Computer and Video Game Theory for Independent Developers
4.2 (8 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
33 students enrolled

Computer and Video Game Theory for Independent Developers

Also known as, "So you want to make computer games"
4.2 (8 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
33 students enrolled
Created by Neil King
Last updated 6/2020
Current price: $16.99 Original price: $24.99 Discount: 32% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 1.5 hours on-demand video
  • 3 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Assignments
  • Certificate of Completion
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What you'll learn
  • A clearer idea of the direction you need to go in order to make a game.
  • Important things to research when designing your games.
  • Some of the pitfalls to avoid when making a game.
  • An idea of the mindset you need to make your game work the way you want it to.
Course content
Expand all 55 lectures 01:29:37
+ Ideas
2 lectures 02:41
Keep an 'Ideas' log

Just to get you into the swing of the course, answer the following question about the video you just watched.

Time for quiz: 1 minute

Ideas Quiz
1 question
+ Game Concepts
4 lectures 04:38
Game Concepts - Remakes
Game Concepts - Existing Genres
Game Concepts - New Game Types

The three main categories of game are:

Remake - a game which is a clone or copy of an original game, or an updated version of an original game.

New game in an existing genre - a game which wasn't the first of it's kind but might contain original elements.

A new concept - a game which was ground breaking and hadn't been done before.

Time for quiz: 2 minutes

Game Concepts Quiz
3 questions
Create a personal list of games and decide which categories they fall into.
Games and their categories
2 questions
+ Big Questions
5 lectures 04:02
Big Questions
Big Questions - Who...?
Big Questions - What...?
Big Questions - Why...?
Big Questions - How...?

Who...? What...? Why...? How...? Those are some big questions to ask while planning your game! Answer the following to make sure you understand how important they are before continuing.

Time for quiz: 4 minutes

Big Questions Quiz
4 questions
+ Psychology
8 lectures 08:23
Psychology - The Aim
Psychology - If You Build It...
Psychology - Another Golden Goose
Psychology - Where Will It All End?
Psychology - Your Mission, Should You Choose To Accept It...
Psychology - The First Few Minutes
Psychology - The Human Element
Psychology is a huge subject and you can spend years studying it alone, but it is certainly worth looking at some of the basics to do with human behaviour in order to make your game more playable and more addictive.
Psychology in Gaming
2 questions
+ Thinking Differently
6 lectures 07:34
Think Differently
Think Differently - Think of a Dishwasher
Think Differently - Computing Power
Think Differently - Pick a Card
Think Differently - Pick a Card, Computer

With artificial intelligence making leaps and bounds, computers are getting more and more capable of predicting what humans want or simulating how they would complete tasks. You probably won't have access to good AI yet (although with a little research you can start to build your own simple neural networks) so you will need to make your games work the best way for a computer, rather than a human.

Time for quiz: 4 minutes

Think Differently Quiz
4 questions
+ Interactive Devices
14 lectures 19:44
Interactive Devices
Interactive Devices - Need Input
Interactive Devices - Ghost in the Machine
Interactive Devices - Masks
Interactive Devices - Ghosts and Masks Fix

Answer the following multiple choice questions to check you understand about input devices and keyboards so far.

Time for quiz: 3 minutes

Input Quiz
3 questions
Interactive Devices - Touchy Touchy
Interactive Devices - Resistive Touchscreens
Interactive Devices - Capacitive Touchscreens
Interactive Devices - Optical Touchscreens
Interactive Devices - Touchscreen Conclusion

Test what you have learned about touchscreens in the last few videos.

Time for quiz: 3 minutes

Touchscreens Quiz
3 questions
Interactive Devices - The Motion Notion
Interactive Devices - Virtual Reality
Interactive Devices - Camera Based Motion

Test your knowledge of VR and motion control to ensure you have understood the last few videos.

Time for quiz: 3 minutes

Motion Control Quiz
3 questions
+ The Formula
4 lectures 08:57
The Formula
The Formula - Example 1, Travelling to the 3rd Dimension
The Formula - Example 2, When Worlds Collide
The Formula - Conclusion
Maths is a subject many people struggle with, so don't worry if you are one of them. You are certainly not alone. Hopefully if you start using Maths while creating games you will discover how useful knowing some basic formulas are, and get a sense of achievement when your calculations work.
Simple Maths Assignment
3 questions
+ Make Your Own: Fruit Slice Game
6 lectures 17:30
Fruit Slice - The Game Concept
Fruit Slice - Hidden Rules
Fruit Slice - Flying Gravity Fruit
Fruit Slice - Slicing With a Finger
Fruit Slice - Slicing the Fruit
Fruit Slice - What Next?
+ Got Game?
3 lectures 11:24
Got Game? - You're Not Finished
Got Game? - Test, Test and Test Some More
Got Game? - The 'X' Factor

A few quick questions on finishing, testing and what can make a game take off.

The Final Stages Quiz
4 questions
  • A passion for computer games and a desire to make your own.
  • No previous game making skills are required.

During this course you will learn all about the skills and mindset needed to develop computer games as an independent or hobbiest game maker. We will cover such topics as:

  • Coming up with a good idea for your game

  • Some BIG questions to ask yourself to ensure your game will work how you want it to work

  • Learn a little about the psychology of your gamers so they keep playing

  • Thinking differently so your games run efficiently

  • The hardware your games will run on, taking advantage of their features and avoiding their limitations

  • A little about the importance of maths with examples showing why

  • Everything you need to make your own "Fruit Slice" game, including the pseudo code, mechanics and maths.

  • Finishing and testing your games

Hopefully you will come away full of ideas and with the ability to plan your games better, whether you are a beginner or already working in the industry.

Who this course is for:
  • Anyone interested in learning to create video games, from beginners to those already in the business.