Complete Game Character Workflow 01 Character Modeling
What you'll learn
- Master the Knowledge and Skill to Create Game Characters.
- Understanding Human Body Anatomy and Porportion.
- Understanding Human Topology.
- Master ZBrush Sculpting Tools.
- Master ZBrush HardSurface Tools.
- Master Maya Retopology and UV Tools
- Master Marvelous Designer Garment Creation Techniques
- Gain Basic Understanding of Substance Designer
- This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.
- Basic Understanding of Maya and ZBrush is prefered.
This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.
Who this course is for:
- Character Artist
- Character TD
- Game Developers who need to Create Characters.
I am a full time college professor specialized in game development, I also have been working in a variety of animation studios like Beijing Daysview Digital Image Co, Passion Picture NYC. As an indie game developer, I has developed VR Apps for Gucci and Calvin Klein on their products.
I hold an MFA in Computer Animation from School of Visual Arts in New York City, and a BFA of Digital Media from China Central Academy of Fine Arts.
I am a Technical Artist with may skill sets including Rigging, Character Modeling, Animation, VFX, Game Development, C++, C# and Python Programming Languages. I have published papers like Unreal Engine 4 Architectural Visualization, Advanced Terrain Workflow with UE4, Discover a New Way to Create Believable Cloth in 3D World, and has been presenting my researches in conferences like 4th International Conference and Expo on Computer Graphics & Animation, Berlin, Germany, 11th International Conference on Design Principles & Practices, Toronto, Canada.