
Explore Unity 2D fundamentals from loops and if statements to scenes, scripts, animations, and a 2D platformer kit, plus mobile inputs and a 2D card game.
Install Unity Hub to download and install the latest long-term support release for stability, and add Visual Studio, Android build support, Windows build support, and documentation.
Install Unity and ensure Visual Studio is the script editor, create a 2d test project, and check external tools preferences for the external script editor.
Explore creating and managing 2D and 3D Unity projects, navigate scenes, cameras, lighting, and quads, and learn object transforms, axes, and basic scene setup for your first script.
Create a quad in Unity, add a mesh filter and mesh render, and assign a default material. Create a first C# script and observe start and update prints hello world.
Create and organize an asset prefab by building limit quads, applying colored materials, and grouping them under a parent to synchronize transforms, while preparing a minimal console and test frames.
Learn to create and edit prefabs in Unity, save and reuse them, and instantiate prefabs via scripts, while configuring materials and albedo to control opacity and round shapes.
Create a Unity 2D UI by building a frame, border, and console on a canvas. Learn canvas modes, image components with sprites, opacity, and an HP bar and welcome text.
Learn to declare and use Unity variables, including int, float, bool, string, and Vector3, and compare public versus private access, inspector visibility, and console output in a GameManager workflow.
Learn to use time.deltaTime to track elapsed time and Random.Range for int and float values, noting inclusive versus exclusive bounds, then move towards targets with speed.
Create a float that moves between min and max using an if statement and limitReached, then set a quad's x position to produce oscillation.
Clamp a float toward its maximum value using greater than or equal comparisons, set quad positions with vector data, and organize movement with public methods invoked from update.
Use a for loop in Unity to auto-name child objects, assign IDs, and update a ui text with each child's name.
Learn to use a for loop in Unity to instantiate quads, organize them under a parent, and create a blinking effect with a time-based script.
Explore lists and arrays in unity, learn how to declare public lists, index elements, and update data in code or the inspector, with practical examples for beginners.
Practice array problems in Unity by finding pairs that sum to a target and triplets. Visualize a three by three grid and display results in a text UI console.
Implement checks for sums of two and three numbers using nested loops in Unity with C#, ensuring distinct values and storing results in lists.
Polishing pt. 1 walks through organizing assets in Unity 2D, creating materials, quads, and a deck manager, and configuring lights for a cohesive scene.
Polishing pt. 2 teaches repositioning and aligning lights, creating corner and side quads as prefabs, and instantiating blue and red lights in Unity 2D.
Polishing pt. 3 walks through organizing quads and lights into lists, configuring corners, and looping lights with a timer to control activation in a Unity 2D C# project.
Wrap up the wandering lights project by refining light activation logic, color assignment, and ui controls, then explore a small exercise on lists and canvases to reinforce fundamentals.
Import a Unity project by copying the assets folder from practice essentials, zipping it, and opening it in Unity Hub with the same Unity version to avoid warnings and errors.
Explore movement and rotations in a Unity 2D core project by altering transform.position, transform.localPosition, and translate while building a simple pong game and preparing for rigid body concepts.
Explore how to implement rotations in Unity using quaternions, local and global rotations, and Euler angles, then apply a speed-based rotation around the z axis using delta time.
Learn to read keyboard and mouse input in Unity using GetKey, GetKeyDown, GetKeyUp, GetButton, and GetAxis to drive movement and rotation with delta time.
Continue a 2D pong game in Unity, create a new scene with materials, implement a moving ball with random ignition angles, and wire up a Pong manager.
Learn to build a pong-style game in Unity 2D, refine movement and rotation order, and implement distance detection using child objects, setting up collisions in the next lesson.
Explore building a pong game in Unity with C#, duplicating players, implementing keyboard and mouse controls, rotation and speed tweaks, and a scoring UI with canvas and text.
Begin by coloring and testing your 2D scene to shape the game's feel. Then explore asset creation and scavenging to source sprites, textures, and sounds for Unity.
Explore 2D rigid bodies and colliders, configure dynamic, kinematic, and static modes, add box collider 2D and circle collider 2D, and set up ground objects and prefabs for physics interactions.
Learn Rigidbody 2D movement in Unity by building a movement script, testing with prefabs, and managing input, gravity, drag, and diagonal speed normalization.
Learn to create a 2D rigidbody character in Unity using sprite sequences, animator controllers, and parameters to manage idle, running, and jumping transitions driven by input.
Build a responsive 2D character controller in Unity by scripting movement with fixed update and delta time, handling input, grounding, collisions, and animation states.
Rig and skin a 2D character in Unity by creating bones, applying skinning in the skinning editor, and wiring idle and motion transitions with code, Sprite editor, and animator.
