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Complete Maya Animation Course – Beginner to Advanced
6 students

Complete Maya Animation Course – Beginner to Advanced

learn animation in Autodesk Maya from basic to advanced techniques
Last updated 10/2026
English

What you'll learn

  • Understand the Autodesk Maya animation interface and tools.
  • Create basic to advanced 3D animations using keyframes and timeline.
  • Animate objects and characters using professional animation techniques.
  • Animate objects using the timeline and graph editor.
  • Apply animation principles such as timing and spacing. Create smooth and realistic motion in Maya.
  • Create simple character and object animations. Work with translation, rotation, and scale animation.
  • Understand basic rigging concepts for animation.
  • Create short animation projects from start to finish.
  • Render animated scenes using Maya’s rendering tools.

Course content

2 sections • 15 lectures • 4h 58m total length
  • Introduction1:30

    In this series, we will learn animation in Autodesk Maya from basic to advanced techniques.
    In this first lecture, we start with the fundamental animation exercise Bouncing Ball Animation, which is one of the most important practices for understanding animation principles.

    In this video you will learn:
    • How to set up animation in Maya
    • What keyframes are and how they work
    • How to create a Bouncing Ball animation
    • The basics of timing and spacing
    • Introduction to the Graph Editor

    This series is designed for beginners who want to learn professional animation workflow step by step.

    In the upcoming lectures, we will cover:
    ✔ Character Walk Cycle
    ✔ Character Run Cycle
    ✔ Jump Animation
    ✔ Weight and Timing Control
    ✔ Advanced Character Animation

    If you want to learn animation in Maya, follow this series from the beginning.

    ? Like the video if you found it helpful
    ? Subscribe to the channel for more animation tutorials
    ? Feel free to ask your questions in the comments

  • Maya Animation Basics: Creating a Simple Bouncing Ball Animation21:00

    In this lecture, you will learn the fundamentals of animation in Autodesk Maya by creating a simple bouncing ball animation. This exercise is one of the most important beginner practices in animation because it helps you understand timing, spacing, and basic keyframing.

    You will learn how to:

    • Create a ball animation in Maya

    • Set keyframes for movement

    • Understand basic timing and spacing

    • Practice the foundation of animation

    This lesson is perfect for beginners who want to start learning animation inside Maya.

  • Maya Animation: Bouncing Ball with Progressive Rotation and Graph Editor47:59

    In this lecture, we will improve the basic bouncing ball animation by adding progressive rotation and understanding the Graph Editor in Maya.

    You will learn how to control animation curves and make the motion more natural and realistic.

    Topics covered in this lecture:

    • Progressive rotation in bouncing ball animation

    • Using the Graph Editor in Maya

    • Understanding animation curves

    • Improving animation smoothness and realism

    This lecture will help you take your animation skills to the next level.

  • 12 Principles of Animation: Stretch and Squash Explained with Bouncing Ball27:27

    In this lecture, we explore one of the most important animation principles: Stretch and Squash.

    Using a bouncing ball example, you will clearly understand how this principle makes animation look more dynamic, flexible, and believable.

    Topics covered:

    • Introduction to the 12 Principles of Animation

    • Understanding Stretch and Squash

    • Applying squash and stretch to a bouncing ball

    • Making animation more lively and appealing

    This lesson will help you understand how professional animators bring life into animation.

  • Animation Principles Explained Through Pendulum Exercise26:45

    Learn the fundamentals of animation through one of the most powerful and essential exercises — the Pendulum Animation.

    In this course, you will understand how real-world physics and animation principles work together to create smooth, realistic motion. This beginner-friendly course is perfect for students who want to build a strong foundation in animation using Autodesk Maya.

    You will explore important animation principles such as Timing & Spacing, Slow In & Slow Out, Arcs, Follow Through, and Overlapping Action. Step-by-step, you will learn how to create a clean and professional pendulum animation that demonstrates natural movement and proper weight.

    By the end of this course, you will:

    • Understand core animation principles

    • Create smooth and realistic pendulum motion

    • Improve your graph editor skills

    • Build a strong base for character animation

    This course is ideal for beginners, animation students, and anyone who wants to improve their animation fundamentals.


  • Hand Animation (Wave Principle) ,Blocking, In-Betweens & Smooth Animation22:30

    In this lecture, you will learn how to animate a natural Hand Wave in Autodesk Maya, from the initial blocking stage to the final polished animation.

    We will cover the complete animation workflow, including:

    • Creating Main Poses for the hand wave

    • Understanding Blocking and establishing the key poses

    • Refining the animation with Final Poses

    • Using In-Between Poses to create smooth hand movement

    • Understanding how in-betweens affect the flow and timing of the animation

    • Smoothing and polishing the animation for a more natural movement

    • Improving the overall timing, spacing, and flow of the hand wave

    By the end of this lecture, you will have a better understanding of how to take a simple hand-wave animation from basic blocking to a smooth and polished final animation in Maya.

