
Learn to create a space pinball game in Construct 2 without coding, playable on keyboard, mouse, and touch devices.
Install construct 2 on Windows from the free download, then publish web games in browsers. Learn setup on Windows or Mac via VM fusion and start the space pinball project.
Launch a construct 2 project and create space pinball title screen, load the title background from resources, set origin to top left, size 640 by 960, and preview in Chrome.
Set up the instruction screen in Construct 2 by linking the title screen to the instruction layout and enabling spacebar, keyboard input, and touch input.
Set up sound with a title sheet, import wave sound effects, convert to ogg and ac for browser compatibility, and reference them in actions for spacebar or tap.
Learn to implement mobile touch controls in Construct 2 by creating invisible left and right control zones on a mobile layer and a hidden game over overlay.
Set up the pinball sprite, apply physics, and define a collision polygon. Build a heads up display showing score and balls left, plus invisible walls and a plunger control.
Build walls around the playfield using a collision polygon with multiple points to shape curves, enable physics, set walls as immovable, and test ball interaction and spawn position.
Add barriers on the stage, align collision boxes with artwork, and apply immovable physics. Clone barriers for multiple placements, adjust angles and z order, and test the pinball layout.
Create and position left and right flippers in Construct 2, defining the pivot and edge image points, configuring their collision polygons and physics properties, and testing ball interaction.
Attach physics to the right flippers and set their properties, then create roll over bumpers with animations that award 50 points, plus a 500-point bonus when hit.
Add bumpers to your pinball game in Construct 2, animate bumper frames at speed 10 with ping-pong playback, and build a spinner using image points for the ball to interact.
Create a space pinball game by organizing events into groups, adding a dynamic barrier, configuring physics properties, and tracking score and balls left with global variables.
Initiate the space pinball on startup by setting score and balls left, attaching flippers with physics joints, and activating flipper controls for a stable layout.
Set up actions, create the ball and table in Construct 2, apply z-order, and implement keyboard and touch controls with physics impulses at image point 2 for flippers and plunger.
Set up the plunger to shoot the ball when overlapping the ball start, triggered by the down arrow or plunger touch, then apply a physics impulse and play a sound.
Explains losing a pinball by detecting invisible bottom wall collision, destroying the ball, updating balls left, showing the game over screen, and returning to the title after a delay.
Implement physics-based bumpers and collision scoring in a space pinball game built with Construct 2, and enhance play with sounds, angular velocity, and animations.
Export your space pinball project to an html5 web site or native devices (paid version), then upload the folder to your web space and test on multiple devices.
Have you ever wanted to build a game, but didn't know how to get started making it? Would you like to make computer and mobile games, but don't want to learn a programming language? Well, you've come to the right place!
In this video course you'll learn how to:
Here's what you'll get: