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30-Day Money-Back Guarantee
Design 3D & Animation Blender

The Complete 3D Artist: Learn 3D Art by Creating 3 Scenes

Learn 3D Modeling, Sculpting, Lighting, Texturing, Rendering & Compositing using Blender in One Complete Course
Rating: 4.5 out of 54.5 (206 ratings)
30,508 students
Created by Stephen Woods
Last updated 5/2019
English
30-Day Money-Back Guarantee

What you'll learn

  • The skills to model high quality 3D models
  • Learn the fundamentals of digital sculpting in Blender
  • Add shaders and textures to your 3D models
  • Learn the fundamentals of Texture Painting in Blender
  • Add realistic and optimised lighting to your 3D scenes
  • Render and post-produce your final images in an artistic way

Requirements

  • No prior knowledge is required, but a desire to learn 3D art would be great!
  • Students should have a Mac or PC, Laptop or Desktop capable of running Blender 2.78 or higher

Description

*****FUTURE UPDATES PLANNED TO INCORPORATE NEW BLENDER 2.8 INTERFACE, TOOLS AND FEATURES*****


This course has been created specifically to teach you the fundamentals of 3D art. It isn't a bundle of videos describing every single tool bar and slider, that's what Google is for. It's a project based course designed to teach you all the basics you need to know to create 3D art in practically any 3D software. We'll start with a little bit of theory, then dive into looking at 3D software, we'll install and explore our software and set it up to make learning as easy as possible.

For this particular course we will be using Blender. This powerful software package is open source and FREE!! This means that there is no additional cost for dong this course, everything you need is included in Blender.

Blender comes complete will the following tools:

  • Full 3D modeling suite, including digital scultping and texture painting

  • Node Based material editor

  • Cycles Render Engine, super fast and capable of stunning results

  • A built-in Node based compositor for stills or video

  • Video editing suite

  • Game engine

The skills you learn in this course will easily transfer to most other software packages. I am not going to teach you how to model specifically in Blender, the techniques to learn here are universal. So whether you become a game artist in 3ds Max, an environment artist in Maya, a texture artist in Substance Designer or a compositor in Nuke, you will have the fundamental skills to kick start your mastery of any other software!!

This isn't just a video training course either. I want this journey into 3D art to be meaningful for all my students. Students will be encouraged to create and share their own work throughout the course, either on our Facebook Group  or directly to me via email (complete3dartist@gmail.com) or Twitter (@darkokubra). You will receive feedback, hints and tips either publicly or privately and any feedback you give the course will be carefully considered and any great suggestions will be implemented into the course.

The course consists 3 full projects:

  • A still life scene, to get you comfortable will modeling, texturing, lighting, rendering and compositing. Step by step you'll cover all the basic tools and workflows, slowly and in detail, to ensure you retain all the knowledge and skills to use these tools in your own projects.

  • A guitar, modeled to scale using plans, this will push your modeling skills up a level or two and introduce you to texture painting directly onto a 3D model using Blender.

  • An interior scene, this is where you can learn some sculpting techniques, experiment with composition and practice your modeling, shading and lighting skills.

As the student base for this course grows, the course will grow too. Every student has lifetime access to this course and that includes feedback from me whenever you need it. But I will also create additional projects to teach the ever evolving techniques used by professional 3D artists. And wth the future release of Blender 2.8, look for additional videos on Blender's new tools, features and interface shortly after it's official release.

This course is intended to be the most comprehensive, artistically driven course for 3D art on Udemy.  Don't believe me, listen to what my students have said about the course:

***** Don't hesitate taking this class. This is truly a class and not a tutorial. *****

***** Thorough explanations and examples with the encouragement to experiment and practice on your own. *****

***** The course is engaging challenging and the explanations and work flow are fantastic. *****

***** I love this course, it is so complete and easy to follow *****

***** This course is a gold-mine of information *****

***** I recommend it to everyone who wants to master Blender *****


So why not join me and I'll teach you everything you need to know to be a great 3D artist!

Who this course is for:

  • Beginers who want to gain an extensive knowledge of 3D art
  • Artists who want to transition into creating 3D art
  • Game developers who want to learn how to create their own 3D assets
  • Hobbyists who want a fun past-time that may lead them into a career in the creative arts
  • Concept artists who want to create 3D models of their designs
  • Interior or Product designers who want to create realistic images of their prototypes

Course content

14 sections • 337 lectures • 49h 59m total length

  • Preview03:51
  • Preview06:13
  • Preview02:18
  • The Basic Principles of 3D
    09:51
  • An Overview of 3D Software
    04:21

