
Learn to shade a cherry in Aseprite by creating a 50 by 50 pixel file, choosing a color palette, and applying highlights and shadows from a top-right light.
Learn pixel art for video games by shading a wooden cube, applying a color palette, and adjusting light, shadows, and highlights for future metallic or glass finishes.
Learn to create a reflective metallic cube in pixel art by adding diagonal highlights brighter than the base color to form reflections, with slope-based line work on topside and frontside.
Master color theory in pixel art by using HSV to adjust hue, saturation, and brightness, building palettes that reflect a light source with yellow highlights and blue shadows.
Create a Bloodborne-inspired healing potion in Aseprite, practicing pixel art techniques to design glass and blood with shading, highlights, and shadows for your video game.
Create a dagger by building a color palette, selecting wood and steel tones, and applying shading and highlights to a pixel art canvas in Aseprite.
Create a huge melee sword in aseprite for pixel art, using prepared colors, laying down highlights and shadows on separate layers, and refining the weapon with color replacement.
Create pixel art for an RPG asset in aseprite, setting a small canvas, applying a yellow background texture, outlining in purple, and refining highlights, shadows, and low-resolution details.
Draw simple books in pixel art on a 40-pixel canvas, using blue, purple, orange, and yellowish tones, then add shadows on paper guided by a light source with green tones.
Learn to create two types of ground tiles in Aseprite: flat ground with a collider and a layered, dimensional plane for a richer game environment.
Continuing tile creation, this lesson teaches building a brick wall for dark dungeon scenes in Aseprite, using 16-pixel bricks, two bricks, outlines, colors, and directional highlights from the upper left.
Increase tile variation to reduce repetition in your pixel art by expanding tiles, duplicating and repositioning elements, and adding highlights, shadows, and transparent layers in Aseprite.
Create a red curtain on a dark wall in Aseprite, a pixel art task, building a wavily rectangular curtain with shading and top-light highlights, plus scratches and lines.
Continue creating the second part by duplicating the previous piece, changing shapes, adding scratches and shadows, and adjusting outlines and color palette in Aseprite for pixel art in video games.
Export sprites and animations from Aseprite, slice and import into Unity, create idle and attack animations, configure animator transitions with an attack trigger, and trigger it by mouse click.
Update: Added new Lecture about making spritesheets in aseprite, imorting them into Unity 2d and controlling animations inside Unity, from now, all requested lessons will be in Section 6, feel free to ask for lessons that you're interested in.
This course teaches you principles of pixel art for video games using Aseprite. We will cover each topic by alternating theory with simple exercises for practice, so you can master 2d game art.
If you're new to pixel art and want to improve your skills to create 2d game art, or if you just want to work as a freelance pixel art artist, then this course is fully designed for you.
For creating sprites we're gonna use Aseprite, which is designed for pixel art and unity 2d as a game engine.
At the end of this course you'll have all the knowledge to be able to create beautiful 2d game art.
You'll learn:
Fundamentals of pixel art for creating 2d game art
Basics of shading
Immitating different materials
Color theory and making custom color pallettes
Creating tiles ready for a game and making them non-repetitive
Creating simple and detailed types of sprites
Transporting spirites and animations to unity game engine and setting up an animation controller
Keep in mind that i offer 100% No Questions Asked money-back guarantee within the first 30 days of purchasing!
I wish you best of luck and join me on this journey, young adventurer!
Credits:
Music "Local Forecast" by Kevin MacLeod