
In this lecture, we'll create a studio environment for rendering products in 3ds Max using Chaos Corona. We'll cover importing a 3D model from Chaos Cosmos, setting up a camera, lighting the scene with an HDRI, adjusting the background color, adding shadows, and applying materials. Learn to create a professional product shot for your portfolio or clients.
Introduction to 3ds Max Tutorial: https://youtu.be/zguZC4Fz7W0
In this lecture, we'll walk through modeling a building in 3ds Max using floor plans. Learn how to create walls, floors, and ceilings, as well as import and position doors and windows from Chaos Cosmos. Discover tips for using snaps, smart extrude, and pivot adjustments to streamline your modeling process.
In this lecture, learn how to import ceiling lamps from Chaos Cosmos and position them within a building in 3ds Max. Discover how to create openings in the ceiling for the lights and explore two different methods for adding edge loops: using connections and swift loops.
In this lecture, learn how to add and position cameras within a building in 3ds Max. Explore two methods for creating cameras and understand how to use camera clipping to see through walls. Discover how to adjust the field of view and camera height to achieve a more realistic and natural perspective.
In this lecture, learn how to add and adjust Corona sun and sky lighting in 3ds Max to create realistic illumination for your scene. Discover how to delete unwanted lights, lock the camera view while rendering, and modify colors for improved visualization. Explore how to manipulate the sun's position to create desired lighting effects and color temperature changes.
In this lecture, learn how to apply Cosmos materials to walls, floor, and ceiling in 3ds Max. Explore the importance of real-world mapping, and how to properly adjust mapping settings using the UVW Map modifier. Discover how to copy and paste modifiers to other objects, and how to set up quick access buttons for frequently used modifiers.
In this lecture, learn how to adjust sunlight and tone mapping in 3ds Max to create more realistic lighting in your scene. Understand the importance of starting with environment lighting before adding artificial lights. Discover how to use the frame buffer to store and compare different renders, as well as how to save your progress as a JPEG.
In this lecture, learn how to populate and arrange the kitchen with Cosmos assets in 3ds Max. Discover how to edit and customize the assets to fit your scene, and how to use the Isolate feature to focus on specific objects. Understand the importance of preserving UVs when modifying objects to prevent texture distortion.
In this lecture, learn how to edit and customize kitchen units in 3ds Max. Discover how to use Editable Poly to modify Cosmos assets, preserve UVs for accurate texture mapping, and use shortcut keys for quick selections. Follow along as we edit and arranges the kitchen units to fit the scene.
Learn how to further customize and arrange kitchen units in 3ds Max using Editable Poly. In this lecture, follow along as we edit the right-side kitchen unit, import and scale an oven, and make adjustments to cabinet doors and handles. Discover how to clone parts of a mesh, adjust pivot points, and attach new pieces to create a cohesive and realistic kitchen scene.
In this tutorial, learn how to import and arrange a kitchen island in 3ds Max, along with updating its materials to match existing cabinets. Follow along as the tutorial demonstrates how to use the Material Editor, slate mode, and multi-sub materials to properly apply materials to the island, ensuring consistency across the entire kitchen design.
In this tutorial, learn how to clean up the kitchen island mesh in 3ds Max, delete unnecessary elements, and add a cooking hub to complete the kitchen design. Follow along as the tutorial demonstrates how to adjust UVW mapping and use an interactive render to check the progress of the project.
In this tutorial, learn how to add exterior elements like grass, bushes, and trees to your 3D scene in 3ds Max using Cosmos. Follow along to create realistic exteriors, including a garden, a back wall, and a tree line to enhance the overall appearance of your project.
In this tutorial, learn how to add furniture and props to your 3D scene in 3ds Max using Cosmos. Watch as we add stools, tiles, a shelf, and a light to enhance the realism and detail of your project.
In this tutorial, learn how to use Cosmos to add life to your 3D scenes in 3ds Max by importing and positioning various assets like furniture, tableware, and accessories. Discover how to use the placement tool and other helpful tips to create a realistic and detailed scene.
