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Complete Unity 2D and C# Game Developer Megacourse
Rating: 4.1 out of 5(48 ratings)
15,175 students

Complete Unity 2D and C# Game Developer Megacourse

Learn how to develop games using Unity and C# with this project-based course!
Last updated 6/2022
English
English [Auto],

What you'll learn

  • How to use Unity and its elements
  • The principles of video game mechanics
  • How to work with C#
  • The principles of animation in Unity
  • How to find and create assets for your games
  • How to design, develop and script your level to replicate your favourite games
  • To create 5 different projects
  • How to make games for different devices
  • How to export your games

Course content

5 sections64 lectures22h 31m total length
  • Introduction2:32

    Explore Unity 2D fundamentals from loops and if statements to scenes, scripts, animations, and a 2D platformer kit, plus mobile inputs and a 2D card game.

  • Download and Install Pt. 12:33

    Install Unity Hub to download and install the latest long-term support release for stability, and add Visual Studio, Android build support, Windows build support, and documentation.

  • Download and Install Pt. 23:29

    Install Unity and ensure Visual Studio is the script editor, create a 2d test project, and check external tools preferences for the external script editor.

  • General Overview and First Unity Project10:07

    Explore creating and managing 2D and 3D Unity projects, navigate scenes, cameras, lighting, and quads, and learn object transforms, axes, and basic scene setup for your first script.

  • Creating your First Script11:40

    Create a quad in Unity, add a mesh filter and mesh render, and assign a default material. Create a first C# script and observe start and update prints hello world.

  • Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab)11:29

    Create and organize an asset prefab by building limit quads, applying colored materials, and grouping them under a parent to synchronize transforms, while preparing a minimal console and test frames.

  • Prefabs and Materials Opacity7:27

    Learn to create and edit prefabs in Unity, save and reuse them, and instantiate prefabs via scripts, while configuring materials and albedo to control opacity and round shapes.

  • Basic UI Creation(Canvas)14:31

    Create a Unity 2D UI by building a frame, border, and console on a canvas. Learn canvas modes, image components with sprites, opacity, and an HP bar and welcome text.

  • Variables9:10

    Learn to declare and use Unity variables, including int, float, bool, string, and Vector3, and compare public versus private access, inspector visibility, and console output in a GameManager workflow.

  • Time and Randomness9:03

    Learn to use time.deltaTime to track elapsed time and Random.Range for int and float values, noting inclusive versus exclusive bounds, then move towards targets with speed.

  • The If Statement Pt. 112:20

    Create a float that moves between min and max using an if statement and limitReached, then set a quad's x position to produce oscillation.

  • The If Statement Pt. 25:30

    Clamp a float toward its maximum value using greater than or equal comparisons, set quad positions with vector data, and organize movement with public methods invoked from update.

  • The For Loop Pt. 120:01

    Use a for loop in Unity to auto-name child objects, assign IDs, and update a ui text with each child's name.

  • The For Loop Pt. 221:53

    Learn to use a for loop in Unity to instantiate quads, organize them under a parent, and create a blinking effect with a time-based script.

  • Lists and Arrays - Basic Introduction8:55

    Explore lists and arrays in unity, learn how to declare public lists, index elements, and update data in code or the inspector, with practical examples for beginners.

  • List and Arrays - Practice Pt. 131:17

    Practice array problems in Unity by finding pairs that sum to a target and triplets. Visualize a three by three grid and display results in a text UI console.

  • List and Arrays - Practice Pt. 211:20

    Implement checks for sums of two and three numbers using nested loops in Unity with C#, ensuring distinct values and storing results in lists.

  • Polishing Pt. 117:08

    Polishing pt. 1 walks through organizing assets in Unity 2D, creating materials, quads, and a deck manager, and configuring lights for a cohesive scene.

  • Polishing Pt. 224:24

    Polishing pt. 2 teaches repositioning and aligning lights, creating corner and side quads as prefabs, and instantiating blue and red lights in Unity 2D.

  • Polishing Pt. 316:10

    Polishing pt. 3 walks through organizing quads and lights into lists, configuring corners, and looping lights with a timer to control activation in a Unity 2D C# project.

  • Wrapping Up49:13

    Wrap up the wandering lights project by refining light activation logic, color assignment, and ui controls, then explore a small exercise on lists and canvases to reinforce fundamentals.

  • Importing a Project in Unity2:33

    Import a Unity project by copying the assets folder from practice essentials, zipping it, and opening it in Unity Hub with the same Unity version to avoid warnings and errors.

Requirements

  • No previous knowledge of Unity required
  • A desire to learn!
  • A positive attitude!

Description

Learn games development with Unity!

Develop like a pro!

Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.

In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc's.

Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!

Start designing your game today!

After taking this course, you will be able to:


  • Create and export your own games

  • Understand and use C#

  • Create assets for your games

  • Make games for different devices

  • Make both 2D and 3D projects

Who this course is for:

  • Anyone who wants to learn to develop games - no experience needed!
  • Game developers/designers who want to learn new styles
  • Anybody with an interest in games development in Unity