
Enable and customize the zbrush interface, rearranging tools with ctrl+alt drag, configuring dynamic, resolution, mirror, and color themes, then save and load startup ui and materials.
Refine a skull sculpture using ZBrush by managing dynamic resolution, sculpting with clay buildup, smoothing, and trim dynamic to build organic forms, damage, and detailed anatomy from reference.
Master skull detailing in ZBrush by adding specific lines, cracks, and holes with spray alpha textures. Use dynamic resolution and careful brush control to preserve primary forms and avoid over-detailing.
Follow along as we sculpt an axe in ZBrush using a traditional workflow, detailing edges with trim dynamic and mallet brushes, adding damage with grunge textures and controlled symmetry.
explore the xmd toolbox in zbrush to create dynamic curves with insert curve brushes, then refine geometric strands and ropes using stroke settings and lock start features.
Create helmet paneling in zbrush by isolating panels, masking, and extracting; use slice curve and panel loops for poly groups and thickness, then mirror for symmetry and finish with polish.
Master the clown technique by building a purple base and layered red, blue, and yellow tones with an airbrush, masking, and ambient occlusion to add depth and texture.
Export high-poly and low-poly coin workflows using the multi map exporter. Build and bake normal, texture, and ambient occlusion maps for rendering in Marmoset.
Create and combine BPR passes in ZBrush - shadow, mask, ambient occlusion, subsurface scattering - with multi-directional light passes to control and compose the final render in Photoshop.
Do you want to sculpt amazing creatures, characters and props but don’t know where to start? If that is the case I welcome you to Nexttut’s Complete Guide to Zbrush course.
Who am I to teach:
My name is Abraham Leal and I have 10 years of experience in the industry. I have been teaching 3D for the past 6 years while managing my own studio in Mexico.
Benefits :
By the end of this course,
You'll be able to understand and fully utilize the most important tools that Zbrush has to offer.
You will be able to sculpt creatures, props and characters inside of Zbrush.
You will be familiar with different workflows to generate your projects.
What will you learn:
Zbrush Interface
Sculpting with Dynamesh
Zmodeler
Subdivision Sculpting
Basics of Hard Surface
Texturing
Rendering
Compositing
What will you be able to do:
Hard surface sculpting of a sci-fi head
Sculpting an environment scene
Creature Alien sculpting
Sculpting a character head
Sculpting Axe Prop with Zmodeler
Cloth Sculpting using Dynamics
Hand painted texturing of your Zbrush sculpts
Rendering your sculpts inside Zbrush with good lighting
Compositing Zbrush renders in Photoshop for portfolio
Course projects:
The course is divided into 10 chapters, each one of them designed to teach you the main tools of the software. In each chapter we will complete one full production project for you to understand the principles and techniques used in the industry.
Who is this course for:
I have designed this course for beginner level students who want to learn Zbrush, no previous experience is required.
Who is not this course for:
This course is not for someone who wants to learn advanced character sculpting.
What do I need to have in order to join this course:
You should have Zbrush installed on your computer.
You should have a pen tablet (wacom for example)
Basic knowledge of photoshop is suggested for the final chapter about compositing
Join me now:
Join me! And start creating amazing sculptures with Zbrush.