
Nomad Sculpt's primitives and core brushes, including clay, move, drag, brush, flatten, smooth, and crease, guide beginners through navigation, symmetry control, and a gentle scene setup for three-dimensional sculpting.
Turn a quad sphere primitive into a rock sculpture using symmetry, flatten, clay, move, and crease brushes, then save and export the .gnome file from Nomad for external use.
Turn simple primitives into a stylized lantern, using cloning, visibility, gizmo positioning, and boolean cutters to carve windows, then craft a candle, wick, and flame, with optional tourist loop.
Learn to sculpt a candle with a wick and stylized flame in Nomad Sculpt, using plane and tube tools, painting, voxel detail, and organized grouping for a polished final model.
Master the complete axe workflow in Nomad Sculpt, planning and shaping the blade and handle, then cloning parts, applying boolean cuts, and painting materials for depth.
Master the complete crate workflow—from frames and planks to alphas—using gizmo tool, clone, boolean operations, array, and texture painting for a beveled, textured crate.
Create flowers by shaping stems and petals with tube and radial tools, adjust density, smooth edges. Paint, texture, clone, and assemble multiple blossoms into a cohesive final form.
Develop skills to sculpt flowers in Nomad Sculpt by creating stems with the tube tool, shaping leaves, painting veins, and duplicating petals with a radial repeater.
Create a second flower with petal variations and detailing for final balance. Explore cloning radial petals, painting colors, and shaping a vase with the lathe tool to finish the composition.
Build a baby dragon from blueprint to shell, texturing and labeling as you sculpt the body, with matte cap and lit lighting, UV sphere setup, symmetry, and painting.
Refine and sculpt the legs, wings, head, and horns in Nomad Sculpt using matcap, masking, painting, smoothing, and the tube tool to create a cohesive clay-like form.
Master wings, tail, and final polish techniques in the complete nomad sculpt course: beginner to expert, guiding beginners to expert level through focused practice and project-based milestones.
Celebrate finishing the Nomad Sculpt course by applying interface and core brushes to stylized props, plants, and a portfolio-ready baby dragon, and revisit cheat sheets, reference packs, and practice files.
Have you ever wanted to create your own 3D characters, props, or creatures, without a big PC setup or expensive desktop software? Nomad Sculpt lets you model, sculpt, and paint directly on your tablet, phone or computer. This course shows you exactly how to go from complete beginner to creating a finished, portfolio-ready baby dragon, while also understanding how your sculpts can fit into 3D modeling, game development, and 3D printing pipelines.
We begin with the fundamentals: how Nomad works, how it differs from tools like Blender and ZBrush, and how to navigate the interface, brushes, and scene. You’ll learn orbit, pan, zoom, symmetry, brush settings, and file organization, and you’ll complete your first simple sculpt and export test, so you immediately see how scale and orientation affect your model in other tools.
From there, we move into stylized props like crates, potion bottles, hero rocks, and a glowing lantern. You’ll learn about clean planes, edge control, stylized damage, emissive materials, and readability, always with an eye on what can stay high-poly for beautiful renders and what would need simplifying for real-time engines.
Next, you’ll explore organic sculpting with plants and flowers: using masks and extract for leaves, curves for stems, and composition principles to create a mini garden scene with convincing silhouettes and color blocking.
In the capstone chapter, we bring everything together by sculpting a baby dragon from scratch. You’ll block out the main forms, refine the anatomy and shapes, add scales and membranes, paint colors and eyes, set up lighting and depth of field, and export a turntable ready for your portfolio or client work.
Throughout the course you’ll find downloadable reference boards, cheat sheets, practice files, assignments, and portfolio tips.
If you’re a beginner who wants a clear path from first sculpt to a polished baby dragon - and a solid understanding of how Nomad Sculpt fits into modern 3D workflows, this course is for you.
After taking this course, you will be able to:
Confidently use Nomad Sculpt’s tools, brushes, and interface on your tablet or phone
Sculpt stylized props, plants, and creatures from basic primitives
Make informed decisions about scale, detail, and topology for different end uses
Prepare sculpts suitable for 3D modeling renders, concept art, or illustration
Plan and adapt your models for future game-ready retopology and animation
Export models correctly for Blender, game engines, Sketchfab, and 3D printing
Build and present a portfolio-ready baby dragon, complete with lighting and turntable
Use downloadable cheat sheets, reference packs, and practice files to keep improving
Describe your workflow clearly in a case study or portfolio entry
Continue creating your own stylized characters and environments with a repeatable Nomad workflow