
In this series, we will learn animation in Autodesk Maya from basic to advanced techniques.
In this first lecture, we start with the fundamental animation exercise Bouncing Ball Animation, which is one of the most important practices for understanding animation principles.
In this video you will learn:
• How to set up animation in Maya
• What keyframes are and how they work
• How to create a Bouncing Ball animation
• The basics of timing and spacing
• Introduction to the Graph Editor
This series is designed for beginners who want to learn professional animation workflow step by step.
In the upcoming lectures, we will cover:
✔ Character Walk Cycle
✔ Character Run Cycle
✔ Jump Animation
✔ Weight and Timing Control
✔ Advanced Character Animation
If you want to learn animation in Maya, follow this series from the beginning.
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In this lecture, you will learn the fundamentals of animation in Autodesk Maya by creating a simple bouncing ball animation. This exercise is one of the most important beginner practices in animation because it helps you understand timing, spacing, and basic keyframing.
You will learn how to:
Create a ball animation in Maya
Set keyframes for movement
Understand basic timing and spacing
Practice the foundation of animation
This lesson is perfect for beginners who want to start learning animation inside Maya.
In this lecture, we will improve the basic bouncing ball animation by adding progressive rotation and understanding the Graph Editor in Maya.
You will learn how to control animation curves and make the motion more natural and realistic.
Topics covered in this lecture:
Progressive rotation in bouncing ball animation
Using the Graph Editor in Maya
Understanding animation curves
Improving animation smoothness and realism
This lecture will help you take your animation skills to the next level.
In this lecture, we explore one of the most important animation principles: Stretch and Squash.
Using a bouncing ball example, you will clearly understand how this principle makes animation look more dynamic, flexible, and believable.
Topics covered:
Introduction to the 12 Principles of Animation
Understanding Stretch and Squash
Applying squash and stretch to a bouncing ball
Making animation more lively and appealing
This lesson will help you understand how professional animators bring life into animation.
Learn the fundamentals of animation through one of the most powerful and essential exercises — the Pendulum Animation.
In this course, you will understand how real-world physics and animation principles work together to create smooth, realistic motion. This beginner-friendly course is perfect for students who want to build a strong foundation in animation using Autodesk Maya.
You will explore important animation principles such as Timing & Spacing, Slow In & Slow Out, Arcs, Follow Through, and Overlapping Action. Step-by-step, you will learn how to create a clean and professional pendulum animation that demonstrates natural movement and proper weight.
By the end of this course, you will:
Understand core animation principles
Create smooth and realistic pendulum motion
Improve your graph editor skills
Build a strong base for character animation
This course is ideal for beginners, animation students, and anyone who wants to improve their animation fundamentals.
In this lecture, you will learn how to animate a natural Hand Wave in Autodesk Maya, from the initial blocking stage to the final polished animation.
We will cover the complete animation workflow, including:
Creating Main Poses for the hand wave
Understanding Blocking and establishing the key poses
Refining the animation with Final Poses
Using In-Between Poses to create smooth hand movement
Understanding how in-betweens affect the flow and timing of the animation
Smoothing and polishing the animation for a more natural movement
Improving the overall timing, spacing, and flow of the hand wave
By the end of this lecture, you will have a better understanding of how to take a simple hand-wave animation from basic blocking to a smooth and polished final animation in Maya.
A 30-second basic bird flying animation created using keyframe animation and parent-child relationships. The animation focuses on the anatomy and natural movement of a bird while flying, including the movement of its wings and body. Keyframes are used to create smooth motion, while the parent-child relationship helps control and coordinate different parts of the bird’s body. This project demonstrates the fundamentals of animation, timing, movement, and hierarchical rigging.
Walk Cycle Animation – Maya
Software
Autodesk Maya Rig: Ultimate Walker Rig Frame Rate: 24 FPS Total Frames: 24
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1. Walk Cycle
A Walk Cycle is a repeating animation used to create the movement of a character walking.
In this exercise, we use a simple 24-frame walk cycle with 5 main poses.
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2. Key Poses
Frame Pose
1 Contact Pose
6 Leg Up / Passing Pose
12 Opposite Contact Pose
18 Leg Up / Passing Pose
24 Same as Frame 1 ,Contact Pose
Basic Sequence
Contact → Passing → Contact → Passing → Contact
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3. Frame 1 – Contact Pose
One leg is forward.
Other leg is backward.
Foot is placed on the ground.
Character is balanced.
Set the keyframe.
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4. Frame 6 – Leg Up Pose
Back leg comes forward.
Foot is lifted from the ground.
Knee bends naturally.
Supporting leg carries the body weight.
Set the keyframe.
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5. Frame 12 – Opposite Contact
Change the leg positions:
Frame 1: Left leg forward Frame 12: Right leg forward
This creates the opposite side of the walk.
Set the keyframe.
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6. Frame 18 – Opposite Leg Up
The other leg lifts from the ground.
Leg moves forward.
Supporting leg carries the weight.
Set the keyframe.
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7. Frame 24 – Repeat Contact
Frame 24 should be the same pose as Frame 1.
This is important for creating a smooth loop.
Frame 24 = Frame 1
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8. Important Points
Keep the foot placement accurate.
Avoid foot sliding.
Legs should move alternately.
Maintain proper balance and weight.
Use opposite arm and leg movement.
Use fewer, clear keyframes while blocking.
