Complete Game Character Workflow 01 Character Modeling
4.6 (559 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,677 students enrolled

Complete Game Character Workflow 01 Character Modeling

Make morden nextgen characters with zbrush, mari, maya and substance
Bestseller
4.6 (559 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,681 students enrolled
Created by Ambience Lee
Last updated 10/2019
English
English [Auto-generated], French [Auto-generated]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 41 hours on-demand video
  • 3 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Master the Knowledge and Skill to Create Game Characters.
  • Understanding Human Body Anatomy and Porportion.
  • Understanding Human Topology.
  • Master ZBrush Sculpting Tools.
  • Master ZBrush HardSurface Tools.
  • Master Maya Retopology and UV Tools
  • Master Marvelous Designer Garment Creation Techniques
  • Gain Basic Understanding of Substance Designer
Requirements
  • This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.
  • Basic Understanding of Maya and ZBrush is prefered.
Description

This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.


Who this course is for:
  • Character Artist
  • Character TD
  • Game Developers who need to Create Characters.
Course content
Expand all 215 lectures 41:10:07
+ Body Sculpting
21 lectures 03:58:50
Eye Socket, Nose and Mouth
12:12
Sculpt Eye Shape
10:37
Fine_tune_Basic_Shapes 4x
04:36
Head_Detail_Refine_01
14:03
Head_Detailing_Refine_02
16:24
Fast_Forward_Detailed_Fine_Tuning
07:22
Torso_Structure
18:25
Torso_Muscles
11:43
Torso_Muscles_Continued
08:11
Leg_Basic_Shapes
13:19
Leg_Details
15:21
Arm_Basic_Shapes
10:24
Arm_Refine
11:44
Add_feet_and_hands
08:57
Refine_Bigger_porportion
12:07
Fuse_hand_and_foot_and_ZRemesher
09:06
Hands_Basic_Shape_Refine
12:03
Hand_Enhance_Base_Shapes
12:32
Global_Refine
06:04
+ Body Retopology
20 lectures 03:57:28
Finish_Mouth_Area
09:00
Finish_Bottom_and_Side_of_the_Face
07:46
Fill_In_the_Ear_Shape
11:08
Finish_Head
15:00
Finish_Neck
13:06
Upper_Torso
11:38
Finish_Torso
14:41
Finish_Leg
11:29
Finish_Foot
07:55
Finish_Arm
13:26
Index_Finger
06:22
Fast_Forward_Othe_Fingers
03:34
Finish_Hand
21:25
Refine_Topology
17:07
Finish_Internal_Cavities
15:18
Create_UV
11:15
Back_To_ZBrush_And_Project
18:50
+ Hair Creation
7 lectures 01:06:57
How_To_Use_The_Hair_Brush
05:48
Hair_Creation_Fast_Forward
09:52
Make_Pony_Tail
17:49
Refine_Hair_Shape
05:55
Refine_Hair_Faster_Forward
11:25
+ Garment Creation with Marvelous Designer
19 lectures 03:14:49
Create_Pants_Darts_and_front_pocket
09:53
Detailing_the_back_of_the_pants
12:44
Create_and_Sew_Belt
07:58
Belt_Holders
15:03
Front_Fliper_and_Detailing_With_Internal_Line
12:50
Blocking_Bra
12:24
Finishing_Bra
05:06
Blocking_Jacket
10:41
Jacket_Collar
08:22
Jacket_Sleeve
07:08
Jacket_Refine_01
11:31
Jacket_Refine_02
09:32
Jacket_Refine_03
11:45
Jacket_Refine_04_LayerClone
11:38
Export_Jacket_To_ZBrush
11:18
Export_Others_To_ZBrush
04:30
+ ZBrush_Garment_Refine
11 lectures 01:50:00
Refine_Jacket_Shape_and_Seams
09:27
Add_Zipper_to_Pockets
05:05
Add_Zipper_to_the_middle_part
11:51
Add_Zipper_to_the_middle_part_continued
07:44
Add_Zipper_to_the_Sleeve
09:26
Refine_Bra_Shape
08:44
Belt_Thinkness_and_holes
10:30
Belt_buckle
20:40
Belt_metal_holes
06:05
Add_Thickness_to_Pants
12:59
+ Create Boots
13 lectures 01:54:45
Boots_Basic_Shape
08:56
Boots_Bottom_Piece
13:51
Boots_Toe_Patch
08:21
Boots_Side_and_Base_Pieces
09:45
Boots_inside_Piece
08:18
Boots_shoe_lace_holes
12:01
Boot_Detailing_Metal_Hole_and_Zipper
10:03
Boot_Detailing_Tweek_Big_Shape_And_Add_Lace
09:53
Boot_Laces_fast_forward
02:14
Boot_Tie_Laces
06:10
Boot_Convert_ZSphere_to_Geometry
04:23
Boot_Back_Patch
07:19
+ Extra Modeling and Detailing
11 lectures 01:56:20
Block_Gloves
12:22
Add_Fishnet
14:35
Add_Shoulder_Patch
15:47
Add_Small_Foldings
14:40
Fold_Sculpting_Fast_Forward
12:09
Modeling_Bullet_01
12:13
Modeling_Bullet_02
10:15
Create_and_use_the_bullet_brush
06:27
Create_Threading_Holes_for_the_bra
03:54
Bra_Lace_Fast_Forward
04:15
Create_Lace_Holder
09:43
+ Waist Pack and Utilites
21 lectures 04:19:07
waist_pack_Create_Small_Pocket
09:54
waist_pack_Refine_and_add_detail_01
10:16
waist_pack_Refine_and_add_detail_02
08:27
waist_pack_Back_To_ZBrush
07:51
waist_pack_belt_holder_01
11:35
waist_pack_belt_holder_02
12:37
waist_pack_belt_holder_03
16:56
waist_pack_belt_holder_04
14:33
waist_pack_belt_holder_05
13:09
waist_pack_belt_holder_Fast_Forward_x4
14:23
waist_pack_base_detailing
07:50
waist_pack_body_detailing_01_cap
13:44
waist_pack_body_detailing_02_zipper
12:39
waist_pack_body_detailing_03_Buckle
20:58
Model_other_Belt_01
16:11
Model_other_Belt_02
16:47
Model_other_Belt_03_blades
18:51
Warping_up_belts
07:22
+ Extra Zbrush Detailing techniques
16 lectures 02:57:42
Detailing_Pants_01
08:39
Detailing_Pants_02
12:57
Creating_Edge_Woble_brush
08:52
Trying_Out_Other_Brushes
16:43
Refine_the_Pants_With_New_Brushes
15:33
Refine_the_Shape_of_the_Boots
08:27
Adding_Folds_to_the_Boots
15:55
Adding_Teeth_to_the_Boots
14:22
Extra_Detail
10:40
Inperfections_01
08:10
3D_Alphas_01
10:57
3D_Alphas_02
10:05
3D_Alphas_03
06:50
Use_3D_Alphas_to_Add_Detail
14:57
Use_3D_Alphas_to_Add_Detail_Fast_Forward
04:27
Finger_nail
10:08