
Explore beginner-friendly Maya 2024 through a full production pipeline for 3D art, with 30+ hands-on exercises in modeling, texturing, rigging, animation, lighting, and rendering.
Explore the Maya 2024 interface, navigate the viewport using Alt plus mouse, and learn axis orientation, view cube, and basic primitives like spheres; set a provided project for organized work.
Learn Maya 2024 interface basics: select with q, transform with w, e, r, use the gizmo axes and snapping to position objects, and apply freeze transformations to lock new origins.
Explore maya primitives as essential 3d building blocks, edit their inputs—radius, subdivisions, axis, height—to shape spheres, cubes, cylinders, or D20 dice, and learn how the input editor drives creation.
Explore the foundations of Maya components, vertices, edges, and faces, and learn to edit them with bevel, insert edge loop, and extrude, while managing history and creating a die.
Import the oak whiskey barrel PNG as image plane to template a model in Maya, then build barrel from a cylinder using subdivision, catmull-clark, bevels, and edge loops and rings.
Explore the Maya production pipeline, focusing on modeling, texturing, rigging, animation, VFX, lighting, and rendering within the production phase, and learn workflow optimization, autosave, undo settings, and key plugins.
Light with Arnold area lights in Maya 2024, adjust exposure and temperature, enable shadows, and render on gpu with denoising for a clean final image.
Master poly modelling basics in Maya by building a hammer from simple primitives, beveling edges, refining with spiral helices for straps, and using soft selection for organic details.
Master display layers and visibility to manage complex scenes, then build and mirror a hammer head in Maya using cylinders, bevels, edge loops, and precise pivot control.
Learn to build a dwarven hammer from simple cylinders, using mirroring, pivot positioning, and mesh operations in Maya 2024, then prepare for UVs, textures, and Arnold rendering.
Explore curve modeling in Maya by tracing a pawn profile with epi curves, revolving to form a polygonal pawn, and converting nurbs to quad polys for extrusion and beveling.
Model a rook in maya 2024 by combining curves and polygons, using epi curve to capture silhouettes, clean curves, and mirror for a seamless hard-surface result.
Explore Maya 2024 topology strategies by building a horse head from scratch using the Quadra tool, creating clean edge loops, managing curvature, and applying symmetry, smoothing, and hole-filling techniques.
Explore how booleans in Maya 2024 enable subtractive operations to craft complex shapes, then overcome topology challenges with retopology and hard-edge preservation for clean quad meshes.
Learn Maya 2024 techniques to create a queen crown using duplicate special, rotate 36 degrees across nine copies, and poly model details for a polished chess piece.
Apply curve modeling and revolve workflows to shape a king chess piece in Maya, refining silhouettes with control vertex, mirroring, extruding, and loft while cleaning topology and preparing a chessboard.
Learn to block an environment in Maya by establishing real-world scale, using basic shapes, and aligning grid and image plane to build a fantasy door with animation-ready mechanisms.
Learn door modeling in Maya 2024 by blocking a door, creating asymmetrical planks, applying bevels and lattice deformers to shape curvature, and setting pivots for animation.
Design a functional door mechanism in Maya 2024 using quad-based modeling, bevels, and mirrored geometry; add details with extrusions and edge loops, and prepare for animation.
Model a door frame in Maya by blocking geometry, extruding and beveling components, mirror for symmetry, then prepare UVs for texturing.
Explore character creation in Maya by building a monster from image planes, using simple shapes, and organizing limbs as independent systems for clean topology and animation.
Master torso modeling in maya 2024 by starting with a cube, smoothing to a sphere, and refining quad topology with symmetry, cut tools, and soft selection for clean deformation.
Learn to create complex shapes in Maya using sweep mesh along curves, adjust profiles, close geometry, and sculpt a robust mouth loop with tongue and teeth.
Model and refine the leg geometry in Maya by creating eight-sided cylinders, adding divisions, shaping with soft selection, and bridging to the body for clean rigging.
Model a hand in Maya 2024 by building three finger segments and a thumb from a cube, using bridging and quad topology to attach to the arm.
Clean and organize a Maya 2024 scene, group monster components, and set up a quick Arnold render with white plastic and green materials to preview texturing.
Explore texturing fundamentals by mastering UVs and texture mapping, using the UV editor and camera-based projection to create clean UVs and manage seams for simple and complex objects.
Master a practical uv mapping technique in Maya 2024 using a checker map to visualize UV distribution and guide a five-step workflow: delete UVs, camera projection, cuts, unfold, layout.
