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30-Day Money-Back Guarantee
Design 3D & Animation Character Modeling

Complete Game Character Workflow 01 Character Modeling

Make morden nextgen characters with zbrush, mari, maya and substance
Highest Rated
Rating: 4.8 out of 54.8 (721 ratings)
4,687 students
Created by Ambience Lee
Last updated 10/2019
English
English [Auto], French [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Master the Knowledge and Skill to Create Game Characters.
  • Understanding Human Body Anatomy and Porportion.
  • Understanding Human Topology.
  • Master ZBrush Sculpting Tools.
  • Master ZBrush HardSurface Tools.
  • Master Maya Retopology and UV Tools
  • Master Marvelous Designer Garment Creation Techniques
  • Gain Basic Understanding of Substance Designer
Curated for the Udemy for Business collection

Requirements

  • This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.
  • Basic Understanding of Maya and ZBrush is prefered.

Description

This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.


Who this course is for:

  • Character Artist
  • Character TD
  • Game Developers who need to Create Characters.

Course content

15 sections • 215 lectures • 41h 10m total length

  • Preview03:34
  • How to view in 1080p
    11:55

  • Preview10:59
  • Preview12:41
  • Eye Socket, Nose and Mouth
    12:12
  • Sculpt Eye Shape
    10:37
  • Fine_tune_Basic_Shapes 4x
    04:36
  • Head_Detail_Refine_01
    14:03
  • Head_Detailing_Refine_02
    16:24
  • Fast_Forward_Detailed_Fine_Tuning
    07:22
  • Torso_Structure
    18:25
  • Torso_Muscles
    11:43
  • Torso_Muscles_Continued
    08:11
  • Leg_Basic_Shapes
    13:19
  • Leg_Details
    15:21
  • Arm_Basic_Shapes
    10:24
  • Arm_Refine
    11:44
  • Add_feet_and_hands
    08:57
  • Refine_Bigger_porportion
    12:07
  • Fuse_hand_and_foot_and_ZRemesher
    09:06
  • Hands_Basic_Shape_Refine
    12:03
  • Hand_Enhance_Base_Shapes
    12:32
  • Global_Refine
    06:04

  • Preview09:12
  • Preview10:12
  • Preview09:04
  • Finish_Mouth_Area
    09:00
  • Finish_Bottom_and_Side_of_the_Face
    07:46
  • Fill_In_the_Ear_Shape
    11:08
  • Finish_Head
    15:00
  • Finish_Neck
    13:06
  • Upper_Torso
    11:38
  • Finish_Torso
    14:41
  • Finish_Leg
    11:29
  • Finish_Foot
    07:55
  • Finish_Arm
    13:26
  • Index_Finger
    06:22
  • Fast_Forward_Othe_Fingers
    03:34
  • Finish_Hand
    21:25
  • Refine_Topology
    17:07
  • Finish_Internal_Cavities
    15:18
  • Create_UV
    11:15
  • Back_To_ZBrush_And_Project
    18:50

  • Preview10:29
  • Preview05:39
  • How_To_Use_The_Hair_Brush
    05:48
  • Hair_Creation_Fast_Forward
    09:52
  • Make_Pony_Tail
    17:49
  • Refine_Hair_Shape
    05:55
  • Refine_Hair_Faster_Forward
    11:25

  • Preview08:14
  • Preview12:14
  • Preview11:58
  • Create_Pants_Darts_and_front_pocket
    09:53
  • Detailing_the_back_of_the_pants
    12:44
  • Create_and_Sew_Belt
    07:58
  • Belt_Holders
    15:03
  • Front_Fliper_and_Detailing_With_Internal_Line
    12:50
  • Blocking_Bra
    12:24
  • Finishing_Bra
    05:06
  • Blocking_Jacket
    10:41
  • Jacket_Collar
    08:22
  • Jacket_Sleeve
    07:08
  • Jacket_Refine_01
    11:31
  • Jacket_Refine_02
    09:32
  • Jacket_Refine_03
    11:45
  • Jacket_Refine_04_LayerClone
    11:38
  • Export_Jacket_To_ZBrush
    11:18
  • Export_Others_To_ZBrush
    04:30

  • Preview07:29
  • Refine_Jacket_Shape_and_Seams
    09:27
  • Add_Zipper_to_Pockets
    05:05
  • Add_Zipper_to_the_middle_part
    11:51
  • Add_Zipper_to_the_middle_part_continued
    07:44
  • Add_Zipper_to_the_Sleeve
    09:26
  • Refine_Bra_Shape
    08:44
  • Belt_Thinkness_and_holes
    10:30
  • Belt_buckle
    20:40
  • Belt_metal_holes
    06:05
  • Add_Thickness_to_Pants
    12:59

