Corrective Deformations in Maya 2018
What you'll learn
- Implement solutions to bind deformations in character rigs
Requirements
- Ideally, you should have completed my course “Rigging a Low Poly Character in Maya 2018” or….
- …You should have rigged characters before
Description
Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?
This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.
Who this course is for:
- Artists looking for solutions to deformation problems in their rigs
Course content
- Preview05:23
- Preview08:17
- 08:40Shoulder Helper Joint
- 05:09Right Side Shoulder Helper Joint
- 08:38Left Hip and Upper Leg Deformation Correction
- 08:08Right Hip and Upper Leg Deformation Correction
- 07:53Elbow Blend Shape Creation
- 06:04Set Driven Keying Elbow Blend Shapes
- 07:13Creating Front Blend Shapes for the Legs
- 05:12Modeling Side and Back Blend Shapes for the Legs
- 07:23Setting Up Locators for Pose Triggered Deformation
- 06:40Pose Triggered Deformation by Setting Range
- 05:13Creating and Connecting a Master Scale Attribute to the Pose Triggered System
Instructor
Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.
Most recently, Eric has completed courses for Pluralsight (formerly Digital Tutors), a company that has been delivering video courses in Animation and Digital Art on CD, DVD and online for over a decade. Eric has also contributed to several books including “Mastering Maya 8.5”, “Mastering Maya 7”, “Maya 5 Savvy” and “Maya: Secrets of the Pros Vol. 1”. His animations, “Final Project Assignment” and “Mime In A Box”, have made appearances at the Siggraph Computer Animation Festival in 1999 and 2000 respectively. His 2004 animation "The Secret Life of Netsuke" won first place in SEDAF-the Southeastern Digital Arts Festival. His animation “Courage” appeared in the 2010 CitrusCel animation festival in Jacksonville, Florida. Most recently, his animation “Lathe of God” appeared in the 2013 CitrusCel animation festival in Jacksonville, Florida and the 2013 Blue Plum animation festival in Johnson City, Tennessee. He has also exhibited computer-generated prints on the regional and national level.