
Discover how to set up cameras and lights, create materials, and adjust rendering settings in Corona 9 for 3ds Max, using a downloadable bedroom scene and shared plugins and resources.
Download the resources zip from the Resources button, unzip it, and use the 3ds Max 2023 or 2020 scene file; place textures in the same folder.
Get familiar with the 3ds Max interface. Create and edit shapes using the Create and Modify tabs, use Move, Rotate and Scale, and save the project before rendering.
Explore the 3ds Max interface, from the welcome screen and title bar to the main toolbar, command panel, status bar, time slider, V-Ray toolbar, and viewports.
Manage 3ds max viewports by activating, maximizing, resizing, and resetting layouts; switch between top, front, left, and perspective, and use viewcube and steeringwheels for navigation.
Create and edit standard primitives in 3ds Max, starting with a box and a sphere, set exact dimensions to 50 cm and 25 cm in the modify tab.
Select objects in 3ds Max using select an object, select by name, open scene dialog with H, filter by geometry, cameras, and lights, work in viewports with orbit and ViewCube.
Master transforming objects in Corona 9 for 3ds Max by using select and move, rotate, and scale with axis constraints and precise type-in controls for rendering prep.
Explore essential rendering settings in Corona for 3ds Max, including lighting, shadows, and material attributes like reflections and bump effects, and learn to use render setup (F10) before rendering.
Select Corona as the renderer in the render setup, set production rendering mode as the target, and save Corona as the default renderer using the assign renderer rollout.
master the frame buffer to render, review, postprocess, and save images, adjusting exposure, white balance, contrast, LUTs, bloom, denoising, and lightmix for flexible editing.
Set region or crop renders with the common tab in Corona render to test areas quickly. Enable show safe frames and adjust output size, then save renders.
Place and elevate a corona camera in 3ds Max to control point of view, switching between eye level, bird's eye, and closeup perspectives.
Learn to select a Corona camera in 3ds Max using the H key to open the Select From Scene dialog, choose CoronaCamera001 or CoronaCamera001.Target, and refine with the selection filter.
Position Corona cameras in 3ds Max with transform and camera viewport controls, set precise heights with Z coordinates, and use truck and dolly commands to frame scenes.
Select the CoronaCamera001, adjust focal length and near/far clipping to frame the room, enable clipping with automatic tilt, and fine-tune exposure, white balance, bloom, and sharpening for a precise render.
Set depth of field by moving the camera target and adjusting the F-number to control blur. Create camera copies or variants (copy, instance) to vary focus without altering originals.
Set up lighting with CoronaSun and CoronaSky to simulate real sun and sky. Explore the hdr imaging option, place the sun, adjust height and color, and tune shadows with exposure.
Place corona lights in 3ds Max and tune them for artificial lighting on pendant bulbs, reading lamps, and ceiling lights, adjusting intensity, Kelvin color temperatures, and IES profiles with LightMix.
Explore the slate and compact material editors in 3ds Max to create and assign CoronaPhysicalMtl to objects, wire maps and textures, and preview results in the viewport.
Learn how to create photorealistic materials in 3ds Max with Corona, apply neutral gray tones, perform quick test renders, and adjust tone mapping—exposure, contrast, and highlight compression—to achieve realism.
Create a glass material with Corona physical mtl preset glass and apply it to the nightstand glassware, then create and apply a water material from the water preset and render.
Create a plaster material in Corona, set base color RGB 151, 138, 119, and apply grayscale roughness and bump maps to add gloss, texture, and realism to walls and ceiling.
Create a corona physical wood material using oak_d bitmap in the base color, rotate it 90 degrees, and adjust color correction and roughness with oaks_r for a desaturated look.
Create a fabric material in Corona 9 for the headboard, bed base, throws, curtains, and nightstands using a bitmap with gamma override, tiling, and bump mapping.
Create a CoronaPhysicalMtl named metal, apply it to the pendants and lights, set metalness to metal with a black base color, and tune roughness to 0.2 and adjust value.
Create a sheer material in Corona physical material by setting base color to RGB 240 and roughness to 0.4 for a light sheen, then adjust opacity to control translucency.
Apply a Corona physical material named carpet with a bitmap texture, wire the bitmap to the base color, desaturate via color correction, and add a bump map.
Apply a multi/sub-object corona material to the floor, using five textures rotated 90 degrees, assign plank IDs, and add roughness, bump, and desaturation via color correction.
Asset tracking in 3ds Max re-paths missing textures to ensure proper rendering. Refresh, set a new path, and confirm to update the texture location before final rendering.
Explore how the uvw map modifier fixes texture distortion on 3ds Max objects by switching from planar to box mapping, adjusting tiling, and rotating textures for consistent brick patterns.
Explore the chaos cosmos browser for ready-made materials and 3d models for corona or v-ray renderers. Download, drag onto surfaces, apply uvw maps and tone mapping for a final render.
Apply enmesh patterns to bed throw and walls in 3ds Max with Corona; import patterns from the Cosmos browser, adjust tiling, and preview with a test render.
Explore top sources for free and paid high-quality 3d models, compare pricing between 3dsky and Turbosquid, and learn where brands offer free downloads for 3ds Max rendering.
Do you want to create your own photorealistic renderings?
This Corona in 3ds Max course will teach you to create beautiful photorealistic renderings to visually engage your clients. From camera position and lighting, to adding materials, merging objects and creating stunning imagery.
Enroll now and get instant access to:
3 hours of easy-to-watch video lessons
Downloadable project files to follow along with
Instructor support if you have questions
Lifetime access to course updates
What will you learn in this Corona in 3ds Max course?
3ds Max is the industry standard modeling and rendering software for visualizations. Corona is a plugin that adds the ability to easily create photorealistic images to 3ds Max. This course focuses on photorealistic 3d renderings. This course IS NOT for modeling in 3ds Max.
This course will teach you how to use Corona in 3ds Max to design realistic 3D interiors. This includes:
Learn the basics of 3ds Max, including the interface, tools, selection and transform tools, and how to save projects
Learn how to set up a project, assign Corona, and adjust your render settings
Learn how to add cameras, compose a shot, and adjust your settings
Learn how to use CoronaSun to set up the natural lighting to your scene
Learn how to use CoronaLights, Coronaies, and LightMix to set up the artificial lighting to your scene
Learn how to apply a scene's materials such as glass, metal, wood, fabrics, and more
Once you learn the skills in this course, you can then move on to exteriors and other types of renderings. But this course is focused on teaching you lighting, cameras, and materials for interior spaces.
Who is your instructor?
Margarita Nikita is the co-founder of High Q Renders, an award-winning creative company with renderings for international hotel brands such as Marriot, Ritz Carlton and Hyatt. Her clientele includes celebrity interior designers Kari Whitman & Fox Nahem, with clients like President Obama, Jessica Alba, Melanie Griffith and Robert Downey Jr. - just to name a few.
Margarita has a passion for teaching beginners like you, and is excited to help you on your journey. From workflow tips to landing your first job, she'll help you get started.
Enroll now to learn Corona in 3ds Max