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9. Final Key Structure
1 → Contact 6 → Leg Up 12 → Opposite Contact 18 → Leg Up 24 → Contact / Loop
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Remember:
Good Walk Cycle = Timing + Balance + Weight + Foot Placement
This live classroom lecture provides a comprehensive introduction to Autodesk Maya and its essential workflow. Students will learn how to navigate efficiently within Maya using various navigation controls and understand the fundamentals of working in a 3D environment.
The session covers creating basic shapes, copying and duplicating objects, understanding grid settings, and exploring different viewport types and their practical applications. Additionally, students will get an introduction to Maya's Shelf system and the Modeling Toolkit, helping them build a strong foundation for future modeling and animation projects.
What You'll Learn:
Introduction to the Maya Interface
Navigation Controls (Orbit, Pan, and Zoom)
Creating and Working with Basic Shapes
Copying and Duplicating Objects
Understanding Grid Settings
Different Viewport Types and Their Uses
Working with Maya Shelves
Introduction to the Modeling Toolkit
Essential Workflow Tips for Beginners
Polygon Modeling Fundamentals
In this lecture, we will learn the fundamental components and selection modes used in polygon modeling in Autodesk Maya. Students will understand the difference between Vertex, Edge, Face, and Object Mode, and learn how to select and edit individual components of a 3D model.
Topics Covered:
Understanding Vertices
Understanding Edges
Understanding Faces
Object Mode
Component Selection
Switching between selection modes
Basic component editing
Understanding how vertices, edges, and faces form a 3D model
By the end of this lecture, students will have a clear understanding of the basic building blocks of polygon modeling and how to work with them efficiently in Maya.
Core Boolean Operations
Union (Add): Merges two or more overlapping objects into a single combined mesh, deleting internal intersecting faces.
Difference (Subtract): Cuts one object (B) away from another object (A), often used to punch holes or create indentations. Modern Maya versions support both A-B and B-A directions.
Intersection: Deletes all exterior parts and keeps only the overlapping volume shared by the objects.
Advanced Operations: Newer versions of Maya also feature Slice, Hole Punch, Cut Out, and Split Edges for specialized geometric cuts
How to Use Booleans
Switch to the Modeling menu set.
Select your target objects in the viewport.
Go to the top menu and select Mesh > Booleans, or use the shortcut menu by holding Shift + Right-Click in the viewport and choosing Booleans.
Pick your desired operation (Union, Difference, Intersection).
Core Modeling Tools
Extrude: Adds new volume and faces by pushing or pulling selected components. Access it via Shift + Right-Click in Face mode or the Modeling Toolkit. Repeat the last action with G.
Multi-Cut: Inserts custom cuts or full edge loops (holding Ctrl) to add resolution or holding edges for smooth previews.
Target Weld: Merges target vertices together to clean up topology.
Quad Draw: A powerful retopology tool found in the Modeling Toolkit used to draw new quad meshes over a live reference surface.
Bevel: Rounds sharp edges by generating new supportive polygon faces
In this lecture, we will learn the basics of 3D modeling in Autodesk Maya by creating a Cartoon Pencil Model from scratch.
During the lecture, students will learn important modeling tools and techniques such as:
Extrude – Creating and extending new geometry.
Bevel – Adding smooth and realistic edges to the model.
Merge Vertex – Connecting and combining vertices to create clean geometry.
Move, Scale & Rotate – Controlling and shaping the model.
Insert Edge Loop – Adding supporting edges for better shape and control.
Face, Edge & Vertex Selection – Understanding different component-level modeling workflows.
Basic Polygon Modeling – Building a clean 3D model using simple polygon geometry.
Smooth & Shape Control – Refining the model to achieve a clean cartoon-style look.
By the end of this lecture, students will have a complete Cartoon Pencil Model and a better understanding of the fundamental tools and workflow used in Maya 3D modeling.
In this tutorial, you'll learn how to create a realistic bowl in Autodesk Maya using the Twist Deformer. The video covers the complete workflow from modeling to final rendering.
? Bowl modeling using Twist Modifier/Deformer
? Applying realistic bronze material
? HDRI lighting setup for better reflections and realism
? Render settings and image export process
? Beginner-friendly step-by-step explanation
This tutorial is perfect for students and beginners who want to improve their 3D modeling and rendering skills in Maya.
This course is designed for students who want to learn 3D Animation using Autodesk Maya from the basics to advanced level. It focuses on building a strong foundation in animation principles and applying them in professional animation workflows.
In this course, you will learn how to create smooth, realistic, and professional animations by understanding the core concepts used in the animation industry.
The course starts with basic exercises and gradually moves toward character animation and advanced techniques.
What you will learn in this course:
• Introduction to Autodesk Maya Interface
• Understanding Keyframes and Timeline
• Bouncing Ball Animation (Animation Practice)
• Timing and Spacing in Animation
• Using Graph Editor for Smooth Motion
• Character Walk Cycle Animation
• Character Run Cycle Animation
• Jump Animation
• Weight and Balance in Character Animation
• Basic Character Acting and Motion
By the end of this course, you will understand the 12 Principles of Animation and will be able to create your own animated scenes using Autodesk Maya.
This course is perfect for:
• Beginners who want to start a career in animation
• Students interested in 3D animation and filmmaking
• Anyone who wants to learn professional animation techniques
Start your animation journey today and learn how to bring characters and objects to life using Autodesk Maya.