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30-Day Money-Back Guarantee

This course includes:

  • 1.5 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation 3D Rigging

Corrective Deformations in Maya 2018

Correcting deformation problems in your Maya 2018 character rigs
Rating: 5.0 out of 55.0 (3 ratings)
53 students
Created by Eric Kunzendorf
Last updated 7/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Implement solutions to bind deformations in character rigs

Requirements

  • Ideally, you should have completed my course “Rigging a Low Poly Character in Maya 2018” or….
  • …You should have rigged characters before

Description

Are the shoulders of your rigs collapsing? Do your characters legs deform weirdly? Do the wrists and forearms of your characters collapse in mid-twist?

This course presents different techniques for creating corrective deformations to compensate for the inherent problems with joint based deformations. Helper joints and Blend Shapes are the two main Maya features the author explores and combines these with Set Driven Key techniques. The author also presents a node-based, Pose-triggered corrective technique using Maya's internal node structures.

Who this course is for:

  • Artists looking for solutions to deformation problems in their rigs

Course content

1 section • 13 lectures • 1h 29m total length

  • Preview05:23
  • Preview08:17
  • Shoulder Helper Joint
    08:40
  • Right Side Shoulder Helper Joint
    05:09
  • Left Hip and Upper Leg Deformation Correction
    08:38
  • Right Hip and Upper Leg Deformation Correction
    08:08
  • Elbow Blend Shape Creation
    07:53
  • Set Driven Keying Elbow Blend Shapes
    06:04
  • Creating Front Blend Shapes for the Legs
    07:13
  • Modeling Side and Back Blend Shapes for the Legs
    05:12
  • Setting Up Locators for Pose Triggered Deformation
    07:23
  • Pose Triggered Deformation by Setting Range
    06:40
  • Creating and Connecting a Master Scale Attribute to the Pose Triggered System
    05:13

Instructor

Eric Kunzendorf
Associate Professor of Animation at Jacksonville University
Eric Kunzendorf
  • 4.6 Instructor Rating
  • 120 Reviews
  • 424 Students
  • 7 Courses

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

Most recently, Eric has completed courses for Pluralsight (formerly Digital Tutors), a company that has been delivering video courses in Animation and Digital Art on CD, DVD and online for over a decade. Eric has also contributed to several books including “Mastering Maya 8.5”, “Mastering Maya 7”, “Maya 5 Savvy” and  “Maya: Secrets of the Pros Vol. 1”. His animations, “Final Project Assignment” and “Mime In A Box”, have made appearances at the Siggraph Computer Animation Festival in 1999 and 2000 respectively. His 2004 animation "The Secret Life of Netsuke" won first place in SEDAF-the Southeastern Digital Arts Festival. His animation “Courage” appeared in the 2010 CitrusCel animation festival in Jacksonville, Florida. Most recently, his animation “Lathe of God” appeared in the 2013 CitrusCel animation festival in Jacksonville, Florida and the 2013 Blue Plum animation festival in Johnson City, Tennessee. He has also exhibited computer-generated prints on the regional and national level.

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