
Master Maya viewport modes, shade and wireframe, and use display smooth with bevel to sharpen edges. Build a barrel from multiple geometries using pipes as rings, then clean the scene.
Use image planes as reference in Maya, set up source images, align reference from front to right views, and model a hammer with cylinders, bevels, cuts, and bridging.
Explore how to create and adjust materials in Maya using the hyper shade and Arnold standard surface, covering color, roughness, specularity, transparency, and global illumination for realistic renders.
Master blocking and room setup in Maya by planning scale and grid for a four by four room, placing a TV and lamps, and setting up a skydome light.
Master sculpting in Maya with brushes, pressure sensitivity, and topology tools using remesh, dynamic subdivision, live surface, and seam creation for organic couch detail.
Master Maya UV mapping for an organic pouf: delete UVs, apply camera-based projection, then cut, unfold, and layout to create clean texture patches.
model a wooden center table in Maya, export using OBJ or the FPB format, and duplicate legs with the Duplicate Special tool while organizing assets and enabling incremental saves.
Discover how to build a Tetris-inspired frame in Maya using hypershade nodes, color pieces with a single ramp-driven material, and add emissive glow for neon lighting.
Explore substance generators in Maya to apply metal edge wear, dirt, and rust using black and white masks, inverting options, and multiply blending, then export Arnold standard textures.
Master early character blocking in Maya by building a robot prototype from simple shapes, aligning with reference views, using image planes and a single camera, and mirroring for symmetry.
Master udims texturing in substance painter by creating a robot character with color variation, masks, clouds, height details, ambient occlusion, and exporting organized 4k textures for Arnold.
Master Maya animation fundamentals with a bouncing ball. Set keyframes, tune interpolation in the graph editor, and apply squash and stretch for dynamic motion at 24 frames per second.
Master animation cleanup in Maya by refining keyframe curves, mitigating unwanted slide, applying overshoot and anticipation, and using constraints and visibility tricks to create a polished, dynamic sequence.
Master dynamic fall simulations in Maya by configuring bullet solver gravity, triggering a sphere impulse at frame 220, and baking the physics to keyframes for seamless transfer to animation.
Explore cinematic light in Maya by building moody scenes with Arnold area lights, adjusting exposure and temperature, and creating controlled rim and TV reflections for a filmic look.
Import render sequences, convert from 30 to 24 fps, create a 1920x1080 24fps composition, layer the sequences, and add a black solid with opacity keyframes for fade in/out and letterboxing.
Master Maya to create your own animations through modeling, texturing, rigging, animation, and rendering, including dynamic effects, and keep practicing to tell stories in the 3D animation world.
Do you want to learn about the 3d world? Would you like to create environments, characters and tell your own stories? Would you like to learn all of that in a single course? if that is the case then I welcome you to Complete Guide to Maya: Learn to create complete animation shots for your short films.
WHY SHOULD YOU LEARN FROM ME:
My name is Abraham Leal. I have 11 years of experience in the industry and I will be your instructor throughout this course. In this super ambitious course I will guide you through the exciting world of 3D Animation. We will first cover the basics of Maya such as the interface and basic workflows. We will then start working on a 15 sec animation and we will do everything from 0. Modelling, rigging, animation, rendering, everything. This is a super complete course where you will be able to follow along and create your own animation.
BENEFITS : By the end of this course,
You'll be able to model, texture and render assets inside of Maya
Animate and rig simple objects
Create cinematic looking animations and stories
WHAT WILL I LEARN:
Maya Interface
Modelling
Texturing
Rigging
Animation
Rendering
Post Production
COURSE PROJECTS:
In this course we will go over all the different areas inside of Maya. The course has 10 chapters where we will take a deep dive into all of the necessary tools to produce the short.
IS THIS COURSE RIGHT FOR ME:
This courses is aimed towards beginner level students who are starting their 3d journey however even experienced students can get a lot of useful information from our main project
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
We will be using Maya, Substance Painter and a little bit of After Effects at the end. Make sure to have all of the software installed and updated.
JOIN ME NOW:
Join me and become a great 3D Artist.