
Explore computer graphics fundamentals across eight chapters, covering display and input devices, output primitives and line and circle drawing algorithms, plus 2d and 3d transformations, windowing and clipping.
Explore the diverse applications of computer graphics across gaming, augmented reality, sports, animation, healthcare, virtual reality, 3d printing, entertainment, fashion design, and app design.
Explore the scope of computer graphics, its applications from CAD and manufacturing to entertainment and education, and examine soft and hard copy display systems, color monitors, and plotters.
Learn to output primitives by modeling points (pixels), lines, and circles with algorithms like the digital differential analyzer and midpoint circle method, plus area filling and polygon scanline techniques.
Explore 2d transformations by applying translation, rotation, and scaling to 2d objects, using homogeneous and composite transformations with matrices to achieve translation, rotation, scaling, reflection, and shear.
Explore windowing and clipping in computer graphics, set up a window and viewport with min and max values, map coordinates to device, and apply point, line, polygon, and text clipping.
Explore interactive input methods in computer graphics, including keyboards, mice, touch panels, stylus, and graphic tablet, and learn techniques like basic positioning, constraints, and dragging.
Explore three dimensional graphics using x, y, z axes and projection, including perspective and parallel projection. View objects from top, front, and side, and build them with polygon meshes.
Explore hidden surface removal in computer graphics, comparing object-space and image-space methods, including back-face detection, depth buffers, and scanline techniques to optimize rendering by removing hidden surfaces.
Explore additive and subtractive color models with red, green, blue on screens; cyan, magenta, yellow for hardcopy. Master hue, saturation, value, and how white and black arise.
Analyze the 2019 computer graphics question paper to reveal an eight-question pattern across chapters 1–7, with emphasis on chapters 1–3 and key topics like drawing algorithms, transformations, and windowing.
Focus on essential computer graphics concepts for the exam by reviewing output primitives, line and circle drawing, transformations, windowing and clipping, interactive inputs, and three-dimensional projection concepts.
This course is designed to meet the requirement of a Diploma / UG / PG Computer Science / Application Students.
This course helps in Bulding the Foundation of Graphical Aspects.
Course Learning Outcome:
The Application Areas & Need of various Display Devices to generate Softcopy & Hardcopy Output.
Picture Construction Techniques and Programming Solution for Picture Generation.
Types of Display - 2D, 3 Dimensions, Projection Ideas.
Application of Windowing, Clipping techniques.
Use of Colour Models, Shading Ideas.
After the completion of the Course, the Candidate can enroll for Advanced Graphics to Learn the concepts in detail.
A Computer Graphics course introduces students to the fundamental principles and techniques used in creating and manipulating digital images and animations. Topics include 2D and 3D graphics, rendering algorithms, rasterization, shading, and graphics hardware.
In this course special Preference is given to Computer Algorithms.
Students learn to design and implement graphics applications, gaining proficiency in graphics programming languages and software tools such as OpenGL. The course explores real-world applications in gaming, computer-aided design, virtual reality, and more. Through hands-on projects and assignments, students develop practical skills in creating visually appealing and interactive graphics. This course equips students with the knowledge and skills essential for a career in computer graphics and related fields.