  • Basic Bird Flying Animation – Keyframe Animation & Parent-Child Relationship18:35

    A 30-second basic bird flying animation created using keyframe animation and parent-child relationships. The animation focuses on the anatomy and natural movement of a bird while flying, including the movement of its wings and body. Keyframes are used to create smooth motion, while the parent-child relationship helps control and coordinate different parts of the bird’s body. This project demonstrates the fundamentals of animation, timing, movement, and hierarchical rigging.

  • Walk Cycle Animation23:45

    Walk Cycle Animation – Maya

    Software

    Autodesk Maya Rig: Ultimate Walker Rig Frame Rate: 24 FPS Total Frames: 24

    -------------------------------------------------------------------------------

    1. Walk Cycle

    A Walk Cycle is a repeating animation used to create the movement of a character walking.


    In this exercise, we use a simple 24-frame walk cycle with 5 main poses.

    -----------------------------------------------------------------------------

    2. Key Poses

    Frame Pose

    1 Contact Pose

    6 Leg Up / Passing Pose

    12 Opposite Contact Pose

    18 Leg Up / Passing Pose

    24 Same as Frame 1 ,Contact Pose

    Basic Sequence

    Contact → Passing → Contact → Passing → Contact

    ----------------------------------------------------------------------------

    3. Frame 1 – Contact Pose

    One leg is forward.

    Other leg is backward.

    Foot is placed on the ground.

    Character is balanced.

    Set the keyframe.

    ---------------------------------------------------------------------------

    4. Frame 6 – Leg Up Pose

    Back leg comes forward.

    Foot is lifted from the ground.

    Knee bends naturally.

    Supporting leg carries the body weight.

    Set the keyframe.

    -----------------------------------------------------------------------------

    5. Frame 12 – Opposite Contact

    Change the leg positions:


    Frame 1: Left leg forward Frame 12: Right leg forward


    This creates the opposite side of the walk.


    Set the keyframe.

    ------------------------------------------------------------------------------


    6. Frame 18 – Opposite Leg Up

    The other leg lifts from the ground.

    Leg moves forward.

    Supporting leg carries the weight.

    Set the keyframe.

    ------------------------------------------------------------------------------

    7. Frame 24 – Repeat Contact

    Frame 24 should be the same pose as Frame 1.


    This is important for creating a smooth loop.


    Frame 24 = Frame 1

    -------------------------------------------------------------------------------


    8. Important Points

    Keep the foot placement accurate.

    Avoid foot sliding.

    Legs should move alternately.

    Maintain proper balance and weight.

    Use opposite arm and leg movement.

    Use fewer, clear keyframes while blocking.

    --------------------------------------------------------------------------------

    9. Final Key Structure

    1 → Contact 6 → Leg Up 12 → Opposite Contact 18 → Leg Up 24 → Contact / Loop

    ---------------------------------------------------------------------------------

    Remember:

    Good Walk Cycle = Timing + Balance + Weight + Foot Placement


  • Walk Cycle Animation And Graph Editor10:57

Requirements

  • No prior 3D modeling experience is required. This course is designed for complete beginners.
  • A computer or laptop capable of running Autodesk Maya. Autodesk Maya software installed on the system.
  • Basic knowledge of computers and file management.
  • Willingness to practice and learn 3D animation concepts.

Description

This course is designed for students who want to learn 3D Animation using Autodesk Maya from the basics to advanced level. It focuses on building a strong foundation in animation principles and applying them in professional animation workflows.

In this course, you will learn how to create smooth, realistic, and professional animations by understanding the core concepts used in the animation industry.

The course starts with basic exercises and gradually moves toward character animation and advanced techniques.

What you will learn in this course:

• Introduction to Autodesk Maya Interface
• Understanding Keyframes and Timeline
• Bouncing Ball Animation (Animation Practice)
• Timing and Spacing in Animation
• Using Graph Editor for Smooth Motion
• Character Walk Cycle Animation
• Character Run Cycle Animation
• Jump Animation
• Weight and Balance in Character Animation
• Basic Character Acting and Motion

By the end of this course, you will understand the 12 Principles of Animation and will be able to create your own animated scenes using Autodesk Maya.

This course is perfect for:
• Beginners who want to start a career in animation
• Students interested in 3D animation and filmmaking
• Anyone who wants to learn professional animation techniques

Start your animation journey today and learn how to bring characters and objects to life using Autodesk Maya.






Who this course is for:

  • Beginners who want to learn 3D animation using Autodesk Maya.
  • Students interested in animation, VFX, and game design.
  • 3D artists who want to improve their animation skills in Maya.
  • Anyone who wants to start a career in 3D animation.
  • Designers and creators who want to create animated scenes and projects.