
Install Unity Hub to download and install the latest long-term support release for stability, and add Visual Studio, Android build support, Windows build support, and documentation.
Create a quad in Unity, add a mesh filter and mesh render, and assign a default material. Create a first C# script and observe start and update prints hello world.
Create a Unity 2D UI by building a frame, border, and console on a canvas. Learn canvas modes, image components with sprites, opacity, and an HP bar and welcome text.
Polishing pt. 3 walks through organizing quads and lights into lists, configuring corners, and looping lights with a timer to control activation in a Unity 2D C# project.
Wrap up the wandering lights project by refining light activation logic, color assignment, and ui controls, then explore a small exercise on lists and canvases to reinforce fundamentals.
Explore how to implement rotations in Unity using quaternions, local and global rotations, and Euler angles, then apply a speed-based rotation around the z axis using delta time.
Learn Rigidbody 2D movement in Unity by building a movement script, testing with prefabs, and managing input, gravity, drag, and diagonal speed normalization.
Learn to create a 2D rigidbody character in Unity using sprite sequences, animator controllers, and parameters to manage idle, running, and jumping transitions driven by input.
Build a 2D rig in the sprite editor by creating hips, torso, limbs, assign bone influences, test with auto geometry, and prepare enemy prefabs with ik volume targets.
Implement enemy behavior in Unity by linking patrol and attack animations, using Rigidbody 2D and colliders, and scripting left-right patrol with player detection and attack triggers.
Explore 2d physics in Unity by comparing dynamic and kinematic bodies, implementing on trigger enter events, colliders, rigidbodies, hinge joints, and platform effector for responsive enemies and platforms.
Learn to implement and visualize 2D raycasts in Unity, handling origin and direction, using layer masks to filter hits, and building a ray controller for detection.
Refine enemy behavior by using a shared script for multiple enemies, organize components and tags, make enemies kinematic, and move them between left and right limits using move towards.
Refine enemy behavior in a Unity 2D game by implementing robust rotation handling with quaternions and per-sensor triggers, plus left/right detection to steer jumps and attacks.
Refine enemy behavior using a two-state system in Unity 2D, implementing patrolling and attacking states with an enum and a switch, plus bullet instantiation and basic range checks.
In this Unity 2D–C# lesson, we fix movement by replacing collision with an overlap area to detect ground and walls, using a ground layer mask and isGrounded and onWall booleans.
Develop a custom camera that follows the player with speed and left and bottom limits, computing a target position with adjustments and using late update for smooth tracking.
Implement a damage system in a 2D Unity game by wiring enemy HP, damage events from rockets, layer-based collisions, and a live health bar UI to visualize combat outcomes.
Wraps up a Unity 2D project by refining canvas and world space, animating fire sprites, and implementing prefabs, colliders, and key and door mechanics for a playable scene.
Learn games development with Unity!
Develop like a pro!
Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.
In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc's.
Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!
Start designing your game today!
After taking this course, you will be able to:
Create and export your own games
Understand and use C#
Create assets for your games
Make games for different devices
Make both 2D and 3D projects