  • Introduction
    02:22
  • Preview02:58
  • Preview02:51
  • Interface: Workspaces
    03:24
  • Interface: Customising Our User Preferences
    03:24
  • Interface: Navigating in 3D Space
    02:56
  • Interface: The 3D Cursor
    02:53
  • Interface: Adding, Selecting and Deleting Objects
    01:38
  • Interface: Translating, Rotating and Scaling Objects
    04:05
  • Interface: The Information Panel
    02:26
  • Interface: The Outliner
    03:43
  • Interface: The 3D View
    06:23
  • Interface: The Properties Panel
    08:34
  • Basics: Object vs Edit Mode
    Preview05:50
  • Preview09:42
  • Basics: Inset Faces
    06:12
  • Basics: Edge Loops, Edge Rings and Loop Cut & Slide
    13:25
  • Basics: Bevel
    12:38
  • Basics: Deleting, Dissolving & Merging Sub-Objects
    10:51
  • Basics: Fill Holes and Bridge Gaps
    11:37
  • Basics: Cutting Tools
    11:00
  • Preview10:26
  • Modifiers: The Boolean Modifier
    03:57
  • Modifiers: Booleans - Union
    03:32
  • Modifiers: Booleans - Difference
    04:12
  • Modifiers: Booleans - Intersect
    03:32
  • Proportional Editing
    09:54
  • Modifiers: Mirror
    13:49
  • Modifiers: Subdivision Surface
    12:04
  • End of Section Quiz
    5 questions

  • Introduction to 3D Modeling
    02:09
  • Final Scene File
    00:03
  • Planning our Scene and Models
    01:47
  • Blocking Out Our Scene
    03:27
  • Modeling the Table
    05:06
  • Modeling the Chopping Board
    13:48
  • Modeling Oranges and Lemons
    20:08
  • Modeling An Apple
    16:58
  • Modeling a Pear
    14:17
  • Modeling a Peach
    18:14
  • Modeling a Wine Glass
    16:17
  • Modeling the Decanter
    14:03
  • Filling our Decanter and Glass
    14:34
  • Modeling Cheese 1/2
    13:55
  • Modeling Cheese 2/2
    09:53
  • Modeling A Swiss Cheese
    19:59
  • Modeling a Swiss Cheese (part 2)
    18:39
  • Tidying Up the Swiss Cheese Model
    10:20
  • Modeling the Cheese Knife Handle
    14:08
  • Modeling the Cheese Knife Blade
    15:19
  • Tidying Up The Knife Model
    15:42
  • Finishing Up Our Scene
    06:07
  • End of Section Quiz
    5 questions

  • Introduction to Lighting
    02:10
  • Lighting Section Notes
    00:34
  • Preparing For Lighting
    09:46
  • The Point Lamp
    06:56
  • The Spot Lamp
    06:12
  • The Area Lamp
    04:56
  • The Sun Lamp
    09:03
  • Lighting with Emmisive Surfaces
    10:22
  • Lighting With HDRI
    06:07
  • End of Section Quiz
    4 questions

  • Materials Masterclass Overview
    02:00
  • The Node Editor
    13:32
  • The Node Wrangler
    11:13
  • Input Nodes
    12:24
  • Shader Nodes
    11:19
  • Texture Nodes
    17:41
  • Color Nodes
    07:48
  • Vector Nodes
    07:44
  • Converter Nodes
    07:38
  • Add Shader and Mix Shader Nodes
    12:51
  • The MixRGB and Math Nodes
    15:07
  • Manipulating Texture Co-Ordinates
    17:34

  • Introduction
    02:01
  • UVs Explained
    15:09
  • Marking Seams & Unwrapping
    09:00
  • Smart UV Project & Stitching
    15:40
  • Lightmap Pack
    03:39
  • Follow Active Quads
    12:02
  • Projection Mapping
    15:48
  • Project From View
    08:18
  • Unwrapping, A Practical Example pt 1
    10:25
  • Unwrapping, A Practical Example pt 2
    14:09
  • Unwrapping, A Practical Example pt 3
    07:40
  • Unwrapping, A Practical Example pt 4
    14:57
  • Unwrapping, A Practical Example pt 5
    18:33
  • Unwrapping, A Practical Example pt 6
    14:32
  • Unwrapping, A Practical Example pt 7
    16:47
  • Unwrapping, A Practical Example pt 8: Packing UVs
    19:20
  • Unwrapping, A Practical Example pt 9: Duplicating The Windows
    15:34
  • Unwrapping, A Practical Example pt 10: Exporting UVs
    08:48
  • End of Section Quiz
    4 questions

