
Explore pixel art from basics to expert techniques, including working with limited colors and canvases. Trace its evolution from mosaics and early games to modern styles, and discover software options.
Master 3D pixel art using lines, shapes, and color gradients driven by a light source. Practice shading with grayscale and layered tones on cubes, pillars, and pyramids to convey depth.
Turn a rough apple into a grayscale pixel art piece using lines and shapes, refining edges, varying curves, and building tones in Procreate before adding color.
Explore how Procreate on iPad powers pixel art with layers, animation frames, and customizable brushes, while comparing advantages and limitations across devices for portable, beginner-friendly workflow.
Master Aseprite’s pixel art workflow from a 200x200 canvas to animated sprites by adding frames, using brush size with the mouse wheel, and applying color replacement and sprite-sheet export.
Explore color theory basics for pixel art, using hue, saturation, brightness, and tone to craft harmonious palettes and contrast. Learn shading with layers, multiply, and dithering for depth.
Explore pixel art shield design, from metal and wooden shields to symmetrical outlines, color textures, gold trim, and realistic shading and highlights.
Learn to design a Gandalf-style magic staff in pixel art, from wooden shapes and gem tips to shading, highlights, and scalable details for small sprites and animations.
Learn to design abstract assault rifle shapes for games, detailing the stock, grip, magazine, and barrel across big and small sizes with color, highlights, and outlines.
Master the knight by sketching sword and shield, armor with breastplate and shoulder pads, and build depth through layered color, shading, and metallic highlights.
Design and render a mage wizard by detailing robe folds, layered fabrics, belts, spell books, and potions, then illuminate with blue magical effects and a glowing gem.
Discover how to add motion to pixel art with frame-based animation, using layers and groups, set frame rates from 8 to 12 fps, and build muzzle flash and walk cycles.
Practice the bouncing ball test to learn basic animation: animate a ball with descent and bounce using stretch and squish, frame-by-frame adjustments, and frame-rate control.
Learn to design simple to complex attack animations for pixel art, from jab to sword strikes, by planning frames, timing, body and arm motion, and depth cues.
Learn to animate magical effects for a pixel art character by layering, swelling motion, and random particle placement to create depth, glow, and dynamic sparks.
Explore how to design jump animations for platform and fighting games, including build-up, takeoff, in-air balance, and landing transitions that feel realistic.
Learn to construct pixel art heads at 64x64 and other sizes using the Loomis method, mastering proportions, 2/3 views, facial features, shading, and hair texture for expressive characters.
Explore drawing a portrait at 32 by 32 pixels, maximizing space with a tilted head, color planning, and layered shading to convey skin tones and expression.
Shape the portrait by refining head proportions, add clothing, apply highlights and shadows, and iterate to boost pixel art contrast.
Challenge yourself to draw portraits at three sizes with varied techniques and skin tones, using head construction ideas to approach Pixar style while aiming for accurate self-portraits.
Return to portraits 100x100 pt. 1 guides a fresh start, rebuilding the head from scratch with rough sketches, color blocking, and shading to refine eyes, hair, and outfit.
Master pixel art portraits by layering flesh tones, shadows, and highlights, refining eyes on a 100x100 canvas, and scaling techniques with dithering to larger sizes.
Learn how to design pixel art backgrounds with proper perspective and horizon line, turning real-world references into battleground scenes with larger canvases and textured brick, sky, and buildings.
Explore tile sheets for backgrounds by creating replicable brick patterns that tile seamlessly, with edge alignment, shading, and window details to reveal background through gaps for procedurally generated maps.
Refine the background final image by extending the sketch with a hollowed building, a medieval stable, market details, doors, windows, texture, and layered perspective to suit a fighting-game background.
Design a tavern background by layering brick and wooden textures with dirt and cobblestone, planning tile sizes and perspective lines to achieve depth.
Create a pixel art background by building hay, a horse, and a barn with layered ground and sky, using color tones and random textures for depth.
Build a tavern background by forming a stone brick wall with repeating bricks, tweaking color tones from gray to reddish, and refining perspective for windows.
Create a pixel art scene by building a tavern site with a coat of arms shield, applying sky, sun lighting, and distant buildings using layered color and atmospheric perspective techniques.
Design a pixel art fighting game character by exploring color palettes and the design process in character creation, featuring a barbarian with a wolf cloak.
Design and shade a pixel art character, define skin tones and highlights, separate sprite parts for animation, and choreograph a normal attack with looping frames and speed lines.
Learn to design and polish a special attack for a pixel art character by iterating frames, refining stray pixels, adding magical beam effects, and aligning movement with game animation principles.
Design a simple idle animation by looping a few frames with a gentle bounce, then add a hit frame sequence and accompanying magical effects, all organized on clear layers.
Explore pixel art hit animation for a fighting game, building quick frames, adjusting poses for impact, adding simple shadows, and considering ui cues like portraits and life bars.
Create a 2D platform game with a Metroidvania- or Castlevania-inspired backdrop, using square platforms and a dark background, and implement a simple walk cycle and jump animation with 16×16 sprites.
Learn the basics of platform game art by building 2D platforms, separating foreground and background, and designing simple characters and enemies with clean lighting and outlines.
Explore isometric art from a fixed corner perspective, using 30-degree diagonals and diamond tiles, with 16×16 and 32×32 sizes to craft seamless asymmetric tile sheets for buildings, doors, and roofs.
Master isometric perspective using asymmetric grids to build brick walls, doors, and signs. Apply shading, textures, and reusable parts with layer tricks and horizontal flips for efficient workflows.
Master isometric shading by aligning light from above and adjusting for rotation across layers. Create buildings, streetlights, and tiles on a grid, keeping light sourcing consistent for RPG maps.
Learn to design a pixel art character in isometric view by building a cube boundary, splitting anatomy into sections, choosing colors, and exploring lighting, pose directions, and animation considerations.
Explore creating an isometric character facing four directions, adjusting silhouette and legs, flipping horizontally, and aligning animation with diagonal isometric lines for walk cycles.
Animate an isometric walk cycle by isolating unchanging parts, building key frames, refining limb movement, and applying shading and highlights at five frames per second for directional pixel art.
Learn Pixel Art!
Create like a pro!
Have you ever wanted to create your own pixel art? In the era of digital technology, we see hundreds of pixel drawings and animations everywhere around us. Maybe you want to make portrait sprites and show them off on social media, or perhaps you want to create animations for the games industry. Whether you’re a hobbyist artist or hoping to make a career out of it, making pixel art isn’t only for the pros. You can take any idea from sketch to a final image or animation - and we’re here to teach you how.
In this course, you’re going to learn everything about pixel art in Procreate and other pixel art softwares, from line art, to shading, adding colour, and finally to getting your pixel art creations fully animated. You’ll even learn how to create specific types of pixel art for all relevant game genres, such as Fighting Games, Platformers, RPG style, Topdown view and Isometric view.
Our instructor has years of experience not only in pixel art, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples explained and created on-screen for you to study. That’s why this is the only Pixel art course you’ll ever need to create impeccable digital art and illustrate like a pro!
Start digitalizing your art today!
After taking this course you’ll be able to:
Use different digital art softwares
Create your own pixel art
Make animations
Make character designs in pixel art style
Create pixel art for fighting games, platform games, and in isometric view