Build a 2D rig in the sprite editor by creating hips, torso, limbs, assign bone influences, test with auto geometry, and prepare enemy prefabs with ik volume targets.
Create an animator controller and running animation for enemy one. Then craft a walking cycle by adjusting hips, feet, and hands across frames.
Implement enemy behavior in Unity by linking patrol and attack animations, using Rigidbody 2D and colliders, and scripting left-right patrol with player detection and attack triggers.
Explore 2d physics in Unity by comparing dynamic and kinematic bodies, implementing on trigger enter events, colliders, rigidbodies, hinge joints, and platform effector for responsive enemies and platforms.
Learn to implement and visualize 2D raycasts in Unity, handling origin and direction, using layer masks to filter hits, and building a ray controller for detection.
Refine enemy behavior by using a shared script for multiple enemies, organize components and tags, make enemies kinematic, and move them between left and right limits using move towards.
refines enemy behavior by applying gravity, adding a ground indicator and a ground layer mask, and using downward casting to place enemies on the ground with delta time.
Refine enemy behavior in a Unity 2D game by implementing robust rotation handling with quaternions and per-sensor triggers, plus left/right detection to steer jumps and attacks.
Refines the enemy attack in Unity 2D by sensing the player from left or right, calculating an imaginary attack point, and using triggered colliders for damage.
Refine enemy behavior in a Unity 2D C# project by debugging collisions, implementing stage-based attacks, and using layers to prevent self-collision while ensuring damage on hit.
Refine enemy behavior using a two-state system in Unity 2D, implementing patrolling and attacking states with an enum and a switch, plus bullet instantiation and basic range checks.
Learn how to build the Unity environment, implement enemy shooting with trigger enter and exit, spawn bullets, and configure physics layers, tags, sprite animation, particles, skybox, and environment manager.
In this Unity 2D–C# lesson, we fix movement by replacing collision with an overlap area to detect ground and walls, using a ground layer mask and isGrounded and onWall booleans.
Revisit and refine the environment by creating an environment manager, rotating a skybox, assembling ground geometry, prefabs, sun particles, and animated crowd elements to enhance scene depth.
Develop a custom camera that follows the player with speed and left and bottom limits, computing a target position with adjustments and using late update for smooth tracking.
Learn to build a Unity shooting system by instantiating rockets from a rocket prefab, applying Rigidbody2D velocity, and using a pivot point for mouse-based aiming and fire timing.
Master 2D shooting in Unity by using raycast hits with layer masks, target positioning, prefab spawning, and a shooting counter for single shots.
Learn to implement a Unity 2D shooting system with a target-following camera, rocket projectiles, fire rate timing, and audio-visual effects, including step sounds, explosions, and basic particle effects.
Configure the damage system for necromancer enemies in Unity by setting up tags and colliders, adjusting movement between left and right limits, bullet and rocket interactions, and attack effects.
Implement a damage system in a 2D Unity game by wiring enemy HP, damage events from rockets, layer-based collisions, and a live health bar UI to visualize combat outcomes.
Wraps up chapter by implementing a main menu, scene loading, and a moving platform with jump physics; explores player name persistence with PlayerPrefs, UI input, and high score ideas.
Develop and refine a Unity 2D score system by implementing a score manager, high score tracking, and player name display, updating on enemy kills and rocket collisions.
Wraps up a Unity 2D project by refining canvas and world space, animating fire sprites, and implementing prefabs, colliders, and key and door mechanics for a playable scene.
Launch your first Unity 2D card game by spawning quads as cards in a 5x4 grid, assigning IDs, and managing cards with a game manager and MonoBehaviour scripts.
Develop a 2D Unity card game prototype using C#, creating a Card class and a card list, randomizing IDs, card back visuals, textures from Resources, and basic card matching logic.
Create a Unity 2D card matching game: initialize cards, flip by clicking, select two, compare IDs, destroy matches, and manage rotation with a simple update-driven state.
Configure Unity Remote 5 on Android devices by enabling developer options and debugging, switch the editor to Android, and troubleshoot adb server to connect your phone.
Investigate mobile input structure and touches in Unity 2D by implementing left and right screen touch areas with colliders and a mobile input script.
Develop a basic Unity mobile input template that supports two simultaneous touches, uses finger IDs to position on-screen indicators, and enables interaction with game objects.
Congratulate learners on completing the course, invite them to ask questions in the discussion, and encourage leaving a review to help improve this Unity course for future students.
Learn games development with Unity!
Develop like a pro!
Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.
In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc's.
Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!
Start designing your game today!
After taking this course, you will be able to:
Create and export your own games
Understand and use C#
Create assets for your games
Make games for different devices
Make both 2D and 3D projects