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Complete Guide to Maschine MKII
Rating: 4.6 out of 5(476 ratings)
2,544 students
Created byRob Jones
Last updated 9/2014
English

What you'll learn

  • Complete instruction on the use of Maschine mk2
  • Explanations and lessons that will give you the tools to create using the vast functionality of the software and hardware
  • Detailed commentaries on editing using the hardware exclusively, minimal mouse clicking required!
  • Tips and Tricks to help you get the best out of NI Maschine
  • Detailed explanations that will benefit new and experienced users alike

Course content

2 sections15 lectures3h 23m total length
  • Introduction to Maschine12:53

    This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

    Make sure to download the Maschine projects, as well as the complimentary sample pack from Loopmasters, attached to lecture 2 of the course!

  • Pattern Creation I18:08

    This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

  • Sound Slots (Part I)18:04

    This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

  • Sound Slots (Part II)8:44

    This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch. (This is a continuation of the previous lecture)

  • Pattern Creation II - Pad Modes (Part I)10:52

    This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

  • Pattern Creation II - Pad Modes (Part II)9:52

    This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode. (Continuation of the previous lecture)

  • Working with Scenes17:12

    This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

  • Sampling (Part I)11:23

    This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

  • Sampling (Part II)12:42

    This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing. (Continuation of the previous lecture)

  • Effects (Part I)14:32

    This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

  • Effects (Part II)18:47

    This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software. (Continuation of the previous lecture)

  • Advanced Effects and Routing (Part I)13:42

    This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

  • Advanced Effects and Routing (Part II)10:16

    This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware. (Continuation of the previous lecture)

Requirements

  • Native Instrument's Maschine MK2
  • An internet connection

Description

COURSE INCLUDES:

  • 3 and a half hours of streamed lessons - access 24/7/365
  • written notes with each lesson
  • Maschine projects made throughout the course
  • 240MB of bonus audio samples from Loopmasters

This course takes you through every part of the Maschine software and hardware, slowly explaining how each one works and the ways they can be used to create a variety of different styles of music.

Taught by Producertech Course Director, music and sound recording graduate and professional producer Rob Jones, the lessons not only show you how to use each area of Maschine, but apply every technique to inspiring examples of how quality music is made.

The course comes with 3.5 hours of video tutorials and written notes, as well as the Maschine projects created in the movies. Plus, there are 240MB of royalty-free samples from Loopmasters included in the course pack. Before signing up, check out the free sample lesson, which provides an introduction to Maschine and the course.

Who this course is for:

  • Experienced composers and users of other software/hardware
  • Budding producers
  • Complete beginners to Maschine
  • New users of Maschine mk2
  • Users who have upgraded from Maschine mk1 to mk2
  • Musicians seeking an additional skill to add to their repertoire