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Corona Workshop: 3D Rendering Course for Interior Designers
Highest Rated
Rating: 4.8 out of 5(27 ratings)
1,801 students

Corona Workshop: 3D Rendering Course for Interior Designers

Camera Setting + Scene + Lighting + Materials + Render Setup + Post-Production & Color Correction + Exercise File + Quiz
Created byAmin Najafzadeh
Last updated 6/2026
English
English [Auto],

What you'll learn

  • Scene Setup in Corona, Camera Settings, Depth of Field.
  • Lighting Techniques: Daylight, Corona Sun & Sky, Interior Artificial Lighting (Lamps, IES Lights)
  • Create PBR textures with Chaos Corona
  • Corona’s Material Editor to Control Reflections, Roughness, Bump Maps for High-Quality & Photorealistic Surfaces.
  • Render Settings and Denoising for Maximum Quality & Noise-Free Results.
  • Use Corona’s VFB (Virtual Frame Buffer) for Bloom & Glare, Exposure, White balance, Saturation, contrast.
  • Post-Production & Color Correction in Adobe Photoshop.

Course content

4 sections44 lectures5h 40m total length
  • Setting the Camera8:36

    Set up and fine-tune camera angles for interior renderings, adjust focal length, clipping, and output settings, and use the image helper script with golden ratio to compose multiple shots.

  • Setting the Camera and Scenes8:13

    Master camera setup and scene selection for interior renders by adjusting angles, focal lengths, target distance, and depth of field to showcase living spaces.

  • Day Lighting6:10

    In day lighting, the designer applies a material override, adjusts window geometry, tests renders with hdr or sky lighting, and positions a corona light for mellow shadows.

  • Artificial Lighting6:55

    Apply corona light materials to create hidden lighting behind windows by adjusting intensity, color, white balance, and using maps, while refining placement and edge thickness for realism.

  • Lighting Objects6:56

    Explore lighting objects with Corona, using Lightmix for post-production, adjusting environment lighting, hidden lights, and white balance to create night or twilight renders; save multiple cxr exports for varied outputs.

  • Material Flooring12:17

    Learn to create pocket parquet materials for interiors using flow generator and multi texture, apply diffuse color, bumps, glossiness, and color correction for consistent, realistic renders.

  • Review of Material Flooring7:14

    Apply Corona material and compare physical versus legacy types, noting Corona converter impacts on metalness for fabrics like curtains; adjust multi textures, bumps, and color corrections for consistent renders.

  • Review of Scene and Camera setting3:23

    Experiment with scene composition and camera settings to improve framing, adjust image aspect and camera angles, while selecting wall, ceiling, and wooden materials and noting there are no hard rules.

  • HDRI - Sunlight12:03

    Experiment with HDRI to create an urban view behind apartment windows, adjust color correction, saturation, gamma, and exposure, and fine-tune lighting for realistic sunlight.

  • Material for Objects (1)10:04

    Manage layers and cameras to set up a collaborative scene, then apply wood materials with the Slate Material Editor and the Compact Material Editor, tuning UVs and color patterns.

  • Material for Objects (2)10:04

    Organize layers for collaboration, create a camera layer, and apply a consistent wooden material across chairs, tables, and walls using the material editors, with careful UV mapping and color consistency.

  • Render Setting5:38

    Master render setup: adjust output size and image aspect, use lightmix and render elements for lighting and post-production in Photoshop, and balance time and noise limits with Corona denoising.

  • Post Production8:08

    Explore post production in Corona Renderer: adjust exposure, white balance, LUTs, lightmix with multiple light sources, save render elements, and refine with Photoshop and image editor workflows.

  • Quiz 1
  • Quiz 2
  • Quiz 3
  • Exercise File0:06
  • Special Gifts0:06

Requirements

  • Basic knowledge in 3ds Max. Corona Renderer installed on the system.

Description

Short Corona Render Archviz Workshop – Interior Lighting, Realistic Materials and Rendering in Under 2 Hours


  1. Have you ever wanted to make your 3D renders look so real that people can’t tell if it’s a photo or not?

  2. Do you think creating beautiful lighting and materials in Corona takes weeks of work? Think again!

  3. What if you could learn to light, render, and finish a full interior scene in just 2 hours?


This short but powerful course guides you through the Complete Rendering inside 3ds Max and Corona Renderer, using a ready-made Bedroom Scene as your base project.

What You’ll Learn:

  • Scene Setup in 3ds Max & Chaos Corona

  • Create PBR textures with Chaos Corona

  • Natural & Artificial Lighting: daylight systems and interior artificial lighting (lamps, IES lights).

  • Realistic Material Creation using Corona Material Editor.
    reflective and surfaces

  • Camera Settings & Depth of Field

  • Render Settings for Maximum Quality and Noise-free results

  • Post-Production & Color Correction with Corona’s Frame Buffer tools & Adobe Photoshop.

Workshop Highlights

  • Fully project-based learning

  • Hands-On Practice Files and Mini Quizzes

  • Under 2 hours

  • Professional guidance for real results


Ready to Light, Render, and Impress?

Join the Short Corona Render Workshop and learn how to build a complete, realistic interior render — fast.
Also I'm always available to answer questions and support your success.

Enroll Now & Start Creating Realistic Interiors with Corona Renderer!

Who this course is for:

  • CG Artists
  • Architects
  • Interior Designers
  • Architect Students
  • Interior Designers Students
  • Lighting Designers
  • Engineers
  • Decorators
  • Render mans
  • 3D Modelers
  • Graphists