
Master texture creation in Mari by building textures for four assets, starting with a gramophone and mastering the layer system, including complex and organic assets for beginners.
download the project files to access chapter-specific mesh maps baked from substance painter, textures, resources, and a mesh with materials for texture workflows.
Explore the Mari interface, navigation, and painting tools, and learn to manage channels, layers, selections, projection, and shaders for texture work.
Set up a Mari texturing project by loading geometry, importing materials, and building a layered disk and wood texture; bake mesh maps and configure lighting and environment before texturing.
Master bump map setup in Mari by creating a 50% gray height base, applying color layers and masks, and projecting textures before tweaking roughness in the shader.
Add more bump using a base bump layer and a mask stack with procedural clouds. Tune metallic textures with noise and oil, using shader settings for brass, gold, and horn.
Finish the bump channel in Mari by importing textures in linear space, projecting onto the disk, and painting through image on layered masks with auto or manual projection.
Learn to adjust roughness and metallic properties in Mari using metallic channel, masks, gradient, and noise for realistic metal textures.
Color a scene in Mari by replacing the base color with a texture, using curvature and occlusion maps, and sharing mask channels to control color and texture through procedural clouds.
Adjust metallic, roughness, and base color to refine textures in Mari, then layer oils, dirt, and bronze tones with masks and gradients to add variation.
Refining the colors teaches hands-on color refinement in Mari by adding paint layers with projection, applying masks from selections, and coloring patches to enhance textures on the gramophone.
Explore a layer-based texturing workflow in Mari, painting color via masks, patch copies, and adjustment layers to tune base color, roughness, metallic channel, and lighting on a shader.
Prepare a dense bold chest asset in Mari by sculpting and decimating the OBJ, then export tiling PBR textures for painting with brush and projecting, while disabling displacement and subdivision.
Learn to texture wood in Mari by building masks from selection, using projection and trip planner, painting on both sides, iterating with bake, mirror, and ambient occlusion for realistic grain.
Explore a Mari texturing workflow to finish the body, using masks, layer colors, bake and clear techniques, and brush settings for controlled detail.
Texture the horns in Mari by painting curvature, applying base colors and metallic hues, masking selections for rings, and refining with brushes, UVs, and roughness adjustments.
Apply curvature-based masking and layer adjustments to paint the body base in Mari, refining color, metallic highlights, and roughness for a cohesive texture.
Painting the locking mechanism guides you through texturing a rock base in Mari by layering base color, height, roughness, and curvature, then adding dirt and metallic highlights.
Texturize legs and gems in Mari by applying base colors, masks, and curvature. Create emissive channels for glow, then refine metallic and roughness while exploring clear coat options.
Learn to texture eyes in Mari by creating a base color folder, masking, painting with brushes, and adjusting color channels, roughness, and shininess with lighting.
Build a node-based shader for a toy car in Mari, import and organize maps (ambient occlusion, curvature, thickness), adjust tiling and color, and export 4k textures for physically based rendering.
Learn to build black and white masks in Mari using paint layers and selection groups, naming masks for seats, roof, body, tires, and headlights, then apply base colors by masking.
Learn to apply base colors using masks and merge nodes in Mari, adjusting base color, roughness, and metallic values to create cohesive textures for body, screws, and headlights.
Decide which parts are metallic or non-metallic and create masks for each area in Mari. Connect masks to metallic and roughness inputs and use color controls for accurate texture.
Create edgeware and dirt in Mari by sculpting curvature, painting normals, and blending cloud layers to control edge details, roughness, oil texture, and ambient occlusion.
paint dirt directly on the model using the paint tool and mask, focusing on the hood and tires. refine dirt with procedural noise and cloud textures.
Create bump textures in Mari by layering Perlin noise with masks and merges, refining opacity to apply bump to seats, tires, and leather seats for more realistic detail.
Learn to create and apply a custom mask in Mari to drive color and bump details, bake heavy curves for performance, and combine masks with merge and paint nodes.
Finish the painting by building and refining texture layers in Mari, using masks, base color, line work, and color overlays, and export textures for the final asset.
Export textures from Mari by selecting channels, setting size, linear color space, and file type, choosing a destination, and organizing base color, metallic, roughness, and normal maps for final render.
Learn to build and apply custom masks in Mari to drive base color, roughness, metallic, and subsurface scattering, using body parts masks and ambient occlusion mesh maps for shading.
Add basic colors to the body, fins, eyes, and horns using bluish, yellowish, and brownish tones with masks and merges, then bake ambient occlusion and refine masks.
Learn how to paint colors in Mari by applying base colors, masks, and paint layers, balancing multiple tones across the body for realistic texturing.
Continue adding colors in Mari by layering base and secondary colors, painting with selective masks, and refining with curvature and cavity shading to enhance belly and facial details.
Finish the colors by painting the eyes, adjusting the base color, and using a mask and merge to blend multiple layers for a polished look.
Add bump and roughness to ice by mixing masks, adjusting levels and saturation, and applying paints and position maps to control wet and dry areas in Mari.
Create subsurface scattering weights from a baked thickness map, paint through the model with projection options, fine-tune with color balance, and explore pressure-based color saturation in Mari 5.
Render using V-Ray in Mari, configuring lights, light layers, metallic roughness textures, and subsurface scattering for realistic surfaces and post-process with render elements.
Practice what you learned and rate and review the course to help us grow and create better material for you. See you in the next course, good luck.
Do you want to learn how to make textures inside Mari?
Then I welcome you to Nexttut's Complete Guide to Texturing in Mari course.
WHY SHOULD YOU LEARN FROM ME:
My name is Hamidreza Afshari and I have been a 3D Artist for animation and VFX for about 8 years now. I have worked on many short animations and a few long animated movies.
BENEFITS :
By the end of this course,
You'll be able to make all kinds of textures with Mari.
Work with Mari layer system.
Work with Mari node based system
WHAT WILL I LEARN:
Texturing with Mari
Working with the Layer Based Workflow
Working with the Node Based Workflow
Exporting Textures
COURSE PROJECTS:
We will start by texturing a basic Gramophone asset.
Then we're Getting Familiar with Texture Painting in Mari with an wooden Bull chest asset.
After that we're to the next level by making a texture for a toy car with a Node based system in Mari.
Finally, we’re going to make texture for an organic asset.
IS THIS COURSE RIGHT FOR ME:
This course is designed to teach you how to start using Mari and make textures.
This is a starter course for beginners and it is designed to teach you whatever you need to start using Mari.
WHO IS NOT THE IDEAL STUDENT:
This course is designed for absolute Mari beginners,
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some basic knowledge about texturing.
You should have Mari installed on your computer.
JOIN ME NOW:
Join me and learn how to make all kinds of textures with Mari for your future projects.