
Decode the environment, learn to use the software, and master voxel sculpting and topology in 3D Coat. Bake, texture with paint room, and create a beauty render.
Download the zip of the project, unzip the decode file, and explore color swatches sorted by type, color switches, final camera position, alphas, skin textures, and the viewport background color.
Explore the 3D Coat interface, mastering voxel sculpting, vertex painting, brush options, and live shaders, while navigating panels, rooms, and essential navigation shortcuts.
Discover how 3D Coat uses voxels for sculpting, converts volumes to surface meshes, and supports clay engine, texturing, UV mapping, and topology workflows.
Explore voxel sculpting in 3D Coat to build a head from a reference image, using primitive shapes, symmetry, and move and smoothing brushes to sculpt and refine the mesh.
Continue sculpting the head in 3D Coat by refining silhouette, nostrils, lips, eyebrows, and eyes on separate layers, using pinch, extrude, and pressure-sensitive brush settings.
Shape the head sculpt by adding teeth and lips with symmetrical spikes, refining curves, and adjusting shaders, cavity textures, and subsurface scattering to reveal depth.
Sculpt the body in 3D Coat using the orthographic view, reference image, and new layers to build curves, connect spheres, and merge head and body.
Sculpt the leg in 3D Coat by shaping a curved leg, duplicating to the other side, and refining with move, smooth, clay engine, and reference image in orthographic view.
Create a spear by building a sphere as the parent, add a cylinder handle and tip, apply symmetry and cut-off tools, sculpt with profile and decoration, then duplicate for placement.
Create a hand base mesh by adding a voxel layer and a capsule elbow, then mirror for symmetry, and refine with the pause tool, line/ring/sphere sculpting, paint, and muscle tools.
Refine the hand in 3D Coat by sculpting fingers with the curve tool, adjusting pose and rotation, and detailing with brushes, inflate from surface, and voxel tweaks.
Finish the hand by adjusting size and position, adding layers and curved primitives, rotating and scaling joints, smoothing curves, and posing in orthographic and perspective views.
Duplicate and flip the hand and leg, center the mass with the gizmo, and align joints; then refine with sculpting and smoothing to prepare the copy for posing.
Create a helmet in 3d coat by shaping the head and hands, then refine using lasso selection, brush smoothing, and extruded primitives, adjusting curvature and scale in orthographic views.
Move and transform the right hand and body, using symmetry mode and clay tools, refine the tail with smoothing and cut-off, while comparing perspective and orthographic views.
Adjust the model using the move brush to shape the body and armor, then add spikes to the tail with voxels and separate layers.
Master armor creation in 3d coat by sculpting a torso, adding voxel layers, masking, and hammering metal textures with brushes, lasso selections, and extrude techniques.
Build a bottom-up chain scarf in 3D Coat by forming a chain from primitives, refining with smooth sculpting, and simulating cloth with adjustable gravity, friction, elasticity, and thickness.
Form the lower collar by creating a volume under the body with 3D Coat primitives. Move and smooth with brushes, apply voxel height cuts, then add a second layer.
Learn to sculpt the upper collar in 3D Coat by manipulating voxels, applying materials, and refining with move brushes, layers, and primitive spheres.
Learn to build pteruges in the 3d coat workflow by creating separate volumes for each strip, applying tube, muscle brush, and bar profiles, and assigning materials to individual parts.
Master sculpting belts and skirts in 3D Coat by building multiple belt layers, refining armor separation, and using brush tools across orthographic views for precise placement.
Continue making belts by duplicating belt components, enabling auto select, and using move and transform brushes to shape belts, buckles, and internal volumes with thickness and size adjustments.
Refining the belts teaches adjusting buckle alignment, repositioning belt pieces, and sculpting with move brush, rotate, and post tools; test fits, duplicate parts, and fill voids for a belt look.
Create and refine a dagger sculpture in 3d coat by combining primitives, applying symmetry, adjusting belt details, and sculpting with soft clay, curve enso, and transforms.
Continue shaping the dagger by transforming layers, enabling symmetry on the voxel top, refining geometry, separating hidden volumes, centering mass, and attaching the handle, then add curve-based leather straps.
Refine the dagger in 3D Coat by switching between voxel and surface layers, adjusting scale and curve, and applying changes to sculpt with move brush and tube primitives.
Learn how to design a sword by building with primitives, using booleans to carve details, and layering parts for the handle, blade, and medallion.
Craft a necklace and medallion in 3D Coat, sculpting a chain with a curve, forming a gold medallion from a sphere, and using voxel and surface modes.
Construct the first medallion in 3d coat by combining primitives, extruding and subtracting volumes, shaping eyes and holes, and applying a gold finish.
Create the second medallion by adding new primitives (cube, cylinder, sphere), shaping with move, scale, and lasso select, then refine with resample and shader color for the gem.