Learn to unwrap the hammer in Maya 2024 using camera-based projection, 3D cut, and the UV editor for clean UVs and a practical layout.
In this lesson, you build the monster's UV maps using camera-based projection, 3D cuts, unfolding, and topology-aware joins to prep textures and udims for the door.
Master udim textures for door UVs to overcome 1-to-1 limits and boost resolution on large surfaces. Learn camera-based projection, 3D cut, and preparing assets for Substance Painter.
Learn how shaders drive materials in Maya using textures, lighting, and shading. Explore Arnold Standard Surface, diffuse color, roughness, metalness, normal maps, bump, and Hypershade workflow.
Texture a Maya export to Substance Painter using FBX and PBR metallic roughness with 2k maps, bake mesh maps, and layer wood and iron with masks.
Explore substance generators to automatically create detailed textures, blending dirt, rust, and metal edge wear with masks, then paint precise adjustments and export textures for Maya with Arnold Standard.
Create a new Maya material for the barrel in Hypershade, connect base color, normal, roughness, and metalness textures, and use alpha luminance with raw color space.
Texture a hammer in Maya 2024 by exporting, baking maps, and building wood, leather, metal, and rock materials using groups, masks, and tiling with triplanar projection in Substance Painter.
Apply metal edge wear on leather and iron using hammer textures in Maya 2024, employing generators, masks, and clouds; finish with dirt, rust, and a glass crystal via transmission.
Export the monster as an fbx, adjust uv layout, bake ambient occlusion and curvature, then paint hand-painted textures in substance painter with color layers for body, eyes, claws, and tongue.
Build monster materials in Maya using Arnold standard surface, set base color and normal map, enable subsurface scattering for lifelike skin, add glass eyes, and optimize renders with adaptive sampling.
Explore udim texturing in Maya 2024 using Substance Painter's smart materials, exporting four tiles, and automating udim connections with the Substance plugin.
Explore how Maya 2024 uses joints, bone hierarchies, and parenting to build a solar system rig, with planets and moons animated via linear rotations and translations.
Learn rigging fundamentals in Maya by building a door rig with groups and transforms, creating a hierarchy for independent controls like the handle and lock.
Build a Maya rig using constraints and controllers, create a joint chain with root and claws, align local rotation axes, and link curves via parent constraints to drive bones.
Learn to build a simple arm rig in Maya 2024 by creating joints, applying geodesic voxel skin binding, and painting weights for natural finger deformations with an fk hand system.
Master Maya 2024 ik handle workflows to rig joints using inverse kinematics, pole vector constraints, and fk-ik comparisons for efficient hand, elbow, and shoulder animation.
Master Maya animation fundamentals with a bouncing-ball exercise that demonstrates the 12 principles, including timing and squash and stretch, plus keyframes and graph tweaks at 24 frames per second.
Explore squash and stretch in animation, showing how a sphere’s volume changes with gravity using careful scaling and rotation across frames, plus practical rig duplication and real-time viewport previews.
Learn to use playblast for fast 24 fps previews, exporting via avi or image sequence, and apply a QuickTime h264 workaround for mp4 previews before final renders.
Learn to work with rigs in Maya 2024 by importing the flower sack rig, using references to keep a master scene, and animating with placement, curves, and quick selection sets.
learn to build animation with key poses using post to post workflow, planning the flour sack jump from pose to pose and refining with in-betweens.
Master timing in Maya 2024 by adjusting frame ranges, curving keyframes, and using overshoot and exaggeration to create snappy, believable animation with follow-through.
Create infinite animations in Maya 2024 by looping rotations with post infinity cycle and offset, manage translations with the graph editor, and enhance scenes with lights and materials.
In Maya 2024, learn to set up a robot character rig, manage textures with udims, fix weights, create quick select sets, reference scenes, and prepare an idle animation and halo.
Master Maya 2024 character animation by setting up a shot camera, framing the character, rendering tests, and building a nine-frame key pose sequence with pose edits, emissive textures, and timing.
Master timing in character animation by planning slow-to-fast transitions between poses, using preparation and exaggeration to heighten the surprise, and refining keyframes with snapping and frame scaling in Maya.
Render a complete Maya sequence with camera animation, adaptive sampling, and denoising using Arnold; save as image sequences and import into After Effects to assemble the final video.
Explore Maya dynamic systems, focusing on Mesh and Bifrost, with instancing, autoload setup, and the Bifrost graph editor and browser to simulate smoke, fire gel, ice cream, and snow.
