
Anya demonstrates turning a basic 3D block into a readable concept for a 3D artist, using lighting tests, color experiments, and quick iterations with 3ds Max, Photoshop, and Unreal.
Alya teaches environment artists to build a readable woodland house concept for 3D workflows, emphasizing composition, color, and lighting from reference to blockouts.
Block out concepts by rapidly iterating 3D shapes in 3ds Max and Unreal, test lighting and composition, then use Photoshop sketches to refine structure before finalizing.
Experiment with blockout iterations to refine a grand area, adding scaffolding, trees, balconies, and wooden beams, then set up dynamic lighting in Unreal to explore warm evening shadows.
Practice blockout sketching to explore architectural details and composition in Unreal, focusing on windows, doors, beams, negative and positive space, and planning lighting for a readable final paint over.
Detailing and color in concept art creation using 3ds Max, Unreal, and Photoshop. Block out the scene, experiment with color materials, lighting, and cohesive palettes for a final painting.
Paint a stylized concept scene in Photoshop by refining a block out with selection masks, applying lighting, shading, and color variations across roof tiles, trees, and background.
Learn concept art painting techniques for creating mood and depth with color dynamics, backlighting, reflections, and silhouettes, while refining foliage, stairs, water, and architectural details.
Paint concept art by shaping silhouettes of boats and water, refine shading with highlights, add rocks, and explore color variation and ambient occlusion in Photoshop.
Create a quick concept using 3ds max, Photoshop, and Unreal by building a 3D blockout, applying material swatches, foliage, water, and lighting.
Instructor Info
Anya Elvidge is a 3D Environment and Concept Artist who had experience working in Creative Assembly on the Total War: Warhammer franchise. She had always enjoyed art as a child, but when she discovered that she could study to become a digital artist on video games, she attended a university to study Game Art. That was 5 years ago and she had never looked back. Red Dead Redemption is her favorite game and had many wonderful memories playing it with friends, and it was part of what inspired her to join the game industry. Advice she gives to artists just starting out is to work hard and make stuff in your spare time! As often as you can. Learn off your own back, and don't expect to be spoon-fed information by anyone out there. The more you work on your own personal projects, the sooner you will find your own style and niche, and you will become unique in what you can offer.
Course Info
In this course, Anya will show you how to create a piece of concept art for 3D artists to model. From the basic 3D blockout in 3ds Max, testing, adding further details and color experiments in Unreal game engine. Finally she will paint up a concept and shows you how to make it as readable and useful for 3D artists as possible. As you follow her series, you will learn about color composition and lighting techniques. You will learn the best ways to create quick and interesting concept iterations. By the end, you will have a completed professional concept art to add to your portfolio.