Adjust the armor in 3D Coat using transform, move, and selection tools to refine parts, push elements, and color the necklace, chain, skirt, and helmet for a closer render.
Continue adjusting the model in the render room by moving and rotating the hands, sword, and dagger. Use the move brush and inflate joints to refine the pose, then save.
Adjust the hands in a 3D sculpting session by hiding parts and refining proportions. Use cylinders as primitives, apply global space, and subtract to hollow areas.
Change and refine decorative elements on a 3d coat model by repositioning the spear and necklace, applying rotations and color adjustments, and practicing surface sculpting with brushes, layers, and subdivision.
Master surface sculpting in 3D Coat by switching between voxel and surface, using flatten, carving, and negative drawing with pinch, smoothing edges, and adjusting materials for curvature and cavity.
Render and refine a dagger and sword by shaping the handle with voxels and surface sculpting, adding hammered textures, fabric wrapping, and edge detailing to achieve aged realism.
Learn to add belt details in 3D Coat by converting belt pieces to surface, sharpening edges with angler and smart pinch, smoothing, and applying materials to refine belts.
Learn to add metallic belt details in 3D Coat by building a volume with primitives or imported models, then refine with layers, voxel-to-surface conversion, and brushes.
Explore how to model belt metallic parts in 3D Coat, adjusting the buckle with brushes, transforms, and anchor points, while refining materials, shaders, and fine sculpting for realistic metal details.
Apply detailed edge work to the pteruges by shaping with move brush, switching to surface mode, adjusting depth and smoothing, adding layers and bumps to the edges and center.
Detail right wrist armor in 3D Coat by sculpting with brushes, masking, and extruding, then refine with primitives and hammering for a hammered metal look.
Learn armor detail on the right shoulder and torso in 3d coat, using move brush with surface normals, hammering, flatten, smooth, extrude, inflate, and surface modes to shape and refine.
Master armor detail work for the left wrist and shoulder in 3D Coat, using voxel and surface workflows, inflation, smoothing, hammering, subdivisions, primitives, and material assignment.
Create detailed right leg anatomy in 3d coat by sculpting with inflate and surface brushes, applying alphas and extruder strokes, adjusting subdivisions, and refining knee shape.
Explore using stencils as texture in 3D Coat, projecting grayscale stencils onto surfaces with camera view, cube mapping, and brush tools, then sculpt skin with layers, depth, and smoothing.
Shape and texture the right leg using buildup, flatten, pinch, and extrude techniques, refine with curves, layers, depth drops, and nail detailing, then compare and adjust for realism.
Add realistic hand detail in 3D Coat by sculpting with stencils, projection, and layers; adjust depth with inflate, bump, smooth, and move tools while rotating the model to avoid stretching.
Learn to copy and mirror a leg in 3D Coat, duplicate limbs, adjust pivots and rotation, and apply nails textures while smoothing and aligning the knee area.
Detail the left hand by inflating surfaces, adding bumps, smoothing, and shaping nails, using separate layers and mirrored nail copies for accurate anatomy.
Cut out and delete the part behind the armor to reduce polygons, hide and separate the tail in voxel mode, then convert to surface, increase resolution, and smooth edges.
Use the move brush to shape the top and bottom parts, increase mesh resolution with new vertices, then convert to surface, apply flatten and smooth, and sharpen joints with pinch.
Apply the in-flight brush and stencil layers with cube mapping to add texture and refine the tail in 3D Coat, adjusting depth, opacity, and stamps across layers.
Adjust and sculpt the head in 3d coat using the move brush, inflate, and build up with brushes, refining lips, eyes, and overall form across layers and opacity settings.
sculpt the head by using the gizmo, building up with clay, and duplicating and rotating pieces to add teeth and refine the upper lip.
Switch between brush and build up to adjust the teeth, shape the nose, and refine facial features in 3D Coat, then copy geometry to the other side.
Merge teeth into a single surface, convert to surface, merge visible parts; sculpt the face, apply texture bumps, and adjust depth with layers and brushes like inflate.
Shape the face with pinch and inflate brushes to add wrinkles around the eye and lips, refining details with smart pinch. Finish sculpting, clean up, and prepare for topology.
Practice texturing and detailing a spear in 3D Coat, adjusting resolution, inflating the surface, and building depth with layers, curves, and symmetry, then refine with flattening, smoothing, and boolean operations.
Finish the spear by combining pieces, applying texture, and refining with voxel extrusions, surface brushes, and symmetry. Convert to surface and prepare for re topology.
Execute mesh cleanup in 3d coat by merging visible geometry, deleting hidden parts, and converting components to surface. Align with symmetry, adjust gizmo, rename parts, and prepare for later topology.
Create and manage sculpting and surface layers, adjust visibility, and prepare geometry for baking by splitting, merging, and naming polygons to ensure clean high-to-low poly data.
