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Corrective Deformations in Maya 2018
Rating: 4.5 out of 5(13 ratings)
83 students
Created byEric Kunzendorf
Last updated 7/2018
English

What you'll learn

  • Implement solutions to bind deformations in character rigs

Course content

1 section13 lectures1h 29m total length
  • Course Introduction5:23
  • Forearm Twist Correction8:17
  • Shoulder Helper Joint8:40

    Create a shoulder helper joint in Maya 2018 to dampen the shoulder's x axis twist, using a multi linear node and counter joint, then transfer weights to prevent twisting.

  • Right Side Shoulder Helper Joint5:09

    Duplicate the left shoulder setup to the right side, delete the unused upper arm, and transfer weights to the right shoulder joint using the paint weights tool and skin cluster.

  • Left Hip and Upper Leg Deformation Correction8:38
  • Right Hip and Upper Leg Deformation Correction8:08
  • Elbow Blend Shape Creation7:53
  • Set Driven Keying Elbow Blend Shapes6:04
  • Creating Front Blend Shapes for the Legs7:13
  • Modeling Side and Back Blend Shapes for the Legs5:12

    Model side and back leg blend shapes in Maya 2018 by sculpting left leg side and left leg back, then duplicate and flip to create six hip targets.

  • Setting Up Locators for Pose Triggered Deformation7:23
  • Pose Triggered Deformation by Setting Range6:40
  • Creating and Connecting a Master Scale Attribute to the Pose Triggered System5:13

    Learn how to connect a master scale attribute to a pose-triggered system in Maya 2018, using three multi double linear notes to ensure corrective deformation fires across the motion range.

Requirements

  • Ideally, you should have completed my course “Rigging a Low Poly Character in Maya 2018” or….
  • …You should have rigged characters before

Description

Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?

This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.

Who this course is for:

  • Artists looking for solutions to deformation problems in their rigs