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Complete Unreal Engine 5 Blueprint Inventory System
New
Rating: 5.0 out of 5(1 rating)
2 students

Complete Unreal Engine 5 Blueprint Inventory System

Spatial Inventory System with Heal, Equip, Reload, Examine and Scrap
Created byJan Benkwtiz
Last updated 7/2026
English

What you'll learn

  • Creating a complete functioning Spatial Inventory
  • Set up a Spatial Inventory Grid
  • Using Data Tables for procedural and easily addable items
  • Using Event Dispatchers
  • Efficient and procedural logic
  • Creating Widgets and use Items like Heal, Equip, Examine, Reload, Scrap

Course content

1 section18 lectures12h 13m total length
  • Overview and Migration Guide16:35
  • Create Structs, Data Table and the Grid Count42:54
  • Open Grid Cells and Place Items40:05
  • Pick Up Items with automatic Allignment23:21
  • Move Items inside the Grid with OutOfBounds Calculation58:51
  • Clear and Write occupied Cells27:33
  • Floating Item Icon during Move Logic16:05
  • Rotate Items during Move1:19:22
  • Hover Highlights following Items during Move38:50
  • Stacking Items with MaxStack and creating new Slots after MaxStack33:49
  • Adding a Rocket Launcher and change Item Size11:31
  • Create the Context Menu and prepare "onClick" Event Dispatcher (Use Item)41:55
  • Item Types with different Functionalities on Click35:24
  • Full Reload System (procedural) with different Weapons and Ammo Types1:31:38
  • Recipe Data Table (procedural) creating endless crafting / combine Recipes1:03:39
  • Set different Highlight Colors during Move (CanPlace - CanNotPlace)13:09
  • 3D Inspection / Examine System from Inventory with Rotation57:06
  • Save Game and Load Game41:37

Requirements

  • Basic knowledge in Unreal Engine 5 and Blueprints

Description

Hey Guys,

in this packed course of 12 hours I have put in my soul to basically re create the complete inventory logic of a RE4 type spatial inventory system. You will learn a smart and efficient inventory logic for setting up a complete customizable and procedural inventory system also with customizable grid size and item shapes, rotation, stacking items with max stack, creating new slots, UI hover highlights, SoundFX, use items such as heal with consumable type items, equip weapons, reload with ammo types, examine items, scrap function and save / load system. All of this is done by Blueprints, using structures, data tables, widget blueprints. You will be able to not only move and rotate your own customizable items inside a grid but also use all the functions to use it actually inside your game. We avoid casting, using event dispatchers and have a smart and clean way of setting it all up running it smooth. I hope you will endure because this one will not be a walk in the park but fun once you get through it !


So if you are ready to level up your inventory skills for your indie survival game, this is the right place for you !

Who this course is for:

  • Game Developers