  • Introduction
    02:11
  • Creating Your Own Material Library
    19:48
  • Workflow Overview
    14:19
  • Creating an Orange Skin Shader - pt 1
    18:27
  • Creating an Orange Skin Shader - pt 2
    19:49
  • Creating a Lemon Shader - pt 1
    15:25
  • Creating a Lemon Shader - pt 2
    19:35
  • Creating a Pear Shader - pt 1
    19:56
  • Creating a Pear Shader - pt 2
    19:50
  • Creating a Glass Shader
    15:06
  • Creating our Wine Shader
    11:09
  • Creating Our Table Material - UVing and References
    08:44
  • Creating Our Table Material - Diffuse
    17:28
  • Creating Our Table Material - Normal
    19:59
  • Creating Our Table Material - Roughness
    15:46
  • Creating Our Table Material - Final Tweaks
    17:36
  • Creating A Cheese Shader - Basic
    19:32
  • Creating A Cheese Shader - Swiss
    19:25
  • Creating A Cheese Shader - Node Group
    19:56
  • Creating A Cheddar Cheese Shader
    19:33
  • Creating Edam Cheese and Red Wax Shaders
    19:07
  • Creating a Blue Cheese Shader pt 1 - Re-Modelling
    18:50
  • Creating a Blue Cheese Shader pt 2 - Rind
    18:16
  • Creating a Blue Cheese Shader pt 3 - Diffuse Map
    17:11
  • Creating a Blue Cheese Shader pt 4 - Bump, Roughness Maps
    13:00
  • Creating the Brie Shader pt 1 - Remodelling
    07:30
  • Creating the Brie Shader pt 2 - Bump Map
    19:50
  • Creating the Brie Shader pt 3 - Colour Map
    17:17
  • Knife Blade Shader
    17:15
  • Quick Scene Tidy Up
    04:26
  • Bamboo Shader pt 1 - Greyscale
    14:53
  • Bamboo Shader pt 2 - Diffuse
    07:22
  • Bamboo Shader pt 3 - Fresnel & Normals
    12:09
  • Bamboo Shader pt 4 - Group Node
    15:59
  • Bamboo Shader pt 5 - Finishing Up
    14:07
  • Creating a Peach Skin Shader pt 1 - Diffuse
    19:48
  • Creating a Peach Skin Shader pt 2 - Bump and Fuzz
    19:52
  • Creating a Red Apple Shader
    19:06
  • Scene Tidy and Material Tweaks
    14:32
  • End of Section Quiz
    5 questions

  • Introduction
    02:53
  • First Render
    09:05
  • Blender Color Management
    11:08
  • Creating a Background
    17:37
  • Re-Scaling Our Scene
    07:30
  • Simple Lighting
    19:28
  • Examining our Second Render
    08:40
  • More Scene Tweaks
    18:42
  • Examining out Third Render
    04:32
  • Building a Background Room
    13:48
  • Shaders and Portal Lights
    18:46
  • Adding a Sun Lamp
    11:17
  • Adjusting The Sun
    06:55
  • Tweaking and Forth Render
    11:37
  • Final Material Tweaks
    11:00
  • Render Layers & Render Passes
    19:20
  • Fifth Render & Final Settings
    12:36
  • Examining our Final Renders
    05:20
  • Basic Compositing
    Preview14:26
  • Advanced Composting pt 1: Combining Passes 1
    08:54
  • Advanced Composting pt 2: Combining Passes 2
    06:56
  • Advanced Composting pt 3: Combining Passes 3
    08:25
  • Advanced Composting pt 4: Ambient Occlusion
    07:47
  • Additional Post Production: Removing Fireflies
    15:00
  • Additional Post Production: Defocus/Depth of Field
    19:52
  • Additional Post Production: Color Correction
    19:21
  • Additional Post Production: Final Tips
    19:26
  • Saving Your Final Render & Conclussion
    09:38
  • End of Section Quiz
    4 questions

