
Create a shoulder helper joint in Maya 2018 to dampen the shoulder's x axis twist, using a multi linear node and counter joint, then transfer weights to prevent twisting.
Duplicate the left shoulder setup to the right side, delete the unused upper arm, and transfer weights to the right shoulder joint using the paint weights tool and skin cluster.
Model side and back leg blend shapes in Maya 2018 by sculpting left leg side and left leg back, then duplicate and flip to create six hip targets.
Learn how to connect a master scale attribute to a pose-triggered system in Maya 2018, using three multi double linear notes to ensure corrective deformation fires across the motion range.
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?
This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.