
Hey Guys,
in this packed course of 12 hours I have put in my soul to basically re create the complete inventory logic of a RE4 type spatial inventory system. You will learn a smart and efficient inventory logic for setting up a complete customizable and procedural inventory system also with customizable grid size and item shapes, rotation, stacking items with max stack, creating new slots, UI hover highlights, SoundFX, use items such as heal with consumable type items, equip weapons, reload with ammo types, examine items, scrap function and save / load system. All of this is done by Blueprints, using structures, data tables, widget blueprints. You will be able to not only move and rotate your own customizable items inside a grid but also use all the functions to use it actually inside your game. We avoid casting, using event dispatchers and have a smart and clean way of setting it all up running it smooth. I hope you will endure because this one will not be a walk in the park but fun once you get through it !
So if you are ready to level up your inventory skills for your indie survival game, this is the right place for you !