot/GDScript (Pueden obtenerlos gratis en mi Canal)
  • Primer y Segundo Capitulo del Curso (Se Recomienda)

Description

En este curso enseñamos a utilizar Godot 3 para la creación de videojuegos gratis, de forma sencilla y explicado sin tecnicismos innecesarios, buscando los mejores resultados posibles a traves de la experiencia. 

En ésta ocasión recreando el juego de Pokemon Red aprenderemos los fundamentos básicos que nos permitirán diseñar un juego RPG tanto básico como complejo, comprendiendo las características fundamentales para llevarlo a cabo.

En el capítulo 3 recreamos los siguientes aspectos del juego:

- Menu Inicial del Juego

- Sistema de Nombramiento de Actores (Personajes y Pokemon)

- Persistencia de Datos Entre Escenas Mediante Singleton

- Sistema de Pathfinding y Navegación Inteligente.

Se exhiben fundamentos de la interfaz de Godot, Gimp2 (diseño de Sprites), lógicas y algoritmos  ante diferentes aspectos de videojuegos RPG y manejo del lenguaje GDScript.

Who this course is for:

  • Quien desea aprender a crear un videojuego clásico
  • Quien desea avanzar más allá de lo basico de Godot
  • Quien desea aprender a implementar mecanismos de un Role Playing Game (RPG)

Instructor

Iki Capitan
Desarrollador de Videojuegos
Iki Capitan
  • 4.5 Instructor Rating
  • 269 Reviews
  • 2,969 Students
  • 14 Courses

Desarrollador de videojuegos en WillGem   

Song writing en Iki Capitan

Cantante y Compositor en Cage Of Raven Studio

Trabajó como CEO en EaSee Community

Trabajó como Data Entry Operator en Nuance Communications

Trabajó como Atención Cliente en Cyber Lomas Internet

Estudió Tecnicatura en Diseño y Desarrollo de Videojuegos en Universidad Nacional del Litoral

Estudió en instituto del sur longchamps



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