
Explore how game music follows function, crafting modular, non-repetitive pieces for open-ended play; learn universal tips and techniques to compose for games and align mood with visuals.
Define expectations and prep steps for game composers before starting a project. Ask for essential information to ease the job, and shift from film methods to game-centric, non-linear problem solving.
Learn how game music acts as psychology to enhance immersion, cue emotions, set mood and atmosphere, communicate character traits, and support pacing, without distracting during dialogue or action.
Start your game music by researching the game's theme, tone, and setting, gathering character details, and collaborating with the sound designer to plan orchestral or virtual orchestra in your DAW.
Explore how the orchestra operates, its typical instrument sections, how ranges and octave numbers like middle C, C4, and C5 affect game music in virtual and real orchestras.
Explore the string family, including first and second violins, violas, cellos, basses, and harps, and learn melody and harmony roles and instrument ranges for game music.
Explore brass instruments, their loud presence in the orchestra, the trumpets’ monophonic range (F#3 to C6), trombone sections, french horns, and the tuba’s harmonic role, with solo horn possibilities.
Explore the pitched percussion section of the orchestra, focusing on piano, celesta, tubular bells, glockenspiel, xylophone, and marimba, with notes on their ranges and timbral differences.
Explore rhythmic percussion in orchestras, including timpani, triangle, bass drum, snare drum, symbols, and gong, and learn how timpani tuning to the key shapes pitched rhythms.
Explore woodwinds in orchestral writing, from piccolos and flutes to saxophones and bassoons, and learn reed-based sound production, ranges, and key roles.
Explore choir types and ranges, including mixed, all-female, all-male, and boys choirs, with soprano, alto, tenor, and bass parts. Compare live recording advantages to plugins using Latin syllables and articulation.
Explore orchestral articulation techniques, including vibrato, tremolo, pizzicato, and spiccato, and learn how changing articulations in plugins shape emotional, scary, or high-energy game music.
Explore the diverse forms of orchestras, from chamber and symphony to quartets and synthesizer, guitar, or percussion ensembles, guided by a conductor and suited to game vibes.
Learn to set up a virtual orchestra in your DAW by adding ensemble sections, color-coding tracks, and routing them to a mixer, using Spitfire BBC Symphony Orchestra and free plugins.
Explore game-focused compositional guidelines, melody techniques like continuation of the line and contour, and rhythms, baselines, harmonies, and chords to shape the desired effect.
Craft melodies that follow chords and stay in the scale, establish the tonal center with long notes, and use contour, articulation, and form to reflect the game's mood.
Explore how basslines establish a foundation for game music by anchoring melodies to root notes, drones, and pedal notes, while guiding mood with strong or weak basslines.
Explore how harmonies accompany the main melody above or below, creating chord variations like F to F7, while major and minor harmonies shape mood and physiology.
Master chords through roman numeral analysis, explore major and minor distinctions, and apply inversions, seventh, add nine, add eleven, suspended, augmented, and diminished variations for game scores.
Explore how rhythm shapes mood in game music, from triplets signaling tension to marching, swordfight, and chaotic battle patterns. Learn rhythms like trochee, iamb, dactyl, and anapest to convey emotion.
Explore psychological music theory tricks to shape emotion, mood, and atmosphere in game music, using chords and varied techniques to bring your compositions to life.
Explore how different keys evoke moods and emotions, review a key-mood table, download a cheat sheet, and learn to shift keys for mood changes across a piece.
Explore how instrument choices shape mood and emotion in game music, with insights on glockenspiel, strings, brass, piano, synths, and word painting, plus a downloadable cheat sheet.
Explore leitmotifs and variation as recurring motifs that represent characters or themes, shaping memory and emotion through strategic development and subtle alterations.
Explore Ionian, Dorian, Phrygian, Lydian, and Alien modes, and learn modal interchange to borrow chords from parallel mode, as in a minor progression with B flat major before F.
Explore scales and their interval patterns, including major and minor scales, and how scales differ from modes. Discover cultural scales like pentatonic and exotic scales, plus a cheat sheet.
Explore Omni, a web tool with 40 scales, and watch the keyboard update to show notes and key changes, with recording and playback.
Stamp scales, modes, and chords in the piano roll using the stamp function in FL Studio. Explore Dorian, blues, suspended fourth, and other scales to guide melodies.
Learn to craft villain melodies by using the harmonic minor and raising the fourth note of the scale to create a dark, clashing sound that works with minor chords.
Modulation changes the mood of a piece and uses pivot chords with the leading tone to move between keys, ensuring smooth, unnoticeable transitions for cutaway scenes.
Explore how cadences shape game music storytelling, from perfect five-to-one endings to imperfect, interrupted, and plagal endings, and apply Tierce de Picardie by ending minor pieces in major.
Explore descants and counterpoints, melodies that rise above or accompany the main line, use dissonance to color modern and church music scores.
Explore dissonance by analyzing clashing notes and intervals—minor second, major second, tritone, minor seventh, and major seventh—and learn to resolve to stable chords for game music.
Master time signatures beyond four four by understanding how the top number marks beats and the bottom note length, using six eight, four four, and changing signatures for flow.
Apply musical form as a structural guide for melodies, phrases, passages, and movements using A/B labels to explore binary, ternary, and rondeau forms across a score.
Shift your mindset from full compositions to cue-based game music to sound more realistic and professional. Use an event editor in your DA to add expression to the instruments.
Think in cues, not full compositions, so music syncs with game events. Anticipate all player paths and adapt music to fit different situations, while keeping files organized with precise versioning.