  • Preview13:31
  • Boots_Basic_Shape
    08:56
  • Boots_Bottom_Piece
    13:51
  • Boots_Toe_Patch
    08:21
  • Boots_Side_and_Base_Pieces
    09:45
  • Boots_inside_Piece
    08:18
  • Boots_shoe_lace_holes
    12:01
  • Boot_Detailing_Metal_Hole_and_Zipper
    10:03
  • Boot_Detailing_Tweek_Big_Shape_And_Add_Lace
    09:53
  • Boot_Laces_fast_forward
    02:14
  • Boot_Tie_Laces
    06:10
  • Boot_Convert_ZSphere_to_Geometry
    04:23
  • Boot_Back_Patch
    07:19

  • Block_Gloves
    12:22
  • Add_Fishnet
    14:35
  • Add_Shoulder_Patch
    15:47
  • Add_Small_Foldings
    14:40
  • Fold_Sculpting_Fast_Forward
    12:09
  • Modeling_Bullet_01
    12:13
  • Modeling_Bullet_02
    10:15
  • Create_and_use_the_bullet_brush
    06:27
  • Create_Threading_Holes_for_the_bra
    03:54
  • Bra_Lace_Fast_Forward
    04:15
  • Create_Lace_Holder
    09:43

  • Preview09:46
  • Preview05:22
  • Preview09:56
  • waist_pack_Create_Small_Pocket
    09:54
  • waist_pack_Refine_and_add_detail_01
    10:16
  • waist_pack_Refine_and_add_detail_02
    08:27
  • waist_pack_Back_To_ZBrush
    07:51
  • waist_pack_belt_holder_01
    11:35
  • waist_pack_belt_holder_02
    12:37
  • waist_pack_belt_holder_03
    16:56
  • waist_pack_belt_holder_04
    14:33
  • waist_pack_belt_holder_05
    13:09
  • waist_pack_belt_holder_Fast_Forward_x4
    14:23
  • waist_pack_base_detailing
    07:50
  • waist_pack_body_detailing_01_cap
    13:44
  • waist_pack_body_detailing_02_zipper
    12:39
  • waist_pack_body_detailing_03_Buckle
    20:58
  • Model_other_Belt_01
    16:11
  • Model_other_Belt_02
    16:47
  • Model_other_Belt_03_blades
    18:51
  • Warping_up_belts
    07:22

  • Detailing_Pants_01
    08:39
  • Detailing_Pants_02
    12:57
  • Creating_Edge_Woble_brush
    08:52
  • Trying_Out_Other_Brushes
    16:43
  • Refine_the_Pants_With_New_Brushes
    15:33
  • Refine_the_Shape_of_the_Boots
    08:27
  • Adding_Folds_to_the_Boots
    15:55
  • Adding_Teeth_to_the_Boots
    14:22
  • Extra_Detail
    10:40
  • Inperfections_01
    08:10
  • 3D_Alphas_01
    10:57
  • 3D_Alphas_02
    10:05
  • 3D_Alphas_03
    06:50
  • Use_3D_Alphas_to_Add_Detail
    14:57
  • Use_3D_Alphas_to_Add_Detail_Fast_Forward
    04:27
  • Finger_nail
    10:08

Instructor

Ambience Lee
Professor
Ambience Lee
  • 4.6 Instructor Rating
  • 1,447 Reviews
  • 8,563 Students
  • 3 Courses

I am a full time college professor specialized in game development, I also have been working in a variety of animation studios like Beijing Daysview Digital Image Co, Passion Picture NYC. As an indie game developer, I has developed VR Apps for Gucci and Calvin Klein on their products.

I hold an MFA in Computer Animation from School of Visual Arts in New York City, and a BFA of Digital Media from China Central Academy of Fine Arts.

I am a Technical Artist with may skill sets including Rigging, Character Modeling, Animation, VFX, Game Development, C++, C# and Python Programming Languages. I have published papers like Unreal Engine 4 Architectural Visualization, Advanced Terrain Workflow with UE4, Discover a New Way to Create Believable Cloth in 3D World, and has been presenting my researches in conferences like 4th International Conference and Expo on Computer Graphics & Animation, Berlin, Germany, 11th International Conference on Design Principles & Practices, Toronto, Canada.

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