
Join this complete guide to Zbrush as it covers the principles of sculpting, dynamic cease fires, hard surface to poly paint rendering, and the full pipeline across ten chapters.
Learn how to install ZBrush, choose a subscription, and manage updates. Explore the interface, lightbox, and essential folders for saving custom assets and optimizing tablet input.
Master the ZBrush interface, including the main menus, tool palette, brushes, symmetry with X, and navigation shortcuts; explore alphas, textures, and materials to enhance sculpting.
Enable and customize the zbrush interface, rearranging tools with ctrl+alt drag, configuring dynamic, resolution, mirror, and color themes, then save and load startup ui and materials.
In ZBrush, sculpt the skull's primary forms for a cheetah skull project, using dynamic, masking, and insert multi mesh to create holes and refine the upper skull and jaw.
Learn to sculpt a cheetah skull in Zbrush by adding secondary forms with soft tissue and subtools, refining the jaw and fangs.
Master tertiary forms by sculpting sharp fangs and molars with dynamic and trim dynamic, using gizmo and symmetry, masking and unmasking, and mirroring via the mirror plugin.
Refine a skull sculpture using ZBrush by managing dynamic resolution, sculpting with clay buildup, smoothing, and trim dynamic to build organic forms, damage, and detailed anatomy from reference.
Master skull detailing in ZBrush by adding specific lines, cracks, and holes with spray alpha textures. Use dynamic resolution and careful brush control to preserve primary forms and avoid over-detailing.
Render a skull in zbrush using bpr, adjust area and rim lights, shadows and gi strength, tweak camera angle and focal length, then export a jpeg and create a turntable.
Build a minotaur bust in zbrush using armatures and sea spheres, convert to adaptive skin, then mask, split parts, and refine with knife brushes for clean blocking.
Explore building a scalable character in ZBrush by shaping primary form, applying adaptive skin techniques, and transitioning from dynamic sculpting to clean topology with subdivisions for detailed, movable models.
Master sculpting the eyes in ZBrush with clean topology, isolation of the eye area, round alpha for volume, detailing eyelids and tear duct, and soft crisscross wrinkles.
Learn to sculpt dramatic horns in ZBrush by masking rings along curved horns, using inflation and deformation, and building primary and secondary forms with clay buildup.
Master fur sculpting in ZBrush, using dynamic sculpt, sculptress pro, snake hook, and clay buildup to create goatee, hair strands, and textured details for characters.
Increase subdivision levels and use leather skin alphas with the standard brush to sculpt micro details like eye lines and scars, while refining primary forms.
Learn Zmodeler basics by turning a poly mesh 3d cube into a beveled dice using QMesh. Use poly groups, bevel faces, and dynamic subdivision with the C modeler brush.
Learn to build axe base shapes in ZBrush by constructing a poly mesh 3D, using image planes, and inserting edge loops to sharpen edges with symmetry.
Create an axe handle in ZBrush by bridging edges and refining topology. Use dynamic subdivision and trim dynamic to sculpt a wood-like grip.
Follow along as we sculpt an axe in ZBrush using a traditional workflow, detailing edges with trim dynamic and mallet brushes, adding damage with grunge textures and controlled symmetry.
Sculpt axe handle in ZBrush using clay build-up and trim dynamic, add wood grain and minor damage, cut a through-hole with booleans, apply a logo alpha, and bake textures.
Use ZBrush layers to non-destructively add scratches, erosion, and rust, with masking, symmetry, and the ability to bake variations. Adjust layer intensity to rapidly prototype multiple damaged looks for props.
Develop pillar modeling in ZBrush by building a cylinder, adding caps, applying poly groups, and using symmetry and QMesh to create arches and a Greek diorama-ready archway.
Master radial symmetry and lazy mouse in ZBrush to project brushes and alphas for detailed, repeating patterns on columns and arches with efficient precision.
Learn to sculpt damage in ZBrush with the old brushes pack, adding cracks and erosion to pillars and diorama elements. Use dynamic geometry and masking for varied results.
Use insert multi mesh brushes to quickly populate a diorama by dragging parts onto surfaces, creating and appending custom meshes. Apply decimation master to lower polygon counts while preserving detail.
explore the xmd toolbox in zbrush to create dynamic curves with insert curve brushes, then refine geometric strands and ropes using stroke settings and lock start features.
Learn to use surface noise in Zbrush to amplify surface detail by adjusting scale, strength, and curves, preview the effect on the surface, then apply to the mesh.
Build a magical, floating sphere diorama in ZBrush, using rings and poly loops, poly groups, and bevels. Add gold accents and ground texture to finish the scene.
Master hard surface tools in Zbrush by using trim dynamic, polish variants, clip brushes, and knife brushes, with tips on preserving edges via polish and dynamic subdivision.
Block a helmet in Zbrush using a reference head and sphere, practicing symmetry, dynamic topology, and hard-surface shaping, with poly groups and knife tools for paneling.
Mask the visor area and extract a clean visor mesh, then refine topology to a low-poly shape. Apply dynamic topology, symmetry, and surface noise for texture and integration.
Isolate and sculpt the top segments of a helmet in zbrush using knife curve, masking, and dynamic polish to shape a horn and organic surface.
Master bottom segment detailing in ZBrush by kid-bashing and insert mesh techniques, anchoring shapes with placeholders, mirroring parts, and refining with trim dynamic, extract, and polish.
Create helmet paneling in zbrush by isolating panels, masking, and extracting; use slice curve and panel loops for poly groups and thickness, then mirror for symmetry and finish with polish.
Use insert multi mesh to add armor details, append assets, and place a placeholder sphere for placement with symmetry, while keeping poly counts in check and nodding to sci‑fi aesthetics.
