
Explore how the just-in-time (JIT) compiler in the Java runtime environment optimizes converting bytecode to machine code to boost Java performance.
Explore Java basics by learning about data types and variables, including integers, doubles, and strings, and understand the main function as the program's starting point.
Run a Java program and view results in the output window. Use System.out.print to display strings, variables, and numbers in the console, showing how the main function executes.
Learn how arrays store multiple values in a single sequence with zero-based indices, how size determines memory blocks, and why over-sizing wastes blocks when array capacity exceeds usage.
Learn to declare and initialize arrays in Java, using int or string types, set a fixed size with new, assign values by index from zero, and print with System.out.println.
Explore how the while loop uses a condition to control execution, printing count values from 30 down to 1 and decrementing until zero to avoid an infinite loop.
This session demonstrates an interview question by coding a while loop with a true condition, resulting in an infinite loop that prints Apple until manually terminated.
Explore exception handling with a practical example of dividing numbers, demonstrating try-catch blocks, handling divide-by-zero errors, and continuing program execution after exceptions.
Explore the finally block in Java’s try-catch-finally, which executes regardless of exceptions, enabling guaranteed cleanup such as ending a program or removing a view.
Learn how functions act as processing units that take inputs, perform operations such as sum or factorial, and return outputs with defined arguments, return types, and a body inside braces.
Understand variable scope in Java by seeing how a local variable inside main is accessible only within its braces, and how moving it to a class enlarges accessibility across methods.
Explore how class and object form the blueprint of object oriented programming, using real-world examples like buildings and car models to show properties and functions.
Build a Java class for a person in Eclipse to learn object oriented programming, including variables, methods like eat and walk, and getters such as get name and get age.
Create objects from the person class using the new keyword and constructors to set properties like name and height, and learn to call methods with the dot operator.
Explore how primitive values and variables go on the stack, how object instances reside in the heap with their references on the stack, and how memory is freed on exit.
Learn how inheritance in object oriented programming lets Ford, Honda, and Toyota automatically acquire properties and functions from the car base class, avoiding code duplication.
Explore polymorphism in object-oriented programming by modeling a shape base class and derived triangle, rectangle, and square classes that each implement their own calculate area formula.
Learn polymorphism in Java by overriding the area method in shape, rectangle, and triangle, illustrating inheritance and shape-specific area calculations.
Explore the difference between overloading and overriding in Java, using inheritance examples where a subclass overrides a parent function and other methods are overloaded with different parameters.
Explore abstraction and interfaces by comparing a car's brake, start button, and accelerator to Java concepts; learn how interfaces hide complex implementation while exposing essential actions.
Discover how abstract classes and interfaces enable abstraction in Java, why abstract classes cannot be instantiated, how inheritance and interface implementation work, car examples, and differences between them.
Learn how abstract classes differ from interfaces, implement abstract and normal methods with default bodies, and extend an abstract car class to define BMW behavior.
Learn the abstraction concept by hiding area calculations for shapes like rectangle and triangle behind a single area function, so callers need only use the function name and ignore implementation.
This course covers Java programming all the way from Basics to Advanced topics like Object Oriented Programming(OOP).
In this course we will cover:
Datatypes in java programming
Function in Java programming
Loops in Java programming
Arrays in Java programming
And much more in Java programming
In Advanced section of java programming we will cover:
Object Oriented Programming in Java (OOP)
Class and Object programming
Inheritance in Java programming
Polymorphism in Java programming
Abstraction in Java programming
I strongly recommend this course for students who are new to programming or java and want to learn in detail.
Because there are animations and explanations that are of much importance in understanding concepts for beginners in java programming.
Beside these topics this course has coding tutorials that will help you in learning concepts in java programming better.
Some concepts are explained in a way that it become easy topics like Object Oriented Programming in Java (OOP).
Animation + code makes this course better to understand.
Animations Sometimes it can become very difficult to understand the working of a specific topic for a person new to programming so you will find in this course a very detailed explanation of subjects that are of core importance which will help you understand the working of that particular concept.There are animations designed to help you understand the working of a particular concept.