Computer Architecture and Computer Organization Masterclass
What you'll learn
- Formulate A+ grade answers for your Computer Architecture and Organization exams
- Analyse computer systems critically and select the best system for a specific need
- Write assembly language code with the deeper understanding on Fetch - Decode - Execute cyle
- Learn all topics under Computer Organization and Architecture subject in a single course, with simple to understand examples and simulations
- No prior requirement for taking the course. Everything is explained from the very basic level to advance level
Are you following a degree, diploma, or any other academic course in 2023, which includes Computer Architecture or Computer Organization related modules, and want to learn theoretical concepts and practicals related to the subject in the simplest form possible?
Are you looking to make your own short note for your studies and prepare for an upcoming assessment or an exam?
But when you search online, the problem is that almost all Computer Architecture and Computer Organization courses are outdated, created years ago, and do not contain updated information.
Why should you consider enrolling in this Computer Architecture & Computer Organization Masterclass?
The course instructor is a lecturer who has teaching Computer Organization and Computer Architecture subjects for 3+ years.
This course is designed with the latest Computer Organization and Computer Architecture lessons, examples, and activities.
This course covers everything you need to master the subject without enrolling in other parts/courses related to the topic.
This course includes lecture notes/slides as downloadable materials.
You will already be part of the 40,000+ student community in one of my courses.
I invite you to check the free provided videos and course outline. Then, if you are happy, enrol with this latest and best Computer Organization and Architecture course.
All-in-one Complete Computer Organization and Architecture Course Outline
Chapter 01: Introduction
1.1 Introduction to Computer Organization and Architecture
1.2 Computer Level Hierarchy
Chapter 02: Fetch - Decode - Execute Cycle
2.1 Fetch Decode Execute Cycle Explained Part 1
2.2 Fetch Decode Execute Cycle Explained Part 2
Chapter 03: Assembly Language Programming with the Little Man Computer
3.1 What is the Little Man Computer
3.2 Programming the Little Man Computer
3.3 Fetch Decode Execute Cycle Explained using the Little Man Computer
3.4 Writing Assembly Language Code
Chapter 04: Instruction Set Architecture (ISA)
4.1 Introduction to ISA
4.2 CISC and RISC
4.4 Number of Addressing
4.5 Addressing Modes
Chapter 05: CPU Benchmarking
5.1 Introduction to CPU Benchmarking
5.2 Calculating CPU Time
5.3 Understanding CPU Clock
5.4 Calculating CPU Time
5.5 Exercise - Solving CPU Time Calculations
5.6 Exercise - Solving CPI Calculations
Chapter 06: CPU Organization and Structure
6.1 Introduction to CPU Structure
6.2 Registers in CPU
6.3 Understanding CPU Interruptions
6.4 Techniques to Improve CPU Performance
Chapter 07: CPU Pipelining
7.1 What is CPU Pipelining
7.2 Resource Hazards
7.3 Data Hazards
7.4 Control Hazards and Branch Prediction
7.5 Branch Prediction Strategies
7.6 Practical Example for Pipelining - Intel 80486
7.7 CPU Overclocking
Chapter 08: Input-Output Organization
8.1 Introduction to I/O
8.2 I/O Mapping
8.3 Asynchronous Data Transfer
8.4 Modes of Data Transfer
Chapter 09: Memory Organization
9.1 Introduction to Memory Hierarchy
9.2 Deep dive into Computer Memory Hierarchy
9.3 The Principal of Locality
9.4 Memory HIT rate and MISS rate
9.5 Cache Performance and Optimization
9.6 Exercise - Calculating Miss Rate
9.7 Memory Technology
9.8 DRAM Technology
9.9 How a DRAM Works
9.10 DRAM Read Cycle Deeply Explained Step by Step
9.11 SDRAM and DDR SDRAM Explained
Chapter 10: Hierarchical Bus Organization
10.1 Introduction to Hierarchical Bus Structures
10.2 Single and Multiple Bus Implementations and Examples
10.3 Bus Types, Timing, and Additional Details
Chapter 11: Conclusion
Who this course is for:
- Students who are doing a bachelors degree in Computer Science or Information Technology related field
- Research students who are interested in Computer Organization and Architecture
- Lecturers and Teachers who are teaching Computer Hardware or Computer Organization and Architecture subjects
- Anyone who is curious to know how a computer system works in much more deeper level
Yasas is a Doctoral Student (Ph.D.) in Augmented Reality Game Design at the University of Canterbury, New Zealand, and currently working as a Lecturer teaching Computer Science subjects to over 5000 university students over 5 years time. During his leisure time, Yasas contributes to Open Source Projects, Tech Article Writing, Mentoring, and Course Content Creation.