Master curve strokes on tube-type meshes to build clean topology in 3D Coat, guided by inside and outside guidelines; combine cap, split, and curve tools to create faces and refine.
Master the smart retopo tool in 3d coat, using loft and strip modes to generate topology from curves, adjust subdivisions, fill areas with field selection, and create quads by default.
Master the quads tool by creating faces with add split, selecting vertices, and moving edges, then apply smart extrude and extrude with the gizmo for precise quad modeling.
Learn to use the instant mesh tool to auto-generate a mesh with custom polygon counts (2000–5000–3000), explore the standalone instant mesh software, fix common issues, and export the final mesh.
Explore the auto retopo tool in 3D Coat, set polygon count, choose hard surface or organic mode, and adjust density with curves to improve poly flow and topology.
Learn to retopo body parts in 3D Coat by adjusting density values, assigning materials per part, and creating UV sets, while refining edges and flow across head, eyes, and tail.
Master retopo armor parts in 3D Coat by selecting body parts and armor, adjusting poly counts, managing freeze and unfreeze states, and applying materials to helmets, shoulders, and wrist.
Learn retopo techniques for dress parts by refining chains, belts, nails, weapons, and jewelry, balancing poly counts, saving progress, and organizing selections for cleaner meshes.
Explore building and texturing weapon and jewellery parts in 3D Coat, including spears, daggers, chains, and belts, adjusting materials, layers, and voxel-to-surface workflows toward a paint-ready mesh.
Explore UV mapping in 3D Coat by selecting seams and edges, unwrap the head into UV islands, and use auto wrap and cut and pack to optimize the UVs.
Use the automap tool to apply textures with auto wrap, switch to sheet, and map by right-clicking; adjust with a gizmo for rotate, scale, and packing UVs.
Learn to bake a per-pixel normal map from a sculpt in 3D Coat to the paint room, adjusting bounding boxes and shells for complete coverage.
Paint a 3D model in Substance Painter by organizing layers and folders, applying a PBR workflow with color, depth, normal, roughness, and glossiness maps, plus stencils.
Master the paint tools in 3D Coat, from pencil and airbrush to saturation, hue, and opacity controls, masking, smart materials, and eraser-driven texture workflows.
Explore smart materials in 3d Coat by baking normal maps, curvature, light maps, and ambient occlusion, then apply and tweak them on the mesh using projection or brush.
Learn to build custom smart materials in 3D Coat using a multi-layer editor. Bake curvature maps and textures, and adjust color, metallic, roughness, and noise across layers.
Adjust layer roughness and apply scratches with stencils in 3D Coat. Blend smart materials, paint with depth and opacity, and refine color swatches for leather, metal, and plastic textures.
Apply and fine-tune multiple materials on a model in 3D Coat, creating new layers, adjusting color, roughness, curvature, and metallic highlights for plastic, fabric, and gold.
Apply skin materials across the base layer and body, adjust the face color with smart materials, and refine with layers, opacity, and blue highlights.
Finish texturing and rendering in 3d coat by balancing base and layered colors, adjusting roughness and highlights, setting lighting and environment, saving camera angles, and rendering with anti-aliasing.
Finish rendering the practice model to demonstrate final texturing results, not for game animation. Practice sculpting and compare coat and brush workflows using the provided project files to improve skills.
Do you want to know how to make any 3D model using 3D Coat?
Then I welcome you to the Nexttut Education’s Complete Guide to 3D Coat course
INSTRUCTOR:
My name is Hamidreza Afshari and with years of experience in game and VFX, I'll be your instructor through this course.
By the end of this course,
You will be able to sculpt in both Voxel and Surface mode inside 3D Coat.
You will be able to make a model with a Nice topology.
You learn how to Unwrap your models, make beautiful textures, and render.
WHAT YOU WILL LEARN:
How 3D Coat works.
Sculpting in Voxel Mode
Sculpting in Surface Mode
Retopology
UV Mapping
Texture Painting
Rendering
COURSE PROJECTS:
We will start Getting to know the 3D Coat and its environment. then we learn how to set up our project. after that, we will learn how to sculpt in both Voxel and Surface modes. after finishing sculpting, we learn how to make a nice retopology with different tools. after retopology, we will make UV based on our new clean mesh. In the end, we learn how to make a texture using this powerful software. Finally, we will learn how to make a beauty render using 3D-Coat render engine.
IS THIS COURSE RIGHT FOR YOU:
This course is aimed at beginner-level students who want to learn how to use 3D Coat.
This is a starter course for beginners and it is designed to teach you whatever you need to start using 3D Coat in your projects.
WHO IS NOT THE IDEAL STUDENT:
This course is designed for absolute 3D Coat beginners.
WHAT SHOULD YOU KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic 3D experience.
You should have 3D Coat installed on your computer.
JOIN ME NOW:
Join me and learn how to make beautiful models using 3D Coat.