If you have specific models you need, a great way to find them is by using online model libraries such as Evermotion, TurboSquid, or Poly Haven. Years ago, we had to model everything from scratch, but finding models online can save you a lot of time. However, keep in mind that modeling is still a valuable skill that's needed in the industry. That's why I have a separate course dedicated entirely to 3D modeling which you can find on my profile.
Learn how to add both interior (artificial) and exterior (natural) lighting using Corona Lights and IES files in 3ds Max. This tutorial walks you through creating Corona lights, positioning them, using IES files for accurate lighting distribution, and adjusting the lighting with LightMix.
Learn how to add additional lighting elements, such as shelf lights, bulbs for spotlights, and oven lights, to your 3D scene in 3ds Max using Corona Lights. This tutorial explains how to create and position the lights, as well as how to adjust their properties and appearance for a more realistic and visually appealing result.
In this tutorial, you will learn how to perform a sanity check in 3ds Max before moving on to adding cameras and renders. This includes adjusting materials, realigning UVW maps, ensuring objects are properly aligned, and randomizing textures on instanced objects to create a more realistic scene.
In this tutorial, you will learn how to set up multiple camera angles in 3ds Max, apply tone mapping, and adjust depth of field to create realistic renders. You will also learn how to enable bloom and glare for added realism, and render each scene at a high resolution.
In this tutorial, I'll show you how to use multiple HDRIs in Chaos Corona Renderer to create stunning lighting effects for your 3D renders. By loading multiple HDRIs and using them as instances, you can achieve a range of lighting scenarios and render multiple versions of your scene without having to render each one separately. Follow along as I demonstrate how to load and use multiple HDRIs in Chaos Corona Renderer.
While Cosmos provides us with some great HDRIs, we can also use HDRIs from other libraries, or even create our own. I gave a lecture at Autodesk University on how I created an HDRi for an kia advert. If you're looking for another source for HDRIs, I recommend Poly Haven, which has tons of great high dynamic range images that cover a wide range of environments. It's worth exploring this library and trying some of these out to enhance your 3D renders with stunning lighting effects.
Autodesk University Lecture: https://www.autodesk.com/autodesk-university/de/class/Using-3ds-Max-Photography-Hit-Deadlines-Advertising-Campaigns-2020
Poly Haven: https://polyhaven.com/hdris
Join a supportive community helping 3D Artists, Architects & Interior Designers master 3d visualization, attract better clients & future-proof their skills: https://bit.ly/3d-artists-community
Unlock the secrets to creating breathtaking 3D architectural visualizations with this comprehensive Chaos Corona and 3ds Max course, and give yourself the competitive edge you need to succeed. Are you a 3D design enthusiast, an architect, or a CGI artist looking to create stunning, photorealistic renders that will captivate your audience? Look no further! This course is your ultimate guide to mastering the art of 3D visualization using Chaos Corona and 3ds Max, taught by an industry expert.
Your instructor, Jake, is a 3D artist with years of experience working with big brands, designing super yachts, and jets, as well as working for Chaos, the creators of Chaos Corona. Though this course is not affiliated with Chaos, you can rest assured that you'll be in the capable hands of one of the top 10% most engaging instructors on Udemy. Jake has successfully taught over 25,000 students, delivered talks at Autodesk University, 3D Artist Magazine, and V-Ray seminars, and has worked with numerous companies and universities worldwide.
In this course, you will:
Master the powerful features of Chaos Corona and 3ds Max
Create stunning, photorealistic architectural visualizations
Learn essential techniques in lighting, materials, modeling, and rendering
Develop a strong foundation to kick-start your career in 3D visualization
This comprehensive course is perfect for both beginners looking to explore the world of 3D visualization and experienced artists seeking to refine their skills. Offering practical, hands-on lessons, this course is designed to help you achieve your goals and elevate your skills.
So, why wait? Invest in your future success! Enroll in this all-encompassing Chaos Corona and 3ds Max course today, and take the first step toward transforming your passion into a thriving career. Don't miss this opportunity to learn from an industry expert and unlock your full potential in 3D visualization!