Explore Mash, a dynamic system for replicating objects and generating animations, using a mesh network to distribute copies, animate keyframes, and apply radial, spherical, voxel, or edge distributions.
Explore a mesh animation that grows a sphere into a D20 using MASH, with radial distribution, random scaling, and a shockwave for a dynamic logo intro.
Explore building a Mash secondary system in Maya 2024, forming a ring of cubes with a radial mesh network, applying randomization and falloff for a dynamic sci-fi look.
Apply gold and metallic colors to a Maya scene using Arnold, enable per-vertex color exports, assign sphere and cube color sets, and render with a controlled background and denoiser.
Explore Mash dynamics in Maya 2024, using bullet solver to simulate gravity, collisions, and Hull-based collision shapes, tune iterations and frame rate, then cache with Alembic for render-ready sequences.
Explore how Bifrost integrates with Maya to simulate smoke plumes using particles and physics. Master the procedural node workflow, including creating meshes, fog density, wind, vorticity, colliders, and file cache.
this short tutorial uses bifrost fire presets to create a torch flame, assigning a standard volume material with black body emission, voxel fog density and voxel temperature to simulate combustion.
Learn to generate cloth simulations in Maya with Bifrost using MPM cloth, set up colliders and a ground plane, and fine-tune viscosity, collision detail, and stability for realistic folds.
Explore xgen basics in Maya 2024, creating helmet hair with Action system, guides, and splines; adjust density and modifiers, then render with ai standard hair in Arnold.
Learn to create clumped hair using xgen guides, applying clump modifier, noise, and cut modifiers to shape spiky helmet hair with procedural density and length controls.
Explore XGen curves to generate hair guides, convert curves to guides with hair descriptions, and refine density and noise for a realistic grooming workflow in Maya.
Explore interactive grooming in Maya by creating a Muguga skin, building an interactive room, and shaping fur with sculpt layers, density, and brushes such as comb, length, and cut.
Explore how to light a chess scene in Maya using Arnold, employing Skydome light, HDR, and color temperature to craft cinematic shadows, bounce light, and depth of field.
Learn how to turn geometry into light with mesh lights in Maya 2024, including setup, exposure tuning, visibility options, and color for neon and sci-fi effects.
Explore creating marble and wood shaders in Maya 2024 using subsurface scattering, Arnold noise, and Substance materials to procedurally craft textures, tiling, and glass layers for realistic renders.
Learn to create realistic glass in Maya by tinting, adjusting depth, roughness, and index of refraction, and boosting ray depth and sampling for accurate reflections in a glass chess set.
Explore Arnold camera settings in Maya to craft cinematic depth of field with adjustable aperture and focus distance, plus post effects like denoising, vignette, and bloom.
Learn to create realistic displacement maps in Maya 2024, connecting diffuse, ambient occlusion, roughness, and displacement shader to Poly Haven textures for ground and wall surfaces. Render-time subdivision adds detail.
Learn to craft cinematic exteriors in Maya 2024 using Arnold lights, moon top light, fog atmosphere, and light blocking pillars to enhance shadows on a medieval door scene.
Learn tools, tips, and techniques from Maya 2024 to create amazing 3D content. Explore modeling, UV mapping, texturing, rigging, animation, and rendering, and practice to become a 3D artist.
Do you want to learn 3d art but don’t know where to start. If that is the case then I welcome you to Complete guide to Maya 2024.
My name is Abraham, I have 12 years of experience in the industry and I am going to be your instructor throughout this course.
We will be going over the full production pipeline so that you too can create amazing 3d content. This course is a perfect place for you to start your 3d career. we are going go over all the different parts of the production pipeline. We are going to be doing over 30 easy to follow exercises so that you can fully understand all the tools and workflows, we use in 3d industry.
In this course we will be going over:
Modelling
UVs
Texturing
Rigging
Animation
FX
Rendering
We will start by exploring the interface of Maya and understanding the basic principles of components, objects and basic modelling tools.
Then we will go deeper into modelling props, characters and environment.
Then We will learn how to properly texture, light, animate, rig and render all of this elements.
Each exercises in the course is easy to follow and we will show you all the necessary tools and steps to achieve a great result
The course is aimed at beginner level students so you don’t need any previous knowledge since we will be covering from zero. All of the videos are real time and all the files are included. The only thing that you will need is access to Maya 2024 and Substance painter for some texturing.
So what are you waiting for, join me and become a great 3d artist.