Record every part with a MIDI keyboard to capture human expression and avoid robotic playback. Use variable note velocities and the events window to shape string dynamics and timing.
Explore free and paid plugins to craft a cinematic game orchestra, from labs and the free BBC Symphonic Orchestra to contact expansion packs for realism.
Explore collective techniques for scoring emotions in games, using slides and examples, download cheat sheets, and connect player and character through feelings like sadness or love.
Learn to craft sad music with forms from fragile to hopeful using minor modes. Use slow tempo, spacious arrangement, drones, soft timbres, long reverb, vibrato, legato, and downward bass lines.
Craft happy music by balancing tempo, bright sounds, and major modes (ionian, lydian, mixolydian), using steady rhythms and upward motion with dominant seventh chords to evoke joy.
Craft a love theme that blends joy and sorrow with a slow tempo, solo cello or woodwinds, minor mode, bidirectional motion, and lagarto technique to reach climactic emotion.
Research settings’ cultural and musical traditions, study similar scores, and learn techniques to recreate authentic mood, then explore common settings with practical composition approaches.
Discover medieval and fantasy scoring using modal interchange to borrow chords from the parallel minor, with heroic themes, battles, and polyrhythms to heighten tension.
Learn to evoke the American frontier through wild west-inspired music. Use Phrygian and mixed Lydian modes, unconventional instruments, galloping rhythms, and word painting.
Explore science fiction scoring by blending synthesizers and orchestral textures to convey technology and vast space, while using epic instrumentals and open voicings for scale.
Research cultural musical traditions for authentic game scores, then blend or faithfully replicate with traditional instruments and modes, while keeping melodies simple and avoiding misrepresentation.
Learn how to score game atmospheres by blending atmosphere and setting techniques, anticipating player situations from wild west frontier to tense tavern moments, and crafting sci-fi or fantasy moods.
Discover how to build game tension with fast tempo, loud orchestration, big drums, and rising pitches using Shepparton tones, dissonance, distortion, and modes like Phrygian and harmonic minor.
Develop placid game music with a slow tempo and minimal instrumentation, mainly piano, using gentle dynamics. Experiment with dorian modes and unresolved chords to create a carefree, calming atmosphere.
Create an ominous game mood with high pitched staccato strings, loud French horn and trombones, and tremolo to build tension, using soft dynamics and low drones to heighten unease.
Learn the composition, NOT the unnecessary technicalities!
This course does not contain FMOD, WWise, or any other middleware. Game composers do not need to know how to use these softwares. The sound designers or developers of the game will integrate your music for you. The only reason a composer would ever need to know how to use these softwares (and why you see so many articles telling you to "LEARN FMOD") is because you need to understand the logic and principles behind how game audio actually works. You just need to understand how music is implemented into a game, not actually implement it yourself. Developers just want to make sure you know how, and what they mean when they ask you to compose 'adaptive music for trigger zones', or 'music tags for each loop'. This course will give you all of that knowledge, without the need to learn any additional softwares!
"Familiarity with audio middleware is a useful skill. At the very least, it affords us valuable insight into the process by which our music is incorporated into game projects. In my experience, most development teams prefer to handle their own audio implementation." - Winifred Phillips (God of War, Assassin's Creed, Little Big Planet, et al.)
What will you gain from completing the course
Psychological music theory secrets to manipulate players into feeling specific emotions
The game composer's job, mindset, and approach to composing for games
How the orchestra works, and how to set up a virtual orchestra in your DAW
Compositional guidelines for writing melodies, basslines, harmonies, chords, and rhythms
How to score for emotion, setting, and mood/atmosphere
Game-specific compositions like stingers, main titles, pause menus, multiplayer menus, character music, etc.
How to ensure your music is immersive and doesn't become distracting at any point
How adaptive music works, and which audio-integration techniques game developers may ask you to compose for
How to compose for various genres of video game, including Linear, Non-Linear, and Interactive
Essential techniques to mix and master orchestral music, and get your music sounding balanced, wide, and professional
Exporting the files, and what audio format game developers are looking for
Additional Content:
Various downloadable PDFs and links to additional reading/study
Projects throughout so that I can see your progress, and offer feedback on your work
Additional lecture hidden into the course wrap-up
An ENTIRE section dedicated to in-depth mixing techniques, taken from my EDM course to give you all the tools you need to achieve a modern, wide, and full sound - it's almost as if you're getting two courses for the price of one!
I share everything I know with you
Everything I teach you in this course has taken me years to learn. You're gaining 10+ years of game music composition knowledge in one complete course.
The game industry is growing astronomically each year. It's going to need some talented composers to provide music for every new game!
What's in it for me?
Honestly, the gratification of seeing students succeed and learn. I am very passionate about teaching, and I truly believe that we should all be helping each other grow as composers and music producers. Musicians are extremely tight-lipped, and secretive about their techniques. I simply don't understand this. Which is why I am sharing this course with you to teach you the secrets behind why some game scores are so emotionally powerful, and why others just fall flat.
Requirements:
You will need to have a DAW (FL Studio, Ableton, GarageBand) and an ability to use the software to practice the techniques I teach you.
You will also need to have a very basic understanding of music theory. Throughout the course, I am talking about notes, chords, minor, and major. I have tried to simplify everything as best as I can, but you will need this basic theory to be able to understand the concepts!
So if you're ready to learn professional game music composition, music theory secrets, mixing, and mastering, buy the course and take your skills to the next level. There is a 30-day money back guarantee, so if you dislike the course (or me), you can receive a full refund. There really is nothing to lose!