Use live booleans in ZBrush to add, subtract, and intersect shapes on a helmet with symmetry. Split into parts to manage geometry for low poly and bake steps.
Explore dynamics in ZBrush to simulate cloth and fluids, set collision volumes, tune gravity and iterations for stable results, and sculpt realistic wrinkles with cloth brushes like notch and twist.
Learn to sculpt a form-fitting t-shirt on a character in zbrush by extracting clothing, refining topology, adjusting cloth dynamics, and simulating wrinkles with cloth brushes and seam lines.
Sculpt pants in Zbrush, combining dynamic cloth simulation with clay build-up to create realistic wrinkles, seams, pockets, and baggy silhouette while focusing on tension and compression points.
Explore micro mesh and topology workflows in ZBrush, using edit topology with a sphere and symmetry to build head topology, then apply dynamic subdivision and micro mesh to the hoodie.
Explore basic color theory for zbrush, including rgb color space, hue, saturation, and value, and learn analogous and complementary color schemes to enhance poly paint.
Master the clown technique by building a purple base and layered red, blue, and yellow tones with an airbrush, masking, and ambient occlusion to add depth and texture.
Learn to add details in ZBrush by painting light and shadow on a character, shaping scars, tattoos, and horns with texture, symmetry, and cavity masking.
Explore using textures in ZBrush to add detailed effects, such as horn textures, by importing textures, using alpha masks, adjusting rgb intensity, and blending with the standard brush.
Explore fiber mesh basics in Zbrush, comparing sculpted hair and haircuts, and learn key grooming controls—length, coverage, root-to-tip scale, gravity, twist, and presets—to create concept art hair.
Learn to groom a character in ZBrush using fiber mesh basics, adding beard and mustache, shaping eyebrows, and refining with symmetry, preview BPR renders and soft shadows.
Explore bas relief in ZBrush to sculpt coin designs and dwarven imagery, using projection based relief, masking, symmetry, and adjust last tools to achieve detailed, era-inspired relief.
Master thick skin in ZBrush to constrain detail while sculpting a Garvin Coin, and use morph target, morph brush, and clay buildup for textured, safe edits.
Export high-poly and low-poly coin workflows using the multi map exporter. Build and bake normal, texture, and ambient occlusion maps for rendering in Marmoset.
Explore Bevel Pro in ZBrush 2020, using poly groups, bubble pro, and bubble arc/flat brushes with dynamic symmetry to create sharp, sci-fi bevels on complex surfaces.
Concept and sculpt an alien in ZBrush from base form to final composition. Draw inspiration from animals, fungi, and minerals, and practice Dynamesh, masking, and Snake Hook and curve brushes.
Sculpt alien primary forms in ZBrush by masking, adjusting proportions, and defining features like almond eyes, a small mouth, and feminine contours, guided by design principles and anatomy.
Learn to sculpt the alien character's secondary forms in zbrush, refining the head with higher resolution, feminine lips, eyelids and eyelashes, and shaping bark-like armor with subdivisions for future animation.
Explore alien sculpting in Zbrush, building tertiary forms through subdivision and projection with careful topology. Craft crown details, wrinkles, and refined lips while planning color-ready textures for later poly painting.
Explore alien detailing in Zbrush by building textured leather and tree bark surfaces with standard brush, drag rect, and clay build up, while managing memory, subdivisions, and rendering and compositing.
Learn how to apply poly paint to a sci-fi character in ZBrush, using airbrush, color theory, and cavity masks, then pose with Stager and prepare render passes for Photoshop.
Create and combine BPR passes in ZBrush - shadow, mask, ambient occlusion, subsurface scattering - with multi-directional light passes to control and compose the final render in Photoshop.
Combine multiple render passes in Photoshop to build a final alien composite, mask the subject, and balance lighting with multiply, screen, color balance, color dodge, and lens blur.
Celebrate the complete guide to Zbrush, highlighting sculpting, modeling, rendering, and 3d printing. Explore recommended courses like Marmoset four and intro to Maya.
Do you want to sculpt amazing creatures, characters and props but don’t know where to start? If that is the case I welcome you to Nexttut’s Complete Guide to Zbrush course.
Who am I to teach:
My name is Abraham Leal and I have 10 years of experience in the industry. I have been teaching 3D for the past 6 years while managing my own studio in Mexico.
Benefits :
By the end of this course,
You'll be able to understand and fully utilize the most important tools that Zbrush has to offer.
You will be able to sculpt creatures, props and characters inside of Zbrush.
You will be familiar with different workflows to generate your projects.
What will you learn:
Zbrush Interface
Sculpting with Dynamesh
Zmodeler
Subdivision Sculpting
Basics of Hard Surface
Texturing
Rendering
Compositing
What will you be able to do:
Hard surface sculpting of a sci-fi head
Sculpting an environment scene
Creature Alien sculpting
Sculpting a character head
Sculpting Axe Prop with Zmodeler
Cloth Sculpting using Dynamics
Hand painted texturing of your Zbrush sculpts
Rendering your sculpts inside Zbrush with good lighting
Compositing Zbrush renders in Photoshop for portfolio
Course projects:
The course is divided into 10 chapters, each one of them designed to teach you the main tools of the software. In each chapter we will complete one full production project for you to understand the principles and techniques used in the industry.
Who is this course for:
I have designed this course for beginner level students who want to learn Zbrush, no previous experience is required.
Who is not this course for:
This course is not for someone who wants to learn advanced character sculpting.
What do I need to have in order to join this course:
You should have Zbrush installed on your computer.
You should have a pen tablet (wacom for example)
Basic knowledge of photoshop is suggested for the final chapter about compositing
Join me now:
Join me! And start creating amazing sculptures with Zbrush.