  • Introduction To Advanced Modelling
    02:22
  • Advanced Modeling Hotkeys .pdf
    03:02
  • Enabling Additional Poly Modelling Tools
    03:43
  • Setting Up Image Planes
    03:50
  • Working With Bezier Curves
    02:37
  • Creating the Body with Bezier Curves
    03:31
  • Converting Bezier Curves to Polygons
    03:13
  • Keeping Quads and Good Edgeflow
    04:46
  • Creating Proper Background Images
    02:00
  • Creating the Headstock Shape
    02:48
  • Converting Headstock to Polygons
    04:36
  • Finishing The Headstock & Creating The Neck
    04:23
  • Creating the Pocket Block
    06:34
  • Attaching the Headstock to the Neck
    05:05
  • Adding the Fingerboard
    05:49
  • Edge Loops & Smoothing
    05:45
  • Creating the Nut
    05:31
  • Creating Volume Knobs
    08:08
  • Scene Tidy Up
    03:58
  • Jack Plate
    10:42
  • Jack Nut
    08:47
  • Jack Screws
    09:02
  • Strap Button
    04:32
  • Humbuckers pt 1: Coils
    06:24
  • Humbuckers pt 2: Surround
    04:15
  • Humbuckers pt 3: Coil Details and Slugs
    09:25
  • Humbuckers pt 4: Pickup Screws and Tape
    08:16
  • Humbuckers pt 5: Tidy Up and Appending to Guitar Scene
    06:01
  • Bridge pt 1: Image Planes & Update
    03:14
  • Bridge pt 2: Basic Shape
    06:30
  • Bridge pt 3: Underside & Clean Up
    08:32
  • Bridge pt 4: Hardsurface Techniques
    07:57
  • Bridge pt 5: Saddles
    06:32
  • Bridge pt 6: Bolts
    02:45
  • Bridge pt 7: Washers & Duplicating
    07:38
  • Bridge pt 8: Base Screw
    04:46
  • Bridge pt 9: Nut & Smoothing the Base Screw
    07:11
  • Bridge pt 10: Screw Thread & Final Duplicating
    07:18
  • Bridge pt 11: Stopbar Bolts
    07:59
  • Bridge pt 12: Stopbar pt 1
    13:36
  • Bridge pt 13: Stopbar pt 2
    10:19
  • Bridge 14: Appending The Bridge to the Guitar Scene
    05:14
  • Frets pt 1: Isolating Curves
    04:15
  • Frets pt 2: Base Mesh
    06:20
  • Frets pt 3: Detailing the Mesh
    09:00
  • Scene Tidy Up 2
    03:55
  • Machine Heads pt 1
    06:46
  • Machine Heads pt 2
    05:02
  • Machine Heads pt 3
    03:47
  • Machine Heads pt 4
    06:09
  • Machine Heads pt 5
    04:47
  • Machine Heads pt 6
    10:42
  • Machine Head pt 7
    06:05
  • Machine Head pt 8
    07:06
  • Pickup Selector Switch pt 1
    06:53
  • Pickup Selector Switch pt 2
    05:42
  • Pickup Selector Switch pt 3
    05:40
  • Pickup Selector Switch pt 4
    07:08
  • Pickup Selector Switch pt 5
    03:08
  • Creating Guitar Strings
    09:31
  • Bolt on Neck Backplate
    02:29
  • Truss Rod Cover
    04:07
  • Truss Rod Cover Screws & Discussing Next Steps
    04:23
  • Removing Accidental Keyframes
    05:13
  • Breaking Links, Parenting and Applying Scale
    05:23
  • Batch Operations
    09:58
  • Tex Tools
    02:38
  • Using Tex Tools
    07:02
  • Setting Up Layers for Texture Atlas
    04:00
  • Creating a Texture Atlas pt 1 - Plastics
    07:16
  • Creating a Texture Atlas pt 2 - Metals
    04:45
  • Exporting UV Templates
    04:18

  • Setting up the Model and Exporting to Substance Painter
    07:22
  • Final Export to Substance Painter 2018.01
    09:53
  • Baking Mesh Maps in Substance Painter
    05:53
  • Adding Base Materials
    17:33
  • Finishing Base Textures and Adding Decals
    17:23
  • Adding Damage
    10:00
  • Adding Dirt
    16:03
  • Aging Metals
    12:11
  • Aging Plastics
    15:33
  • Finishing Touches
    04:03
  • Exporting The Textures
    04:57
  • Creating Our Shaders
    06:44
  • Acrylic Shader
    06:32
  • String Shaders
    10:48
  • Setting Up A Camera
    05:52
  • Setting Up A Test Render
    07:27
  • Creating The Final Render
    03:15

Instructor

Stephen Woods
3D Artist and Instructor
Stephen Woods
  • 4.5 Instructor Rating
  • 271 Reviews
  • 35,990 Students
  • 2 Courses

Hi, I'm Stephen. I've been a 3D artist for over 15 years. I have a diploma in Filmcraft and Animation from new College Lanarkshire (formerly Motherwell College) and a degree in Computer Animation from The University of the West of Scotland.

I have been a lifelong fan of cinema, video games and animation. I decided, in my mid 20's, to embark on a career in the creative arts. I was never really sure what field though. I thought about directing, writing, animating or even visual effects. But one the one area of study I always enjoyed the most was creating 3D art. I've dabbled with freelance work, but always wanted to teach.

3D art is everywhere! Cinema, television, visual effects, advertising, video games, product design, interior design, architectural visualization, 3D printing...the list goes on and on.

So why not begin your journey in 3D art right now? I can't wait to share with you the fundamentals of 3D art!

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